Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Bugs » foam giant +8 heal bug » 04-02-2013 16:22:10

Nurvus a écrit :

I think what happened was probably the same old bug where Foam Giant probably took more damage than he should have from your spells, and then healed the excess damage.

possible, I haven't seen this bug since 2 updates ago though, but it may still be around in certain situations i guess, but yes a screen shot would help...but being able to get that screen shot is gonna be tough as Amnezy said with the pokemon reference.

#2 Re : Bugs » foam giant +8 heal bug » 03-02-2013 21:04:08

apoth a écrit :

i was fighting a deck with scargh, foam giant, and master ma.

foam giant was low in HP and he used corrupted sword with life devourer. he should've not healed anything but he got around 8 points of life after fight.

there were no other cards in play.

the person using this bug was a pretty high elo (1800+) so i wonder if that's why he got that high... or if he's just using scargh tongue

anyway very peculiar healing 8 points.

if He used [card]Corrupted[/card] and [card]life devourer[/card] he should have healed for 2 as corrupted makes the weapon played activate automatically doesn't it?

#3 Re : Suggestions » Buying to Sell. Wait... » 03-02-2013 20:53:16

MerlinCross a écrit :

Again, I don't blame Feerik for the issues around Free Feez. And this is starting to get off topic.

So what are some ways they can improve on the market? I actually thought of something as I was selling my stockpile of Runes.

Allow non-paying players to sell one card at a time.

We are already limited in how many cards we can 'sell' to the game per day. Why not do the same for the market? This way, people that pay into the game will get to sell as many cards as they want over the 30 days, but non-paying players are limited to how many they can sell while still being able to sell. This can like letting them sell one card per week, allowing them to try selling the daily quest card they get around this time frame.

But for those that pay into boosters, they can instantly turn around and sell the entire pack back if they decided to do so.

I think that allowing not fee using players sell cards is good, as it will let free to play players, build different decks, and such...which in turn will allow more players to play, which in turn can make those players spend money...more players = more money in the long run, feerik is short sighted in the way that they make you spend money on feez to sell cards....I understand the reasoning, but from a marketing stand point i think it's detrimental to the longevity of the game. 

But yeah.  I noticed the video's are only giving 1 to 3, where they used to give 3 to 5 per watch, but 1 to 3 isn't bad if you're shooting for 12 every 3 weeks?   I was doing close to 150 a week back in the days just off video's alone since all that other trash never gave me any feez!!!

#4 Re : Suggestions » Make it so you can't sell a card for higher than you bought it. » 03-02-2013 20:40:02

AchDeToni a écrit :

I have a special idea for you:
If you know that it fluctuates in price, than why don't you just observe the market for some days and buy it at a low price ?

Like i said, your idea would lead to higher prices especially if you could sell it for every price if you got the card in a booster: Most people bought the card under value and see its worth 10k cx now, so they dont put theirs on the market. Someone who got it from booster says: "ok, 10k is fine". Someone buys it and now he cant sell for more than 10k (anytime in future, because you dont play a deck forever). So price will rise more and more over time and everyone will be holding on their cards, because most of cards on the market will be from boosters and not the ones bought from players.

Also remember the fluctuation has to be greater than the 10% Feerik takes from all sales...and there is a cap that anyone can sell something at, if something runs out, and I have xtra I'm gonna sell it as High as I can because most of my sales I lose money already...even if it's for the same price I bought it for.  but I'm not actively watching the market...as it would be hard to watching it on fast selling items, now if they had a list of prices of the last 10 to 20 sold, it would be much easier to watch the fluctuations....but I just sell stuff I can when I see an opportunity, it's called capitalism but this game has safeguards against people upping the price too high....as you will see if you ever sell a lot of things on the market.  it's not like someone can buy all of one thing and sell it for 100k after buying it for 10k.....well not for a long time now anyways...

#5 Re : Discussions about Eredan iTCG » Stone Linker legendary? Speculation and poll » 03-02-2013 20:26:27

blackwaltz a écrit :

What is Aang?

Let's just say his the Captain Planet of the last decade. Either way their legend needs to be a 4 or 5 Element(fire-water-earth-air and or guem) guemelite so he can mostly fit on any linker deck


I vote for Aang!!! WIND EARTH FIRE WATER!

now Lightning, light, and shadow stone linkers!!! >.>

but for their legendary, meh I'm sure it will be OP and get banned after 2 weeks...lol >.<

Mrcrow a écrit :

there is a question i wanna know the answer before i make a stonelinkers decks: the item "jewelry tools" can be used on any character from the guild? and if the character is a multi-element race "jewelry tools" will make 2 or more stone hears of the respective element? (i hope is the right place to get the answer)

NO just the elementals not the guems

#6 Re : Discussions about Eredan iTCG » the hungry void + the althing, discuss » 03-02-2013 20:23:18

Dr Vlad a écrit :

At least Cataclysm cannot be used in Amnezy... and who the hell even thought that a card giving complete immortality for one turn was a good idea? Especially considering that it can be recycled.

if you have a card attached that does damage for 1 or more points at the end of the turn, they die, assuming you have hit them below 0 prior to althing...I know I've died so many times that way....

#7 Re : Discussions about Eredan iTCG » Is it worth trying to get one of the characters? » 01-02-2013 08:31:17

MerlinCross a écrit :

I got less than that, as most my fights were done too soon to get the full six. In the time I played, I only got close to 600. Not even that it was like 589 or something. So I just did the lotto twice.

yeah if you played at normal speeds, you'd have to wait each time you had a choice and a new timer went down, I was able to get all 6 by turn 2 easily, then after than I played hard and fast.  I mean it didn't happen all the time but for the most part I was able to get all 6 before turn 2 ended.  Always by turn 3's end.

#8 Re : Discussions about Eredan iTCG » Is it worth trying to get one of the characters? » 01-02-2013 05:38:28

MerlinCross a écrit :

I just hate that we are usually forced to buy a card that we're probably not going to use in the first place to get the characters that are good. Either lower the price of the first card, or get rid of it. They can split the cost of this card into the ones people actually want.

I actually was able to farm about 60 to 120 amethysts in an hour, depending on the other person i was playing, if they dragged shit on after i got my 6 took longer of course...can't get them if you leave or let time run out but i was able to get all the characters plus about attempt at the suprise cards 13 times, but I had a lot of free time on my hands also, since I am unemployed at the moment.   But yeah I know people who were close to getting their final character card then the network fucked up...and they weren't able to obtain it.   =/

#9 Re : Bugs » i just got done playing this person » 01-02-2013 05:34:13

gamerman1369 a écrit :

ok every turn his golems played there where 2 overloads every turn that came out and attached to his golems and boosted his stat and didnt use any cards to make them come up or switch from one golem to the other.

https://www.facebook.com/photo.php?fbid … =1&theater

https://www.facebook.com/photo.php?fbid … =1&theater

ok i need someone to help me figure out how he did it.

Niether of those links work

#10 Re : Discussions about Eredan iTCG » Yep totally right about the new action guemlite card being op » 31-01-2013 13:25:06

skadooosh a écrit :

attract lightning is random.
Not elemental might...

only random depending on what spells you have and elemental might doesn't play any other card...at all what so ever....

#11 Re : Discussions about Eredan iTCG » Yep totally right about the new action guemlite card being op » 31-01-2013 13:05:45

pikadusk a écrit :

I've seen Eclipse and Trackers finish opponents off by turn 3 a lot more then I have ever seen crystal storm finish off opponents off by turn 3.  Hell, I haven't even personally experienced Stone Linkers finishing off opponents by turn 3.

I have been killed by lighting pirate mages turn 1...lol

SO I dunno what is MORE OP...lol I don't even think that was OP, just really lucky and powerful.  so are we going to remove "[card]Attracts Lightning[/card]" also now?"  LOL not likely and I hope not.  stone Linkers have good cards, yes...OP HELL no i destoy them left and right with half my decks...the other half (decks with low spirit) they destroy me...

#12 Re : Discussions about Eredan iTCG » About lockdown decks » 31-01-2013 11:43:51

blackwaltz a écrit :
al_vh1n a écrit :
blackwaltz a écrit :

Don't know if those cards that increase draw (paranoia, pirate legend, dream-like encounter etc.) can override the draw x less card the next draw phase and the no cards drawn next turn effect of no hands.

They can override the less draw penalty, except [card]Cutting all ties[/card] because it cancels entirely the draw process. That's why we need cards that can put cards in our hands outside the draw phase.

Cutting all ties seems to be the root of your problems then

I think Cutting all ties should be made into an Action card, being a spell makes it so easy to play over and over again, since Entropy didn't really get nerfed at all 50% removal rate, is retarded should be removed from game after use just like Compendium secret, Yes comp secret can pull any ONE spell from ANY deck but it's an AOE and you can't play it with other cards, and can't pull AOE's with it.  where entropy can be played with others, and pull 2 spell cards from your deck so and if they happen to use break the 2nd chain...or use master+ break the second chain...ewww it gets even more retarded they not only can play entropy but can make a copy that goes in their deck...and so forth....I could go on about how retarded the combo of entropy and Cutting all ties is...several paragraphs on how retarded it is to be a spell...since entropy was introduced.

#13 Re : Suggestions » collecting "pieces" of cards throughout a game » 31-01-2013 10:19:44

apoth a écrit :
valkyjosh a écrit :

i noticed a lot of extra people on for the amethyst event

and I have too! which is why I think something needs to be implemented so people don't leave. a lot of people lose perfect scores cause people leave.

i won't lie, sometimes i do that when i am frustrated, but it's mostly because i know i will lose so there is no point to finish the game if i will lose anyway.

but i can tell you one thing, i didn't leave a single game during the amethyst event. didn't care if they got a perfect or not, i just did not want to lose my amethyst progress lol.

i believe feerik can implement something for this.

yeah have every event like this lol or have it so you can earn FEEZ by staying in GAME >.> <.<

like if you catch 10 of the things that pop up you get 1 feez lol in long run not so bad.
but you lose them all if you leave....>.>

#14 Re : Discussions about Eredan iTCG » Yep totally right about the new action guemlite card being op » 28-01-2013 09:14:48

Ori_Sacabaf a écrit :
blackwaltz a écrit :

a few more broken release and their Legendary would fix that.

It could be nice to wait for the results before calling a release "broken". Because many so called "broken" releases didn't change anything regarding the balance of the game. Players are so quick to judge something "broken" that the word is slowly being stripped of all meaning.

Agreed, I played against this deck a lot and I win more than I lose, I played the deck even for fun, it's a good deck but any decent ELO deck can usually win...usually.

#15 Re : Deck and Strategy » Tempus or Stonelinker » 27-01-2013 18:18:16

gaurdianaq a écrit :

Should I finish my tempus deck or my stone linker deck? Both are nearly done although the tempus one would be done sooner, for my stone linker deck I need more air spells, namely 2 more collision.

As for my tempus deck the main expensive cards I need are 3 aging, and doloreann.

Should I sell my collision and finish my tempus deck? Also is tempus good for farming adventure?

The only fight I use Tempus deck on is the Thread of Time quest line boss.  but I hear it's useful for other bosses, I just have never used it for anything else That I can think of.

#16 Re : Deck and Strategy » Yilith the fury » 27-01-2013 18:15:23

MerlinCross a écrit :

I have nothing that can beat her without luck and favor spam. I should really just save up to build a discard since it seems to beat a lot of things.

Yeah, discard deck is good for a few adv. mode bosses.  I use witchblades against yilith with about 4 out of 5 times.  it's all about luck, and having [card]Noz Secret[/card], [card]Witchblade Trump[/card], & [card]Crystal Dragon[/card].  of course I could be lazy and add prestige to the setup and i'm sure my win ratio would be 95+ percent win, but what fun is that...>.>

#17 Re : Discussions about Eredan iTCG » Yep totally right about the new action guemlite card being op » 26-01-2013 20:10:39

jackal19 a écrit :

well it seems like maen and his wind elemental friends developed a cool way to end fights in turn 2  wow aint that op or am i wrong. low spirited characters suffer from this new combo

turn 1 plays tornado

turn 2 plays new guemlite card + unlinkment  chooses tornado from grave and again maens "cool" ability lets him play either another tornado or a collision the result  your low spirited characters are  all dead by turn 2 wow aint that fast right? looks like they finally developed a exodia combo well its bad for low spirit characters anyways but it still  is damn annoying since they have a heart that reduces  spirit permanently

No more OP than first round win with 2x [card]attracts lightning[/card] which pulls another attracks lightning and then pulls [card]Spark Things off[/card] and then other AL pulls another STo. low spirit characters will always lose to a good mage AOE setup.    I wouldn't consider Maen OP, He is powerful but easily rendered useless.  with removal from game cards...

#18 Re : Deck and Strategy » Yilith the fury » 25-01-2013 04:17:57

Witchblade deck works well against her, also might wanna try a "Hares" deck with runic armor, as I have heard some of my guild members beating her with various setups using him and that armor.

She only removes a certain amount of cards, i'm not sure what the amount trigger is, might be turn, might be cards played.  but the times I beat her with witchblade, she never removed the cards I played first round and only removed 1 or 2 cards from each character at most.  I usually won before round 4 but as late as round 6.

#19 Re : Deck and Strategy » AOE theurgy compared to spells » 25-01-2013 04:15:31

valkyjosh a écrit :

How come AOE spells can only be played 1 per turn and can't be chained but AOE theurgy can be, I was just taking on a yilith, eternal, stoneeater deck using the AOE heals and just recycle cards and they were healing insane amounts of health, later on because of how long the duel had dragged on (i was using aelide, ysild, johan avalonians) the theurgy mercy was healing for 18-20 damage and because of the amount of cards to recycle them I couldn't do anything, it seemed abit busted to allow healing to exceed maximum health aswell as double aoe heals which brought all 3 from 4-5 health back up to full heal bar at about 14-15 health which was abit to much in 1 go.

It seems weird to allow this but not double aoe spells (i understand this would make crystal storm way to broken)

Yeah I do agree that they shouldn't allow an AOE healing + another card without a special card like [card]council's banner[/card] or the such, but i don't mind the healing spells like [card]Mercy[/card], but to be able to play both makes it difficult to play against, not like you can have more than one [card]sentence[/card].

#20 Re : The Clans » Twinning project » 25-01-2013 04:10:01

mitch87 a écrit :

Hello I'm Gedjn (aka Mitch for the italian guys) and I am IOS boss and I would like to propose you this idea: a twinning project between various clan, like one of ios' players goes in the clan X, and one of the clan X goes into ios clan for 1 week with the aim to tighten more with various foreign players, exchange views on the various elo's decks or not, challenge your clan mates, see or even participate in any internal tournaments etc. Some of my friends (like Keltas, Dogma and Giulio_Cremona it was his idea into reality)  told me that it's common practice in varies games, like "les rivaux urbains", WOW etc. but I hadn't ever play them... Many players of my clan like Kane_filmore, Sorren, Inga like this idea, I know there will be some problems for the language but in the end one way or another, I think it can be overcome xD...  if you may like it let me know big_smile, bye and good game

p.s.
For now I think to begin only with 3 italian clan: ios, mas and sms because I know some of their players but I hope it grow more tongue

An Exchange program, kinda like for schools but for clans, I wouldn't mind seeing something like this.  And of course Language is a barrier, especially in games where text is the main/only means of communication.  As translators (google Translate, babblefish) tend to lose a lot between translations where, the syntax is set up very differently.  but those can be overcome with effort and patience.  smile

+1 to the idea.

#21 Re : Card Ideas/ Fan Art » The next Dragon Knight update-Something like this please? » 23-01-2013 04:09:18

pikadusk a écrit :

The only thing I think dragon knights need is a new armour for the dragon knights who have chain armour as their ability.

I agree with this statement.  But DK are pretty balanced. 
The guild that needs the most given to them are Kotoba, for some reason Feerik always gives Kotoba, What would be a KICK ass update if every card didn't have some ubsurd prerequisite....

#22 Re : The Epic Tavern » Two Zombies walk into a Circus » 18-01-2013 00:28:06

scorvos74 a écrit :

[card]Ceaches Ixef[/card] turns to [card]Ouait-Ka[/card] and says

    "Does this Clown tastes funny to you?"

[card]Ouait-Ka[/card] takes another bite and says,

    "No, I think it tastes [card]Terrifik[/card],"


XD

#23 Re : Discussions about Eredan iTCG » January 10th: Card Modifications » 18-01-2013 00:26:58

mrmutantlarry a écrit :
Teremune a écrit :
mrmutantlarry a écrit :

nope some Ourens you can not instant sell

but you can change the non (EX) to the new one then sell? right?

I dont know would that work??

Actually i don't think that would work, if you have the new version you can't sell it...I take it the EX is the old version, which you can sell.

#24 Re : Discussions about Eredan iTCG » January 10th: Card Modifications » 17-01-2013 20:57:00

mrmutantlarry a écrit :
Teremune a écrit :
ijklim a écrit :

The instant sell is only available for Ourenos (EX)?

No instant sale is valid for all cards right now, 60k for comp secret 120 if it's foiled. 

and was like 1.1k i think for the scroll, can't really recall the others off hand.

nope some Ourens you can not instant sell

but you can change the non (EX) to the new one then sell? right?

#25 Re : Discussions about Eredan iTCG » January 10th: Card Modifications » 17-01-2013 20:10:01

ijklim a écrit :
mrmutantlarry a écrit :

Why isnt there an instant sale option for my ourenos?

The instant sell is only available for Ourenos (EX)?

No instant sale is valid for all cards right now, 60k for comp secret 120 if it's foiled. 

and was like 1.1k i think for the scroll, can't really recall the others off hand.

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