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Just throwing out some thoughts.
Numbers may not be tunned, but the effects are the most important.
Dark Assassin Kyrin
Guild: Nehantists
Race: Demon
Class: Marauder
Sp: 1
Atk: 7/10
Def: 3
HP: 13
Attack +2 against Warriors.
Increases the direct damage your characters do with Nehant's Splinter by 1.
If Kyrin inflicts a physical damage, your opponent suffers 2 direct damage.
Turns 1, 3 and 5: Attack +2.
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Spike Armor
Guild: Nehantists
Type: Item Armor
Class: Marauder/Warrior
Defense +2 and Spirit +1.
Everytime you suffer physical damage, the attacker suffers 1 to 2 direct damage.
Marauder: A Nehantist Dagger from your deck is played.
Demon: Activate Immediatly
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Bleeding Dagger
Guild: Nehantists
Type: Item Weapon Dagger
Class: Marauder
Dual Wield.
Attack +2.
Everytime you cause physical damage with this weapon, your opponent receives Attack -2 until the end of the turn and +1 to direct damage suffered until the end of the game.
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Remorse
Guild: Nehantists
Type: Action
Class: Marauder
If you are wielding a Dagger, you inflict an additional 5 physical damage to a random opponent character.
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Collecting Souls
Guild: Nehantists
Type: Action
Race: Demon
Class: Marauder/Warrior
Duration 3 turns.
A copy of this card is attached to you and a copy is also attached to your opponent.
Holders of this card suffers 1 to 2 direct damage in the beggining of each turn.
Your character receive Defense +2 if he is a warrior or Attack +2 if he is a marauder.
Chain: Weapon
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The Hunter's Mark
Guild: Nehantists
Type: Action
Race: Demon
Class: Marauder
Permanent.
Increases the direct damage caused by Nehant's Splinter by 1.
If at least one of your characters is wielding a Nehant's Splinter, all your opponents are affected by the curse.
Chain.
Dernière modification par rutse (03-02-2013 18:29:22)
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