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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Shut... that cow behind, it has a gun, then my sister takes the pony to her pijama party, pantyless they get lucky with the donkey.
Holy mother of the goat was angry because the lollipops smelled like ass.
Shut... that cow behind, it has a gun, then my sister takes the pony to her pijama party, pantyless they get lucky with the donkey.
Holy mother of the goat was angry because the lollipops smelled
Shut... that cow behind, it has a gun, then my sister takes the pony to her pijama party, pantyless they get lucky with the donkey.
Holy mother of the goat
Shut... that cow behind, it has a gun, then my sister takes the pony to her pijama party, pantyless they get lucky with the donkey.
Holy mother
I completely agree with you guys and I believe something should be done BUT...realistically speaking I don't think they can do it even if they want to. The problem is there are not so many players playing this game. On average at any given time I believe there are 600-700 (or less) people playing this game. Some are playing adventure mode, some are in the lvl 1 - lvl 13 bracket, some are in tournaments and some in the training room. That leaves a handful of people playing in the leveling room lvl 13 - lvl 22. I believe the maximum number of player I've seen in that bracket was 25-30. Now if you take this bracket and subdivide it further more we will end up seeing a maximum of 5 guys in each room and the guys playing with legendaries might end up waiting quite some time to actually find someone to play with in their room. Those guys are the paying customers and I don't think Feerik wants to make them feel like outcasts.
That's why I believe that having more rooms will never happen unless the number of players raises to comfortable levels.
my 2 cents
PS: In the meantime, we (the non-legendary guys) need to keep quitting on Oreos fights
Shut... that cow behind, it has a gun, then my sister takes the pony to her pijama party, pantyless they get lucky with the
I have a similar problem with this daily quest. I'm using Fe'y with 'Being at one with nature' and his attack gets at some point from 3/5 to 10/10 or so but the quest doesn't count anything.
Yeah...Ok, thanks.
Being a Guemelite is probably the explanation...
I saw for example Ydiane (Elfine - Nature Guemelite) playing Magic Poison. What would be other spells that she can play? Can she play Wild Buds for example?
You confused me with that reply.
Recently I stated seeing various warriors using spells. Did something changed and I missed it? There were some changes in the game mechanics that allows warriors to use spells?
Hmm... the search function...I was thinking about this topic for a long time now as in many posts you find this "Use the search function" reply.
Yes guys, search function does work and can help you to some extent but the truth is this search function is not exactly google search. Most of the returned results are useless and irrelevant. This applies when searching for more complex stuff using 2+ words. And as this forum is getting bigger and bigger (so is the number of returned useless results), finding what you need can be close impossible in many cases.
So yeah, you can suggest people to use 'search', but in the same time probably it's just easier to post a reply or a link with the solution instead of going anal to the guys asking some questions.
Peace
Yeah...i misread that as well. The description says he gains bonus turn 1 TO 5. So no, it's not a bug.
There could have been one little detail that would make this event PERFECT: No condition for buying the the Newcomers booster.
Right now you are forced to buy first the character then the booster. Don't get me wrong. It seems like a nice character but I would have loved having the option to choose the character or 2 extra boosters.
But even as it is, it feels like a step forward for Feerik. Congrats guys.
The freeze happened to me as well as the OP said.
Mumzel a écrit :Hi Im still pretty new and try to play every guild so I can see what I like the most so now I gone play sap heart...
This is my deck...Eikytan
Fe'y
Keizan2 Double clays
2 Freeze
3 Germination
3 Magic poison
3 Quercus' Awakning
3 Unfortuned encounter
3 Wild buds
2 RootAny thoughts and improvments are welcome...
Thnx...Remove roots, since you have germination already, and remove one wild buds. Consider including sanctuary of roots for graveyard users and flowering to inflict more damage when you have wild buds eqquiped
Flowering is fun but I would take it out in order to have a small-ish deck. I noticed when you get to a deck with 27+ cards things tend to get a bit messy or the game is pure luck.
- 1 Freeze
- 1 Unfortuned encounter
- 3 Quercus' Awakning
- 2 Roots
+ 1 Double clay
+ 1 or 2 Devouring Swarm
+ 1 Clumsiness
+ 2 The Rain Dance
+ 3 Vengeful Lianas
+ 1 Master-Mage Robe
Choose a target for the robe (Eikytan or Fey) and he must get protected at all costs.
My 2 cents.
Do you understand spanish? What does he say?
I was saying that I gave a random example(out of many possible).
My argument was about this thread and topic in general. If you really need me to point out the problems, I can look in this thread (and others) and copy-paste the examples.
No, I can't give you a name of a card game where a newbie can win the top tournament. (You say newbie but prolly you were thinking of FTP players which is not necessarily equivalent.) I never said that, I never thought of that but now that I do....yeah, why not. A FTP player should have the chance to win a tournament(if he has the knowledge).
Can you give me the name of a virtual TCG with 45+ million playerbase and awesome financial profits? Prolly not. Why not? Because the usual business model in TCG targets/attracts only the hardcore fans. The rest will stay out.
It takes guts to challenge the systems that are in place but if you do, if you come up with something new, something different from the rest of the virtual TCGs, you could be a new World Of Warcraft / Blizzard, Google, Apple or whatever trend-setters are out there that had the vision to do something different.
If your goal is to be just like the rest of the TCGs, then enjoy your mediocrity.
Oh, come on, don't pick on the random example I gave. I can start giving other examples that were given in the whole thread but I believe it's pointless.
Make the newcomer feel that he can actually play AND ENJOY this game as a FTP player.
In the current state, this is not the feeling one gets. At level 12 (or even earlier) you hit a wall. Playing with old timers who invested in the game make you feel like shit, brings a lot of frustration, you feel like a punchbag. If this is the message that you wanna send out to the newcomers, you are doing it wrong. You say with time and perseverance you can do a lot. You are wrong again. This is not my second job, I don't wanna spend 10 hours per day farming. I want to come here a few hours and enjoy the time I spend here. Not being a punchbag, not farming the shit out of the adventure mode (eventually the same fight over and over again). And don't forget that even for adventure mode, you still need few decks actually. Your starting decks won't get you far.
Btw, I invested a little in this game, not much but enough to get me started. I am not a FTP player so in a way I could say that the problems of FTP guys don't concern me. I am more concerned about your financial health and a healthy game environment. I would be very happy to see more than 800 players connected on average and it would be awesome if actually half of them wouldn't be farming adventure mode and would be actually fighting me in pvp. It's sad to go in level room and having only 3 opponents available at some point...
And also...It's no joy to beat the shit out of a starting deck either...
Calandra, nobody is saying that Feerik should be paid or they shouldn't make a profit out of this game.
Making games is a business and as any business it runs on profits. The discussion at hand here is the business model itself or the business model Feerik tries to mimic (aka FTP).
The FTP model can be very successful and some people here gave some excellent examples (LOL, TF2 etc). These two games are very good examples because:
- You don't have to pay a dime to play them
- In terms of gameplay the paying customers have no advantage over the FTP ones. The paying customers are buying hats, skins and whatnot which makes no difference in terms of gameplay.
- They are probably making millions of $ in terms of profit.
Then you ask yourself how do they do it? What's the key behind the FTP success?
This is my opinion:
- First of all you need a decent quality game to work with. If you build a shitty game, nobody will play it even if it's free. For this point I believe Eredan qualifies. It has very cool graphics, solid gameplay, diverse decks, big (and increasing) number of cards. So the content is there and in the process of getting better.
- Next you need a player base. The bigger the better. Last time I checked, LOL had a 45 million player base if the memory serves me right.
How do you do this?
Decent game + FTP + a decent amount of marketing = increasing number of players. But here is the point which makes the difference between successful games and wannabe clones (and the point where Eredan fails imo): Many people will come and try your game but when they realize that it's actually impossible to play the game unless you pay (in other words FTP was marketing bullshit) because otherwise the paying guys with super-decks full of legendaries just wipe the floor with you, that's where the newcomers say "No thank you" and leave even if they enjoyed the game up to that point.
In order to build up the player base it is essential to be almost no difference in terms of gameplay between the paying customers and the FTP customers. When you create a wall between the two groups, you end up with 2 millions subscribers, 500.000 actually playing, maybe 50.000 actually paying, a mediocre success and you will be the same as 287389218761 other games out there on the interwebz, struggling to get more money from those 50000 players that invest something in you game.
I believe Nurvus was making a very good point: Eredan should try to get less money from an increasing playerbase instead of trying to get more money from a decreasing playerbase.
This is how you end up selling hats and skins and make huge profits out of it.
Long story short: We all agree that they need money/profits to exist. Some of us are just saying that your business model is not right and in some cases it feel outright greedy which I don't think it's healthy for you.
Talking about pirate mages and Attracts the lightning...The other day I played against such a deck. Turn 2 - poor Ahlem (17 hp + 2 spirit) died after 2 Attract + 2 other cards leaving him with -16 Hp plus some damage to a second character.
With some simple math, he got hit by a 35 dmg nuke + the damage to the other character. Turn 2! In my humble opinion you are doing some things wrong there with the balancing.
I have an idea of a card.
Name: I win button
Description: Kill all opposing characters. Heal 20. Chain: Sarcastic laugh.
It would be only fair.
Hello all,
I’ve seen a post similar to this one but not exactly what I wanted to say therefore I started this thread.
A friend of mine started playing recently and I was a bit disappointed because the level of interaction between us was almost zero. At some point I could duel him but I believe we gained no xp or crystals (not really sure about this) so it wasn’t in his best interest to duel me since he needed to level up and to get some more cards / improve deck.
I know that the guild feature is coming up and some of these aspects might change but I was thinking that it would be great to be able to help my new starting friends by giving them a few cards in order to build a better starting deck. It would be great if you would allow that. I thought about possible restrictions if you need to apply some for whatever reasons:
- you can send a gift consisting of 1 card only once a week.
- you can gift only salable cards and in the process they become unsalable.
- you can send gifts to players with levels 1-15 (or once they have the market available)
- once I send a gift to a player, he can be considered something as an apprentice and he can’t send gifts back.
- there could be some kind of overall gifts limit sent to a player (max 10 gifts sent to a player or so).
Cheers
It happened to me several times to discard no cards because I couldn't tell if the cards were selected or not. Now I count the clicks in order to be sure I discard what I want. Could you please make that selection more visible? As it is right now it's quite hard to tell which card is selected and which card is not.
Thanks.
[Sapphon : we can't be made responsible for your own mistakes. Thanks for the language and the suggestions, though.]