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dunno maybe somehow u losing the guild specific caste when your char turns nehantist and thats why not working? you getting the +1 spirit or just freezing alltogether?
break 2nd chain to get compendium secret from discard worked fine for me if chained with another secret
haven't played comp. in awhile did they change compendium secret to unaffilated or was it always like that? thought it was noz spell before...
Insanely OP
This wasn't hard to figure out just glancing at the descriptions but instead of just leaving it at that like most would I'm going to actually try and offer a constructive breakdown because I'm bored and actually wanted to examine just how OP something like this would look in game (mostly because Im bored )
Taking all your (passive) into account your char starting stats will look like this
[card]Viento Oscuro[/card]
2
8/9 (9/10)
2 (4) (-2 dmg rec.)
14(15)
Defense +2 against Warriors. If The Silent is one of your characters and alive, all your characters have their maximum health upgraded by 1. Guild restrictions on marauder cards are ignored.
Turns 1 and 5: Pick a card from your hand, choose one of your other characters, the card is attached to him.
[card]Vyirma[/card]
1
6/8 (7/9)
2 (-2 dmg rec.)
15(16)
attack +1 against mages. Your other guemelites have defense +X where X = their spirit.
Gain Chain if you play Wind clone
Turns 1, 2 and 5: choose an opposing character, it is tapped.
[card]The Silent[/card]
2
7/9
3 (5)
15(16)
Your other Silence have attack +1 and -2 to damages suffered. Dark sword activates immediately.
Turns 3, 4 and 6: Select an opposing out of combat character, it takes damage equal to your Min attack.
::::::::::::::::::::::::::::::::::::::::::::::
First off, your marauders have ridiculous defense when paired with unconditional -dmg as long as silent lives.
In comparison, look at compendium, where blanche's order of -3 dmg only lasts the first 2 turns and is still considered very desirable. Maruader don't need to be pure glass cannons but cmon..
:::::::::::::::::::::::::::::::::::::::::::::
Anywho lets look at a hypothetical game :
<>turn 1<> your choice
[card]viento[/card] goes 1st, order bonus : from hand attaches [card]shadow strike[/card] to [card]the silent[/card] (now 10/12), plays [card]wrong killer[/card] to [card]the silent[/card] (now 16/16, 8 def, and tapped) -chain- [card] shadow strike[/card], ([card]viento[/card] becomes 12/13)
result : 16 phys atk to opp, + 6 direct dmg to opp from shadow strike
<>turn 2<> opp has no choice but to pick untapped [card]vyirma[/card]
[card]vyirma[/card] order bonus: taps an opp card, plays [card]wrong killer[/card], attaches to [card]the silent[/card], (now 22/22, 11 def), -chain- [card]death from above[/card] ([card]vyirma[/card] now 9/11, 6 def)
result : 22 phys atk to opp + 9/11 phys atk to an out of combat opposing, 2 of opp char almost guaranteed dead at this point, but lets assume opps remaining fresh char takes the hit, now on to 3rd round
<>turn 3<>
[card]The silent[/card] goes 3rd, order bonus : finishes off any remaining out of combat char with his 22 min atk , everyone else dead? ok good. Now on to the survivor. Silent plays [card]wrong killer[/card] attaches to [card]viento[/card] now (18/18) -chain- [card]shadow strike[/card]
result: 18 phys atk + 6 direct dmg to the already damaged opp, everyone is DEAD I WIN AGAIN MWAHAHAHHA TAKE THAT N0085
<>turn 4<> Who are we kidding there is no turn 4
::::::::::::::::::::::::::::::
referenced :
[card]Death From Above[/card]
Defense +4 and Attack +2. Permanent.
Choose one of your tapped characters, he is then untapped.
Air Guemelite: If played after Wrong killer, your character in battle can attack one of your opponents tapped characters.
"No one ever looks up".
[card]Wrong Killer[/card]
Choose one of your other characters, he gains Min attack +4 defense +3 until the end of the game. Min attack +6 if Shadow Strike or Death from Above is played as a chain. Chain.
Instead of your character attacking, choose one of your out of combat characters, he is then tapped. Your opponents character in battle receives damage equal to the formers min attack.
"Sorry bro, its not me".
[card]Shadow Strike[/card]
Duration: 2 fights
Attack +3, if the character this card is attached to a character who didnt give any damage during his fight, then after he has been tapped he will deal 6 direct damages.
Shadow Guemelite: A card from your discard pile is placed in your hand.
"Heh. He doesn't know it's me"!
:::::::::::::::::::::::::::::::::::::::::::
Ok this was just a long winded example of what could happen but lets face it, your caste pretty much meets the definition of OPness. I only used a few of your cards as example but the rest pretty much fall under the same category. I mean the silence could be interesting, but if they were going to make such a crazy offensive beatdown aoe caste of assassins they would almost need to make them ultra fragile in recompense for balance. Its important to consider the game environment closely, otherwise whats the point of card suggestions. Would suggest you rework the effects. Just trying to help, hope you take as such
[card]magic-proof[/card] could be helpful against nebsen too, currently around 250 crystals
....
As for my decks, World Tree deck dies, Tsoutai can't kill, Pirate is the starter deck, Ice Elves are missing key cards and can't kill, and my Zil and Nehantist deck is a joke of 3 characters. Honestly, I don't see how you guys are winning when he tends to one shot most my guys. And I don't have enough crystal to even try to build a new deck to beat this guy. This one seems to be either the step up your game or the brick wall of the bosses.
hmm of the ones you listed don't really play Tsoutai and not sure of your setup but seems to me they could do it with those crazy spirit buffs and healing they get with flawseekers cards and that discard recycling one. [card]than the sword[/card] works well with them and [card]wanted![/card] is a great debuffer to throw in. Also if u have some [card]banish[/card] can get lucky and stop nebsens mercy, it used to be super cheap like less then 1k not sure what its running at now. Best of luck to you.
I am a new player (just started a month ago) and I have to admit that the Desert Nomad boss is the strongest one up to this moment. I barely manage to beat him using Furagu as a tank in a full Kotoba deck, utilizing the burn on the others as a way to heal him. Of course, you still need a copy of Runic Armor, some items to heal him like the Moon Guardian and the Live Devourer, and some other items to increase his spirit (Tensai, Clan's Signet Ring, etc). With Runic Armor on, his continuous burn abilities become free healing for you. It is not done with 100% success (that card that reverses Spirit and Defense is really nasty), but it is doable.
nice example of an affordable option. Furagu ftw !
Calandra a écrit :MerlinCross a écrit :And now we finally get to the boss that punishes non paying players. 6th fight in the event, surprised they put it off this long.
again i m not quite sure why you think you have to say such a thing... in fact there are many ways to beat him throughout all the guilds... just talk to your friends a bit or read some posts in the forum to get started with something...
also i would like you to remember that all the bosses and their abilities were visible from day 1 of the event... its been mentioned in the forum as well how to see their stats and abilities. so for nebsens reflection you had 5 days of preparation.
another thing i d like to remind you of is that you will still be able to obtain theya, equinox and this moon pet for free... seems like a fair deal even for non-paying players no?
Only get them if you win enough. Don't, then you pay. And since day one, I thought this guy would beat me. Hmm, guess what, he's beating me.
5 days to prepare and I used that 2 days to prepare for Kobota, 2 days for Sap Hearts, and another 1 day for the pirates. I've sold off a number of high priced cards to build to make decks to beat them, mainly buffing my Tsoutai and making a World Tree tank deck. Neither of them work on this one. World Tree gets nuked too fast and Tsoutai while gets close, he just breaks out Mercy and says "Nope".
I now have 2000 crystals and no high cost cards to sell. How do I build a queen tank deck or a tracker deck with 2000 crystals in a single day? Please friends, tell me how.
Yeah if you can't beat todays boss at least once your outta luck for [card]equinox[/card] and the free booster but seriously enough doom and gloom, you can skip 2 bosses completely and only get like 2 wins against another and you still get Theya. Maybe you think the event sucks now but how did you ever come to consider yourself the representation of all free players? You know what decks every free player has?
All things considered its a lot better then many of the grinds this game has had. btw just because someone posts a couple of decks that work doesn't mean its the only solution to win. I used eclipse and I'm sure ppl used many other varieties of deck to win.
used eclipse for every reflection so far
...i wish the real legendary chars would be like that
I guess everybody knows that the older legendaries (iro zil pilkim nehant) are pretty weak compared to the newer ones (admiral urenos nebsen). And the results in the amnezy show the same. Urenos is still at highelo although 5 of his most important cards were banned..and noz mages' and zil maros' maximun is at like 1750..
No QQ, just wanted to point out that the effects of the reflections would be a good idea to buff the disadvantaged legendaries
iQuit a écrit :making op legendaries is the worst idea
I totally agree with you
But since Admiral were released, the legendaries werent legendary anymore, they were op, just op.
Ahh I see, so on one hand you think making op legendaries is bad idea, but on the other hand you wish more legendaries were made op. Makes sense.
I untapped Inatka with Blanche's Roundbonus.
The -4 Dmg from her "being tapped" remained -_-
the check is done at the start of the turn as specified in order description so even if you untap she should still receive -4 dmg
everyone's queen deck is slightly different but the general concept is the same, buff spirit and defense to stratospheric levels and kill with triumph
mine currently looks like this
aelide
jorus
meister galene
[card]hot noodles[/card] x2
[card]odds and ends[/card] x1
[card]pocket spy[/card] x1
[card]avalonian shield[/card] x1
[card]sacred avalonian blade[/card] x1
[card]share the loot[/card] x1
[card]chain labor[/card] x2
[card]good jorusien[/card] x3
[card]the cup of life[/card] x3
[card]triumph[/card] x1
[card]hibernation[/card] x1
[card]valentyne's armor[/card]
[card]valentyne's diadem[/card]
[card]gold medal[/card]
[card]neferthot[/card]
[card]health potion[/card]
[card]extinction[/card]
[card]exordium[/card]
[card]back to noz'dingard[/card]
[card]nehant shield[/card]
[card]light and shadow shield[/card]
[card]crown of the border[/card]x1-2(pvp only)
(- light and shadow shield and neferthot for 3rd floor toxic farming, no mythic allowed)
I use for farm only, tested and works fine in lvl room too but honestly its the most boring deck to play, always the same strategy + using queen tank in pvp makes u seem like an ass, just my opinion. I don't blame opp when they ragequit, understand completely.
Why don't you call your credit card company and have them cancel payments
already a thread about nomad boss http://forum.eredan.com/viewtopic.php?id=47612
as for zil he's the easier you can do with a wide variety of decks probably u already have a deck that can farm it with a few modifications just give a try
ijklim a écrit :mrmutantlarry a écrit :I tried it out it using the combo and yes it counts for all 3 of the possible combos, and thats cool.
Mind showing us how you did this?
[card]Breaking the 2nd Chain[/card]
[card]Neant Receptacle[/card]
[card]Sensorial[/card]
[card]Checksatet Vision[/card]
can also be done with compendium :
compendium secret, break second chain, cloning, random fire spell etc.
yikes so much outrage on this thread
Don't think its the end of the world like some ppl seem to, feerik simply offered a way to get old event cards. That being said, it can be what apx. $50 or more with a full discount to get a single virtual card... ummmm nty
Maybe if they priced a bit more reasonable they wouldn't experience such backlash.
A business should treat its patrons as valued customers, not cash cows to be milked.
summary: nice idea, poorly executed.
L4r90 a écrit :-> how exactly does Inatka's ability work? or rather would the combination of those two work?
[card]Inatka[/card]
I'm not entirely sure about it, but here's how i understand her ability.
After all chars fought once, and are ready again (untapped) she's prepared. If she starts the turn tapped (has fought a second time) she has -4 to damage suffered.
So fight with her on turn 4 (or 5 if opponent got to chose), and she should have her passive damage reduction ready in turns 5 or 6 respectively, ready for you to blast the bad guys away with Supernova.
Inatka's ability is just badly worded english.
She has -4 dmg suffered when tapped, that's it.
ran into one of these awhile back and have to say it caught me completely off guard, was not expecting a crow discard ><
[card]wanted![/card] will reduce sp to 0 as well, but it takes a bit..
+ supernova
+ 1-2 incarnation
+2 sol'ra eclipse
+1 secret of the crow
+ maelstrom or storm
+ sentence
+1 stitches
+ end of an era
-2-3 burning soul
-2-3 sand blade
-2-3 frontal attack
-1 scorpio blow
just at a glance some changes I would make. Add solaris when u get a chance its worth it. 1-2 more harshness can also help depending on the elo environment but nominally 1 is decent.. Sol'ra eclipse chains with noun-ta and will help protect you from supernova. Sentence is super handy against all types of threat, can even turn into a directed AoE with stitches. Phantasmagoria also something to consider. Your keeping deck at 20 which is good, eclipse needs a lean deck, personally I like maybe extra 2-3, still fast and little more options just sayin don't feel obligated to maintain at min size. With changes listed above you'll gain more AoE then purely one-shot, which I feel works pretty well with eclipse playstyle and harder for opp to counter
looks like you have too many root, i mean nearly half your deck is devoted to preventing the op from chaining add in the 2 freeze and 1/2 your cards are counter or setup. In theory looks like it might work ok with wild buds doing the heavy lifting but without enough burst dmg and too much setup I'd say most decks will kill you before your strategy will kill them.
Sap mages are kinda odd and imo need an update to stay competitive in current environment. I prefer a last man standing approach with them personally, because they can actually do pretty well at protecting one another with cards like invisibility, regeneration, germination (with hailwalker letting u choose the root) and trophy cards like exordium, focus all effort into keeping one alive and make sure he gets the buds attached, but thats just my preference.
flowerings not a bad spell and can help with camouflage, living nature used to be great when u could have 3. Also you can discard like crazy with rain dance to get the cards u need and recycling always good.
I've also seen fe'y decks that focus on attack with cards like back to the soil and being one with nature and can be surprisingly effective if not dealt with in time.
Good suggestions already posted by santu and spify, I wrote too much ;P
I don't think anyone's disputing feerik should get paid for their efforts, however doesn't mean their model can't be improved upon. Just something like a limited format room/tourney and maybe less draconian market restrictions would go a long way. The more players a ccg has the better, and to overly discourage free ones hurts the game in the long run.
ijklim a écrit :GunGSteV a écrit :I got both Earth Elementals & Rubble from beating Earth Elementals deck I think it's give you better chance & more easier too with Comp deck, but you must deal with them several times in a row.
I fought the Elementals more than 20 times before switching to Toxik as I thought the possibility of getting 2 cards might give me a better chance than 1 card of getting Earth Elemental. Still have got it till now. Might have won 30 fights so far againsts Toxik. I did get a total of 2 Rubbles though.
I got both from rubble and earth elemental, and wow took me like 100 times to finally get water elemental, and I've done that fight several hundreds of times now and never saw another water elemental again....think you just burned all your luck on that one is all >.>
experienced pretty much the same, took forever to get water ele but got earth same day it came out. Just goes to show the randomness of drop rates. ijklim u must have been doing some serious farming to get 12 of em lol
guardian of the ritual is another decent demon warrior, you can get from adventure mode
hotfoot, Legendaries should simply feel unique and awesome.
Sure they can have +1 health, than usual, slightly better abilities, but at the same time not be tied to any Caste, such that it evens out the power between Castes and non-Castes.
But simply making Legendaries outright retardedly OP is stupid.
+1 Insanely OP legendaries are not something that makes this game more enjoyable or fun
Sigh I still have to get past golems... I've beat the tracker and oozes. Plus no gold medal...so comp vs earth elemental? Any other options?
No, comp is the only viable solution vs earth elemental, no other options have been discussed previously in this thread
got earth ele from toxic and rubble from the elementals
UIA a écrit :for missions I used
1st : eclipse
2nd :compendium
3rd : marzhin
4th : marzhinwhatcha got in that deck, it look pretty awesome, Ive bben looking to use that water elemental
just load up on fire and water spells and you're good to go, don't worry about expensive ones, el cheapo stuff like smoked arrow is your friend here, mirage is very helpful for helping marzin stay alive esp. early game though so if you can put em in do it
mine has 14 fire/16 water
non spell cards :
2x darkat
1x sorrow harpoon
2xdragon wit with + paladin hammer (really an unnecessary combo and hard to draw but it can be fun )
char: marzhin (obv.), erevant (to spam dmg spells, he's a throwaway char and dies fast but ohwell, easily replaceable if u don't have), water ele (main reason his harpoon decimates solo pve bosses defense, the +3 bonus and ability to use water is just icing on the cake) and thats basically it. Cheap but effective