Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Discussions about Eredan iTCG » New Healling Hammer » 01-11-2012 18:21:50

You do realize that Avalonians are helova slow deck, which getting destroyed by fast decks, discard, Sentence, remove and so on. The hammer is not op, in fact, any deck would be op if it opponent don't have any conter/removes    -_-.

#2 Re : Discussions about Eredan iTCG » October 30th: The Night of the Witches » 30-10-2012 15:06:41

Dat witch, i'm feeling almost no regret about not having Shulong. Also, is there any other way to get pumpkins without missions? No? *Sigh*

#3 Re : Deck and Strategy » Noz Blast or Compendiums? » 26-10-2012 09:31:14

Well, if you are a truly fan of Noz (Which personally i hate:), you would plan to buy it in future. Considering that the last update was all about Noz, the next update(Which maybe would be usefull for Noz Blast) will come out in ~8 weeks. Soooo...you have time to perfect your deck. Or just Swap any card for Foil Ones.

As for sensoriality, if you put it on Pilkim with the other side of the coin and/or Eredan Wisdom... Brrr.

#4 Re : Deck and Strategy » Noz Blast or Compendiums? » 26-10-2012 09:25:29

You can have only one copy of unique card in the deck. Regardless, you can try to make second mastery with Break the second chain (unless you haven't played some spell-summoning card after it, Mastery would be pretty useful in this situation).

Also, consider [card]Sensoriality[/card] a good choice for this deck. And [card]Hungry Void[/card]. And [card]A new Start[/card]. And probably that [card]Eredan's Wisdom[/card] -_-

#5 Re : Deck and Strategy » Noz Blast or Compendiums? » 26-10-2012 08:46:00

Noz Blast requires a lot more than what you have right now. I will comment on both:
1) Noz Blast
This now requires Master Mage Pilkim to make it powerful. The composition of characters: Master Mage Pilkim, Anreyna, Prophet. The additional cards you will need is Gust, Other side of the coin and Mastery

Sooo...i think that his 1.5 m is enough -_-

#6 Re : Deck and Strategy » Neo corruption » 23-10-2012 15:08:50

If i'll remove portals, then one-two[card]Tiredness[/card] would be enough to deal with aggro. I hope.

#7 Deck and Strategy » Neo corruption » 23-10-2012 09:23:56

Sharxan
Réponses : 3

Soooo, um... Hopefully after last updates Nehantic Corruptions become semi-competive again, and i was thinking about bringing back my corruption deck. So here i'll post my idea about deck, which, i hope, will give me some feedback and probably will be good for someone building his own corruption deck.

[card]Nehantic Receptacle[/card] [card]Dimizar[/card] [card]Amidaraxar[/card]

[card]Vital Syphon[/card]*3
[card]My name is legion[/card]*3
[card]Perversion[/card]*3
[card]Demon may Rise[/card]*2
[card]Demonic Portal[/card]*2
[card]Mental Control[/card]*2
[card]Desolation of the heart[/card]*2
[card]Overconfidence[/card]*3
[card]Break the second chain[/card]
[card]Chalice, Nehantic blade[/card]
[card]Nehantic Hold[/card]*3
[card]Entropy[/card]*3

So the main idea is to discard all unused corruptions and [card]Nehantic Hold[/card] to bring them back by [card]Entropy[/card]. Or not discard if you play vs discard. Right now im thinking about optimization deck syze and maybe adding 1-2 [card]Cutting All Ties[/card] if it make sense.

#8 Re : Bugs » Equinox and Fee'z » 08-10-2012 13:29:54

"Incidentally, one can get beaten up in school simply by referring to oneself as one." Sheldon Cooper.
Just couldn't stop myself from posting this.

#9 Re : Discussions about Eredan iTCG » October 4th: End of Act VI - Vanguard » 04-10-2012 15:48:57

Hope so. My poor little Nehanty-shmanty is by far the only one dead legendary (I mean guild legendaries, no offense, Ishaia).  Well, not quite dead, but not here either.

Soooo...IF it gonna be new guild, would they share Stranger's and Theya's theme (Like tall pale mysterious "whatever-they-are")?

#10 Re : Discussions about Eredan iTCG » October 3rd: Chidori » 03-10-2012 10:57:43

Chidori (3 evolutions in all). On his last evolution

I see what you did there.

#11 Re : Discussions about Eredan iTCG » September 26th 2012: A new equinox... » 27-09-2012 15:29:14

WUT. Actually completable event without much farming with pretty and useful character? without donation? and with possibility of buying boosters?
I sense disturbance in the Force.

#12 Re : Discussions about Eredan iTCG » September 26th 2012: Utkin, Nehant kid » 26-09-2012 14:51:28

If "Break the first chain", "Break the second chain" and "Break the third chain" have been activated in that order during the game, the maximum is 666.

It would be funny, if it wasn't so sad.

#13 Re : Discussions about Eredan iTCG » September 21th 2012 - The Offsprings » 21-09-2012 10:17:58

Will the monolith arrives in Earth in the beginning of ages with the music Thus Spoke Zarathustra in background ?

Just imagine... also we can use some "The Flight of the Valkyries" with flying demons.

#14 Re : Card Ideas/ Fan Art » Necromancian Idea » 19-09-2012 11:19:16

no undead update in nearest future, they are already pretty competive and annoying(too much). For the card i'd say 2 things.
1) Combination warrior/mage and ability to chain any card seems too strong to me, like one of the legendary-card abilities. Zombies dont play spells but boost attack by actions. Mage have low attack without buffs but can play spells. You want card that can hit hard blast with spell. In same round. Without any restrictions.
2) Rather then choosing existing card (Braiiiiiiin? in the case) develop your own card, cuz all related to each other cards releaze in the same time (with few exceptions like TTTDS).
Also i'm wondering what lore can explain Zombie-necromancian-warrior-mage.

#15 Re : Bugs » Half-light bug? or wrong text? » 17-09-2012 11:58:40

no bug here. Somehow =X effects don't count on "modify" thing. I think same is for cards that divide (Like [card]Stamping[/card]). Soooo...every works like intended.

#16 Re : Deck and Strategy » Noob player » 14-09-2012 07:26:30

I have some kind of conter deck... Not complete i think, and anyway you can't just conter every single move of your opponent and win (there are alot of power creeps nowdays witch can easyly destroy you just by bare hands). My deck is focus on discard/conter/buff youself, running 2 Conselors and Marquize. If you are interested i can post deck here.

#17 Re : Discussions about Eredan iTCG » September 6th 2012: The Visitor » 07-09-2012 17:52:31

Didnt read 2-3 Acts history, but i secretly hope that Angelica become Anagram)

#18 Re : Discussions about Eredan iTCG » August 1st 2012 : Dark Tower Second Floor » 09-08-2012 12:24:00

played to much lol?
(scannin' ... no powerlevel above 9.000 ... just what i thought)

This joke was not original from PulseFire Ezreal, but from Dragon Ball, where it was originally 8.000 before translation. I know that you probably know it, but just in case)

#19 Re : Bugs » Good Jorusien » 07-08-2012 08:28:16

could possibly be a bug with shadow master, even double bug. Imagine it does "+2 damage" thing even if it does no damage, but 2 Shadow Masters dont stack with itself. In that case Crystal Storm (3+2-2=3)

#20 Re : Discussions about Eredan iTCG » Getting Tired of High levels running away... » 07-08-2012 08:24:59

nah, there just no serious punishment for leaving. I mean in it's OK if you leave at the beginning of the game when you are scared of enemy's deck, but on turn 3-4 if you leave just because of you won't win is just cowardly. You can win – you stay; you can't win – you leave. Stupid strategy, no one will get any Xp or crystals from this. I think Feerik just need to make some penalty from leaving and “too-much-time-to-decide” situations, like 5-10 minutes preventing you to play.

#21 Re : Discussions about Eredan iTCG » August 1st 2012 : Dark Tower Second Floor » 01-08-2012 17:32:55

just droped both cards...now i wonder would deirf geis and olympus work out with elemental...

#22 Re : Card Ideas/ Fan Art » New Caste for Runics-Great Rune » 30-07-2012 15:59:25

WoW? 4th Edition? Brrr, hate both of them)
Silver dragons (in case of Forgotten Realms) have an innate ability to take human form and live entire live among them. Same idea was in the Wither series by Andrzej Sapkowski. Guess dovahkiin counts too, but i think its a little trash idea.

#23 Re : Discussions about Eredan iTCG » Adventure mode: Best drops » 30-07-2012 14:17:47

Just dropped Foil [card]Deirf Geis[/card] from last mission of Time Campaign.
When farmed Exp for him on last mission in Zahal Campaign i dropped [card]Prophet[/card] -_-

#25 Re : Card Ideas/ Fan Art » New Guild: Terra / Second cast: Mechanical Heart » 25-07-2012 09:53:34

Damn, you made me log in to post reply)
Yeah, i like the idea of the guild, at least something new and not another "make-another-OP-Char" or "redesign-old-char" topic). I have 2 kinda questions:
This whole "mechanical" works like necrosis(till the end of the game) or you planning to use it 2 ways(card become "mechanic"->trigger second effect->lose "mechanic").
Also, from where did you get those Arts? I only recognized Noel Vermillion and probably Bayonetta from another topic)

Pied de page des forums

Propulsé par FluxBB