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Whenever I play [card]Agmundar's Rage[/card] on Fyrnir (either from hand of by Ursyd) everything works normally until it's discarded at teh end of the 3rd turn. everyone loses their rage and the bonuses they give like they're supposed to, but every card(except Fyrnir) treats the berserkers that didn't have Agmundar's attached like they still have their rage. so cards that give extra bonuses to berserkers with rage give these bonuses, and cards that grant rage don't give them their rage again cause it thinks they still have it. I'm not sure weather it's from being played by Fyrnir, or if it's a bug with the part of Agmundar's that activates with teh character is a priest. I'd check the later if I had Yilith, but sadly I don't.
kilcosu a écrit :yeah I dumped money into the chance that I could get venerable shulong or the shield and I didn't get anything. got the althing but as to whether or not i'll use it.. still up in the air
I've got 400 and will probably use them on the lotto. Just want to see what they have to monday and tuesday.
And Jackal, what deck did you use? Cause if it was Black Witch, that was easy mode.
yeah I used black witch time deck myself which really helped get amethysts. though yesterday I went all day without getting any from missions but I still got quite a few overall, and I worked on several trophies at the same time to make the matches worth more. I'm so Glad I already had Hrimnir and his gear from the previous event.
for everyone who wanted to know:
Fyrnir with rage.
I've just discovered that when [card]Fyrnir the Ancient[/card] recives his rage bonus from his own ability, other cards don't recognize him as having it. [card]Oath of Friendship[/card] wouldn't heal when Fyrnir and the other berserker have their rage, [card]Inspire fear[/card] didn't give -2 defense, and [card]Hrimnir's left claw[/card] didn't give Fyrnir an additional attack +1. I haven't tested [card]Prowess[/card] or [card]Berserker[/card] tactic yet.
Edit: tested Prowess and it doesn't let him chain when his ability gives him rage, it also seems he doesn't always heal the characters, though not sure whether it's when he receives it from his ability, or when he loses it then gains it again.
While this is a nice event, I'm annoyed at is because I was about to get my second level 1 sanctified hammer, but now the price has nearly doubled. Guess my Queen will have to wait a little longer for a level 2 hammer.
I personally think they should have been implemented earlier but the new Stone Linkers guild would make good use of them. Basically they're spells that are of 2 elements like Water and Earth for instance. I actually came up with a couple for Stone Linkers.
yeah I put this in teh wrong forum didn't i...reposting:http://forum.eredan.com/viewtopic.php?p … 44#p730844
ok so I got past Jorus and now I'm stuck on Aez the Usurper. I've tried several different deck type and they've all lost by the end of the third turn. any advice?
DrazeA a écrit :My [card]The Venerable Shulong[/card] will eat stat reduction decks right up. also my [card]Black Witch[/card] could use a few of those magic sensitivity spells.
okay then fight them with your sooo awesome venerable shulong on elo then
I don't play elo. As a player who rare spends any money on this game I lack the cards required for that level of competitive play. primarly I don't have any any cards that cost over 15000 crystals on the marketplace unless I got lucky in adventure mode.
My [card]The Venerable Shulong[/card] will eat stat reduction decks right up. also my [card]Black Witch[/card] could use a few of those magic sensitivity spells.
For those who don't see the difference in ourenos, the old one deals a physical attack when one of YOUR CHARACTERS dies, while new one deals a physical attack when one of YOUR SAP HEARTS dies. which isn't really much of a nerf since I see Ourenos in pure sap hearts decks anyways.
Comp Secret didn't get nerfed too badly since you can now play a spell from your hand making it a card that lets you play and extra spell in a turn and from hand can be AoE unless they forgot to add that part.
Lost scroll: err.....what's changed here?
General fray. The new text: DURATION 2 TURNS. Defense +2. Your allies from "The Pack" have Attack +1. DURATION: 3 TURNS. If your opponent is not a Warrior, his next card is ignored. Chain if your characters have less than 30 health points in all.
^need to fix this so we know how long it's supposed to last^
Put-Up: it's about time they nerfed this, and the old one gave def +3 to all your charaters, while new one gives it to all priests.
Entropy: needed nerf too, though this might be a bit harsh
T&F: was getting tired of this card
DrazeA a écrit :in b4 "arrow to the knee" jokes
Edit: also I predict Falling Branches will be nerfed eventually, either by making bonus only apply to non-AoE or become uniqueThe way I understand the card description the bonus only applies to the damage done by Falling branches. So if the character who used it is a Dais and has 3 spirit, the total damage will be 7 instead of 4.
derp I missed that part. that makes much more sense
in b4 "arrow to the knee" jokes
Edit: also I predict Falling Branches will be nerfed eventually, either by making bonus only apply to non-AoE or become unique
O.K. question about [card]Unlinkment[/card]; will non-mage Guemelites affected by this card still be able to cast spells (as is the case with [card]Demon may rise[/card]) and would this human transformation also negate the racial ability of Golems (not that there are any Guemelite Golems out there for this card to be used on).
Correction: [card]Foam Giant[/card] is a Golem and Nature Guemelite at levels 2 and 3
But considering that [card]Demon May Rise[/card] doesn't stop the racial ability due to a bug that's never been fixed, until recently when they fixed it then unfixed it when it caused more bugs....it probably won't stop it
Double [card]Illumination[/card] would be brutal. I'd add in 3[card]Collison[/card]s and 3 Illumination for it.
that's not a bad idea. I'll have to try saving up for them. it'll be a slight challenge to use them though since he can't cast spells on even turns, but I usually don't have to much trouble getting Axiom out
working on a new deck since I got cataclysm and was hoping for some input.
Character:
[card]The Venerable Shulong[/card]
Deck:
[card]Cataclysm[/card]
[card]Amnezy's Pints[/card]
[card]Camp[/card]
[card]Civil War[/card]
[card]Closure[/card]
[card]Dissidence[/card]
[card]Explosion[/card]
[card]Little Job[/card] x2
[card]Mak Dragoon Jr. Menu[/card] x2 (great card for shulong since there's no negetive)
[card]Moon Guardian[/card]
[card]Neutral Axiom[/card]
[card]Paranoia[/card] x2
[card]Plunder[/card] x2
[card]Sentence[/card]
[card]Temporalis[/card]
[card]Theft[/card]
[card]Tornado[/card]
[card]Watcher[/card] x2 (important cards to prevent deck outs)
[card]With Evil Intentions[/card]
[card]Ziloween[/card]
This totals to 25 cards which I don't like going over, and I'm thinking of getting rid of Sentence as I don't use it often. I'd like to add some more Tornados and some [card]Collision[/card]s to the deck when I can afford them. I don't have [card]Maelstrom[/card] but I might get it. Current problems I'm facing are the inability to handle and legendaries I come across, as well as a few other event characters like black witch, theya, and boss Kaes
someone needs to fix [card]Little Job[/card]. Is it supposed to set one of the statistics chosen at random equal to the characters' printed scores? If so just get rid of the 'that' in the card and it will be fine.
all I got from the booster was 4 commons that I already had 3 copies of for each.
anyone else annoyed that they chain item other but the only ones easily available which they can use are backpack which already chains, and rag doll which isn't useful for them. other than them the only other ones they can use are event items, and Malwein's Bombs which are useful for them, but require boss farming in adventure mode. It would make more sense to give them chain stone-heart.
Is it after Jorus?
Just killed Jorus with Temple Guardian deck.Wondering what comes next.
mind posting the deck here? also any other deck formats that work against Jorus would be appreciated as I can't get past him.
MerlinCross a écrit :All I know is that I hope they expand on them. Otherwise I'll have to wait till I get the Elementals from Dark Tower. Not looking forward to that.
Yeah that's what I started working on right after the Guardian event. FINALLY got the [card]earth elemental[/card], now I gotta start on getting two more [card]Rubble[/card]s. I'm curious if the elementals are going to be to the Stone-linkers what the Minotaurs are to the Runics? And if they are going to be single guems, how will they make them different from the dual guems in the guild. Also I used Tempus for the Earth Elemental battle. works about 70% of the time.
I managed to get a Water Elemental and Harpoon but I can't figure out how to beat Jorus and his 2 statue things to move on. What kind of deck do you recommend?
ok so the advent calender is back but now every time I try to claim the day one card, it either doesn't open at all, or it gives me an error message.
So 2012 was the year of the dragon and we got the eastern style dragon shulong. With 2013 coming up in a couple months there could be a snake coming out. Everyone is welcome to submit ideas for both a Big(counts as 3 characters) and a Small version. Hope to see some cool ideas here!
anyone who needs the friend trophy can add me. user name is Draze_A
I ran into a nasty wild buds witch deck. 3 double clays, [card]Vengeful Lianas[/card], and Regenerations. that plus the witches attack made short work of me.