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Runic Legion
[card]Sensoriality[/card]. Legendary. Action. Unique. Permanent. Choose one of your characters and attach this card to him. During his next fight, he can play an additional card after having played his cards and "Sensoriality" will be discarded.
[card]Form a phalanx[/card]. Rare. Action. Runic Legion. Warrior. Duration 2 turns. Cor Rune: each war Guemelite has Attack +1 until the end of the game and Attack +1 for each Cor Rune attached to him. Nox Rune: Your Humans have Defense +1 for each Nox Rune attached to your characters.
[card]Runification[/card]. Rare. Action. Unique. Duration: 2 turns. Your characters become Runic. Each time a card activates, if a character in battle has a Nox Rune attached to him, his caster becomes Runic. Chain Theurgy if there is more than 3 Runes in play.
[card]Patrol[/card]. Rare. Action.Runic Legion. Attack +2 if you have a Rune attached to you and Attack +2 if you have an Item attached to you. Nox Rune: the opposing character cannot gain anymore Defenses nor get healed. War Guemelite: Chain.
[card]Privus[/card] (and his three evolutions). Uncommon. Character. Runic Legion. Warrior. War Guemelite. Spirit 0. Attack 6/9. Defense 2. Health points 13. Gain Chain if you play "Power of the Colossus" or "Runic slicer". At the start of the turn, "Privus" and his last opponent are untapped. Attack +2 and gains a Cor Rune against his last opponent. Turns 3, 4 and 8: -3 to magic damage suffered.
[card]... and judge us![/card] . Uncommon. Runic Theurgy. Runic Legion. Priest. The non Priest opposing characters have Spirit -2 and all the opposing characters suffer 2 magic damages. If played after "The gods keep us...", they have Attack -2 and Defense -2. Nox Rune: Duration 2 turns.
[card]Push![/card] Uncommon. Action. Runic Legion. Warrior. Attack +2 if you have a Rune attached to you and Attack +2 if you have an Item attached to you. Nox Rune: the opposing character cannot gain anymore Defenses nor get healed. War Guemelite: Chain.
[card]Sharp cestus[/card]. Common Other Item. Runic Legion. Warrior. War Guemelite. Permanent. One copy per character. At the end of the fight, if the opposing character has less than 4 Health points, you heal 4 and another opposing character suffers 4 direct damages. Chain.
[card]Skirmish[/card] (and its two evolutions). Common. Action. Runic Legion. Gains a Yr Rune and Attack +X where X is the smallest of your characters' Attack bonuses (+4 maximum). War Guemelite: no maximum. Chain.
[card]The gods keep us...[/card]. Common. Action. Runic legion. Spirit +2. You characters have -2 to damage suffered. Defense +2 if "... and they judge us!" is played after this card. Priest: Chain.
Noz'Dingard Envoys
[card]Nadarya and Absalon[/card] (and their four evolutions). Rare. Character. Noz'Dingard Envoys. Warrior, MAge, Marauder. Human, Dragon Guemelite. Witchblade, Dragon knight. Spirit 1. Attack 5/8. Defense 1. Health points 12. Attack +1 against Warriors. Your other Dragon Knights have Attack +1 if they have a Weapon or an Armor attached to them. Draw an additional card during your next draw phase if "Nadarya and Absalon" play a Spell. Turns 1 and 5: Defense +1.
[card]Crystal Dragon[/card]. Rare. Draconic Spell. Noz'Dingard Envoys. Duration 2 fights. One copy per character. Each time your character deals physical damages, an opposing character suffers 6 magic damages and has Attack -2. Dragon Knight: Chain.
[card]File the records[/card]. Uncommon. Action. Duration 2 turns. Choose a character and attach this card to him. He has Attack -2 and 3 cards from his owner's Discard pile are placed in his Deck. Noz: an additional Attack -1. Mage: Duration 2 additional turns.
[card]Music box from Ktanir[/card]. Uncommon. Jewel item. Noz'Dingard Envoys. Duration 3 turns. Min Attack +1 and Spirit +1. Witchblade: at the start of the fight, you can discard a card. The next card of the same type is ignored and placed in the opposing Hand. Chain.
[card]Dragon Skin[/card]. Uncommon. Action. Noz'Dingard Envoys. Warrior. Marauder. Peu commune. Action. The Attack bonuses of the next opposing cards are divided by two (rounded up). Chain if one of your characters is dead.
[card]Draconic Banner[/card]. Common. Banner Item. Noz'Dingard Envoys. Warrior. Dragon Knight. Permanent. Permanent. One copy per character. Spirit +2. Every other turn, if you have another living Dragon Knight, Attack +1 and Defense +1.
[card]Chivalrous spirit[/card]. Common. Action. Noz'Dingard Envoys. Warrior. Dragon Knight. Combattant. Chevalier Dragon. Choose one of your other characters. Your character suffers 3 direct damages and the chosen character heals 3 Health points. They both have Attack +1 and Defense +1 until the end of the game.
[card]Memories of one's teachings[/card]. Common. Mental spell. Noz'Dingard Envoys. Mage. Duration: 5 fights. Choose a character and attach this card to him. Attack -1 and Defense +1. At the start of the fight, Spirit +1 until the end of the turn for each Spell played by one of the characters in battle.
[card]Habits[/card]. Common. Action. Duration: 2 turns. Choose a character out of combat and attach this card to him. He has Attack -3 and -3 to magic and physical damages suffered.
Enjoy the game!
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I don't remember wich thread I said it in, but I did say there was going to be a Dragon - Witchblade - Human - Dragon Guemelite - Mage - Marauder - Warrior.
I'm sad it's only at Lv1, though
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The stage 3 absalon says "at the start of the fight, your other characters have +2 defense and +2 spirit"
is this effect permanent for the other characters turns or only while absalon is in play?
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It means when Absalon is in a fight, your out of combat characters have Defense +2 and Spirit +2, making them harder to damage by AoE and "sniping" cards.
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I don't remember wich thread I said it in, but I did say there was going to be a Dragon - Witchblade - Human - Dragon Guemelite - Mage - Marauder - Warrior.
I'm sad it's only at Lv1, though
I don't remember either, but i definitely remember reading it.
Don't go into the jungle dressed like a banana if you don't like monkeys!
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Nurvus a écrit :I don't remember wich thread I said it in, but I did say there was going to be a Dragon - Witchblade - Human - Dragon Guemelite - Mage - Marauder - Warrior.
I'm sad it's only at Lv1, though
I don't remember either, but i definitely remember reading it.
http://forum.eredan.com/viewtopic.php?id=47235
yup you guessed it
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http://forum.eredan.com/viewtopic.php?p … 19#p644119
And I got (1 of) them!
Now to decide which one to go for.....
Dragon Knights ftw
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http://forum.eredan.com/viewtopic.php?p … 19#p644119
And I got (1 of) them!
Now to decide which one to go for.....
I don't know if absalon is better than Kounak, arkalon, or ardrakar.. I just don't know what to think of it...
but I do know that crystal dragon is a good card lol
Dernière modification par kilcosu (22-08-2012 14:34:31)
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dks with nehant shield and light and shadow shield FTW
well, the bonus of this new boy its great to combo cards like last action and chimera maybe magical sturdy
the new girl, it's a true mage/marauder, im glad to see that stats, the -1 to enemy's defense its just a troll design, wb play magic attack ;P
cristal dragon its the best no-character card of noz
i need an answer: the new legendary can chain aoe spells?
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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All other guilds have 1 character per update, but "Noz" receive 2 good characters.
Very fair it!!
Many guilds and castes need other key characters, but only "NoZ" get 2.
[card]Push! [/card]and [card]Sharp cestus[/card], are the last shovel of sand in the Nomad pit.
Dernière modification par Tuliovpd (22-08-2012 15:31:38)
Vida eterna ao povo do deserto. Morte aos infiéis.
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I don't remember wich thread I said it in, but I did say there was going to be a Dragon - Witchblade - Human - Dragon Guemelite - Mage - Marauder - Warrior.
I'm sad it's only at Lv1, though
same in my old post http://forum.eredan.com/viewtopic.php?p … 86#p621886
shame on the nerf of evo 2 and 3
All other guilds have 1 character per update, but "Noz" receive 2 good characters.
Very fair it!!
Many guilds and castes miss the characters, but only "Nut" are the exception.
aberration FTW!!!
goscar a écrit :http://forum.eredan.com/viewtopic.php?p … 19#p644119
And I got (1 of) them!
Now to decide which one to go for.....I don't know if absalon is better than Kounak, arkalon, or ardrakar.. I just don't know what to think of it...
but I do know that crystal dragon is a good card lol
arkalon its only good for chain chimera, kounok is good for the stat boost, dont change ardrakar
if someone use the 2 event shield dks buff is great, if you dont its a problem
removing the warrior class in witchblade make easier to the pack do their job, and make easy for wb kill deirf geiss
Dernière modification par Wolvos (22-08-2012 15:05:14)
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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anyone else think [card]sharp cestus[/card] combo with multiple [card]resistance[/card] is going to get abused, its not even a weapon just a chainable common permanent item with a potential 8pt difference and lets just add AoE to that yeeaaaahh also [card]push[/card] looks a bit crazy, no defense no healing vs the big atk scores good runic decks already capable of
This is just the update I wanted for my Manotaurs!...
I continue to be more and more impressed by the design team for Runic Legion.
Ya If I had guem runics I would be a fan of this update too *__*
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Fast Ball Special;
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just to be clear, this is the resume:
dk guy: again, feerik it's just trolling noz guild, the guild of the high spirit characters, now if you want high spirit characters you can go to kotoba(guem trackers, demon hunters, crows and tsoutai)
to make abusive this character you have to get the 2 events shields
there is no good armor to chain for now, bad chain skill at the moment
i think, the best choice is switch arkalon for this one
wb girl: 1 card extra added to your hand if you play a spell: this is no the right skill for a marauder , sometimes its hard to combo, witchblade trump with RoD, light blow with secret weapon and wb armor with the last action, but 1 card or 2 dont fix that issue
i think, the best choice for switch its naya (with this you lose power against the pack, and you win against deirf geis, with the switch you lose 3 hp, but get 2 damage)
she got a defensive order bonus
the defense reduction skill, it's not bad, but seems too silly when she play magic attack, only works if you want to 1 shot down weak characters
wbs now depend too much in keeping ylliana and anazra alive to deal some damage, and those 2 buffs, makes the new characters released got bad printed attack (only because people start complaining about this), when anazra and ylliana got outdated, nadarya will suffer
about the runic character i have nothing much to say, just welcome to new bull, to the distinguished group of marauders that are warriors or warriors that are marauders
anyone else think [card]sharp cestus[/card] combo with multiple [card]resistance[/card] is going to get abused, its not even a weapon just a chainable common permanent item with a potential 8pt difference and lets just add AoE to that yeeaaaahh also [card]push[/card] looks a bit crazy, no defense no healing vs the big atk scores good runic decks already capable of
1+ with this little 2 cards combo are forcing you to play with a lot of removal permanent cards OR play sentence
Dernière modification par Wolvos (22-08-2012 21:15:29)
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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Pierre Meuger, really, from now you're now my favorite designer, really, look at the the details! All the stars, and the way that he make the sparks that go out off Aggilian Shield, the shadows, wow, its an orgarsm on my eyes...
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Absalon would be so awesome if [card]Armor Invocation[/card] had no caste and retrieved [card]Dragon Armor[/card] from the graveyard as well. Meh speaking of Dragon Armor it seems to be the worst armor now for its rarity.
Dragon Knights ftw
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well as a noz he can play any cards using [card]dragon's wit[/card]
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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even playing dragons wit, you lost a lot of rounds searching for armor's invocation AND dragons wit, 2 unique cards on your deck (you are not going to put 3 of these in your deck) then, when you have them, pray for no counters, then you play up to 3 cards, if your 3 characters are alive yet just for play 1 card more (you played dragons + invocacion then you have 3 effective cards played) only for 6 hp healed, 3 def and 3 spirit
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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I don't know if absalon is better than Kounak, arkalon, or ardrakar.. I just don't know what to think of it...
Good.
If new characters aren't CLEAR replacements for old characters, that's a good thing.
Enough with the flavor of the month thing.
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kilcosu a écrit :I don't know if absalon is better than Kounak, arkalon, or ardrakar.. I just don't know what to think of it...
Good.
If new characters aren't CLEAR replacements for old characters, that's a good thing.
Enough with the flavor of the month thing.
Agreed. Nothing is more stale than fighting the same three characters every time you face a certain caste
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Am I the only one who doesn't really care that much for [card]Sensoriality[/card]?
It takes up a slot when playing cards and doesn't even chain, giving you no benefit that turn at all. It'll make it easier to one shot the opponent for your next character at the cost of potentially one shotting the previous one. It might be useful with runics to get them runes and use them all in one turn. I don't think I'd put it as a legendary tho.
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Cool update for DKs, I can finally play mine again ^^
I too don't care very much about this new legendary, but it can be quite useful on my Demon deck. I can play for example Dark Fury + Extasys then play a third card that can be a Nehantic Inspiration ^^
Or maybe with marauders, to play 3 OP cards to one shot Ourenos or Zejabel.
Dernière modification par Nessaj (23-08-2012 00:11:48)
Evil is just a point of view >)
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that legendary its just too balanced to be a legendary ;P
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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Apart from new character, WitchBlade gets the short end of the update stick... again.
How is it a music box will be any use to be honest? Losing a card to counter a card through a guessing game (hoping the opponent will use a specific card type)?
What happen to their [card]Blade of the Witch[/card]? Pretty outdated for a staple deck seemed like years ago.
Witchblade still suffers from low Spirit and very dependant on their armor.
Ironically Kotoba has the best Spirit for non-Mage class (so is Runic Priests). Which is weird for Noz, a guild that suppose to specialise in high Spirit.
Ahh... my favourite caste will still be shelved for now
Dernière modification par magius (23-08-2012 08:59:38)
Magius [FH] FullHouse Clan
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How is it a music box will be any use to be honest? Losing a card to counter a card through a guessing game (hoping the opponent will use a specific card type)?
When you discard you can see the cards played by you opponent so it's not a guessing gam as you say.
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