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Why there are 2 ban lists?
The cards banned for this tournament are: Deirf Geis (Level 3), Ourenos (all evolutions), Bluff, Artrezil's heritage, The Secret of the Crow, Lost scroll from Kan-del.
Here is the list of cards banned for this tournament: Runic Lord Hares - Blessing of the Phoenix - Cataclysm - Forced March - Secret rituals - Supernova
BTW, how can we know the kind of decks are being on top? On ban list? Does it mean it's being taken by Nebsen and Al-Killecrew?
Why are corruptions removed from the character that played The Althing? He didn't die, he simply got his health to 1.
I enjoyed the new pet deck, but I still think nehantist decks in general are pretty weak against decks that can reduce damage done like nomads or can cancel or remove cards fast. We need something to help a little here.
For the next releases:
I hope to see less necromancer updates and more for others, we have lot of forgotten strategies that need a reborn.
I'm in love with my Marauder Aggro deck, with Nehant's Splinter and I did some suggestions here:
is it Abomb/Aberration/Zil OR Ourenos/Melissandre/Aleshane OR something I've missed? Either way, I'm out
The most auto-win decks are nebsen and legendary al killicrew
Abomb and Ourenos are not the BIG problems anymore.
Just throwing out some thoughts.
Numbers may not be tunned, but the effects are the most important.
Dark Assassin Kyrin
Guild: Nehantists
Race: Demon
Class: Marauder
Sp: 1
Atk: 7/10
Def: 3
HP: 13
Attack +2 against Warriors.
Increases the direct damage your characters do with Nehant's Splinter by 1.
If Kyrin inflicts a physical damage, your opponent suffers 2 direct damage.
Turns 1, 3 and 5: Attack +2.
___________________________________________________________
Spike Armor
Guild: Nehantists
Type: Item Armor
Class: Marauder/Warrior
Defense +2 and Spirit +1.
Everytime you suffer physical damage, the attacker suffers 1 to 2 direct damage.
Marauder: A Nehantist Dagger from your deck is played.
Demon: Activate Immediatly
____________________________________________________________
Bleeding Dagger
Guild: Nehantists
Type: Item Weapon Dagger
Class: Marauder
Dual Wield.
Attack +2.
Everytime you cause physical damage with this weapon, your opponent receives Attack -2 until the end of the turn and +1 to direct damage suffered until the end of the game.
____________________________________________________________
Remorse
Guild: Nehantists
Type: Action
Class: Marauder
If you are wielding a Dagger, you inflict an additional 5 physical damage to a random opponent character.
____________________________________________________________
Collecting Souls
Guild: Nehantists
Type: Action
Race: Demon
Class: Marauder/Warrior
Duration 3 turns.
A copy of this card is attached to you and a copy is also attached to your opponent.
Holders of this card suffers 1 to 2 direct damage in the beggining of each turn.
Your character receive Defense +2 if he is a warrior or Attack +2 if he is a marauder.
Chain: Weapon
____________________________________________________________
The Hunter's Mark
Guild: Nehantists
Type: Action
Race: Demon
Class: Marauder
Permanent.
Increases the direct damage caused by Nehant's Splinter by 1.
If at least one of your characters is wielding a Nehant's Splinter, all your opponents are affected by the curse.
Chain.
Runics only delays other guild's updates. Don't even know why they exist.
Is it just me or are Immortals becoming a healing version of Witchblades with all the Immortal counter cards that seem to be coming out.
I dont know if it's like withcblades, but all I see is the predictable: Cards to increase max health, heal and remove opponent' cards, as always.
Nehant debuff deck with Ripper and Gnarl is pretty fun ^^ and is VERY cheap.
None of them.
Go 4 Nebsen.
Either I'm not understanding the Althing card, or it doesn't work...I've used it several times now when I'm about to be killed, and I still just get killed, whether it's -2 or -18 that my health goes to...
Hope it's a "adventure mode only" card, otherwise it will be another MUST HAVE CARD for every deck
Ishaia vai ser o terceiro mago morto-vivo pra fazer um deck de necrose só com magos >)
Quem voltou: Ishaia
Quem "morreu": Corpo do Neante, agora seu espirito esta com Amidaraxar q vai ficar Super OP (Sayajin)
Runics are good. I dont even know why they exist first place.
A bit weak update imo... but we can make fun with Ripper now
Gasta 200 conto so pra vir a legendaria dai vem um Coração de Pedra xD ou uma Ishaia xD
O que mudou no Ourenos alem dos status??? xDD
Ele nao ataca mais se ELE MESMO morrer?
I disagree
Reason: I have a runic deck and I don't want it to be nerfed.
What does "Ourebis" mean?
What was the change o Ourenos current version, if he attacks if your saps die, he wont attack if HIMSELF is killed?
Shadow Cape = defense +9 o.O !!!!!! lmfao
Nice idea.
I think that using the same pet card on a character with that pet already equipped could evolve the pet.
Example: [card]Demonic Cloud[/card] used on a character already equipped with a DC could evolve the creature to something else providing extra stats and maybe effects. It could become a little inferno.
Estou com 32 pontos com um deck de elfines. Só usar umas cartas de atk multiplo ou de tirar a defesa, e no proximo combate vc usa akeles itens amaldiçoados que te causam dano. A maioria das vezes consigo 2 pontos por partida, as vezes 3, as vezes 1. Estou com 38 pontos por enqt.
Demora muito esse trofeu era melhor ter comprado ele.
its good only if you have lot of damaging corruptions like Vital Syphon or Overconfidence, maybe if you have played Entropy before this card.
rutse a écrit :Who is Aerouant attacking in Lux Draconis lv1????
[card]Azaram[/card]
I thought he would (finally) become cool (evil) =/
Who is Aerouant attacking in Lux Draconis lv1????