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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Most fun deck ever . . . abyssien the devourer, meister whats his face and jorus. good joruson, starboard, mirage cloak, magic staff, illusory reflection, indigestion and kiss of death . . . AWESOMELY FUN TO PLAY! Can't win with it . . . but it's AWESOME!
Idea #9
You may play upto 5 cards each turn if they can be chained.
Idea #10
You can only have 5 different cards in your deck, but you can have 5 copies of those cards (25 card decks)
Idea #11
The counter starts at 10 and counts backwards. At the end of turn #1 the game ends. (tempus would have to be banned i guess)
Idea #12
Cards played effect a random character instrad of the intended targed. For example a card that would give a +1 attack. May give it to an out of combat character instead, or your opponents character.
God agrees, and i'm glad to see they are working on it . . . but you cant always base a persons deck on their level. I am level 20, but sometimes I like playing weaker decks just because they are fun. I have been completely dominated by people as new as level 12 when I play my craftsmen discard deck. I don't use it to win, I use it because it is an awesomely fun deck to play with. I know others who also play with weaker decks just for the fun of it.
And you would think that the "pairs" tournament would consist of two copies of the same character . . . just aying
Kung Fu Squirrel
Pet
Attack +X+Y+Z where X the numbr of nuts attached to the opposing characters and Y is the number of nuts attached to your charcters -Z and Z is the numbwr of pets in play + 1 for each pet in every deck.
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Nut Sack
At the start of the firght every character gans a nut.
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Neutered
Choose an opposing character. He loses his nuts and suffers X danage where X is the number of nut he had remobed. If "Nut" is alive he dies a horrible gruesome death with alot of oil splatter and carnage!
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Road kill
Kung fu squirrel dies and the opposing character is decapitated by the varments flying toof!
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There more but I need more alcohol!
Sincerely,
God
What would these damn pokeredan cards get me?
Yeah . . . this thing isn't right, I can't even add double clay to my deck!
I might be missing something but I am having a problem making a deck. I tried to add Kuraying and theft and a few other common cards that should be allowed, but they aren't allowed in the decks. Not sure why but was currious if anyone else was having this problem.
The best and most safe way to give players something for their unsalable cards would be the ability to convert "cards" into "XP cards", with an amount relative to the upgrade and rarity of the converted card.
I posted this in another thread once.
I agree with this 100%
Gay card #1 = 10XP
Gay card #1 + gay card #2 = 25XP
Gay card #1 + gay card #2 + gay card #3 = 50XP
Gay card #1 + gay card #2 + gay card #3 + gay tournament trophy = 100XP
You could do this with the common and uncommon cards.
For rares you could also do something like this . . .
Gay card #1 = 25XP
Gay card #1 + gay card #2 = 50XP
Gay card #1 + gay card #2 + gay card #3 = 250 Crystals or 250XP
Gay card #1 + gay card #2 + gay card #3 + gay tournament trophy = Foil upgrade or 1000XP
And while we're at it . . . maybe they could come up with a way to clear out these damn pokeredan cards that are cluttering up my collection!
Thats what I was trying to say in this post . . . 30 cards is enough to make any type of deck you want and you can even do some cross over stuff. No deck needs 50 cards, the only reason to have one would be to counter a discard deck. I can handle most 30 card decks, still working out a way to speed it up against basher decks but anyway . . .
I still maintain that they should take the unique aspect off of mental syphon
I don't want to see discards become broken they were once upon a time and I remember it. But I don't want to see them become so weak that they can't compete either. I have already seen that happen with other castes.
I have noticed that decks with 50 or near 50 cards are not very organized. They seem to be a pot luck of cards, atleast for now. This makes them weak in alot of ways, but very strong against DC decks. There simply isnt enough discards available to beat 50 cards in a deck even if you can get a DC deck to survive 12 turns which is almost impossible in itself.
Ok, I have several discard decks, I have nearly if not more than a million crystals invested in my decks. It's just what I play . . . exclusively. This 50 cards in a deck has essentially left discard decks worthless. My top decks which have allowed me to finish in the to 50 in almost every tournament of the million, and usually fairly high in Amnezy can't even beat a simple tracker deck if their cards are maxed at 50.
My suggestions . . .
1. Reduce this maximum number to 30
Or
2. Increase the power of the following discards to allow balance
Mental syphon (remove the unique aspect)
Theft (increase the cards from 1-3 to 3-5)
Panic (increase the card number from 1+number in DC pile to 2+number in DC pile and have it take from the deck, not the hand)
Indigestion (remain the same)
Marlok the repentant (increase his ability to 2 cards instead of 1)
Psychrugist (increases to 3 cards)
Aby (increases from 4- the number in hand to 5- the number in hand)
Ishaia (remain the same)
Alyce (increase to 5 cards instead of 3)
4, 5, and 6 have already been done in the past tournaments.
I know, and they were awesome!
Idea #4
Only lvl 1 cards
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Idea #5
Only common and uncommon cards
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Idea #6
The characters that are sellected to fight are chosen at random by the server.
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Idea #7
Your decks are exchanged with your opponents, but not your characters or visa versa.
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Idea #8
You can only have 5 cards in your deck and they are placed back in your deck at the end of the fight. Perm cards would be banned.
The problem with craftsmen and golems are that they are item based. Items are weak, there are too many ways to rid them of their items and thus making them useless. People mention freeze all the time, but there are many other cards that remove items. Also it takes time to attach all of those items. So against a speed deck or basher deck, craftsmen are weak, against mages with freeze, craftsmen are weak, against discard decks, craftsmen are weak, there isn't much left for them to beat. Unless they are improved drastically, they will completely fade out soon.
didnt they already do a tournament with a single character already
Yes and it was awesome!
How about one with two characters?
Even better . . . a single character
Try this instead . . .
Welding
Action/Craftsman/Golem
The item played as a chain becomes "welded" if played on a golem and can not be removed by any effect.
Chain:Item
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This allows you to attach one item and not have it removed, while not leaving freeze as a useless card.
Idea #1
Recycling . . .
At the end of each turn, the cards in your hand are placed in your deck and you draw 5 new cards.
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Idea #2
Uniformed . . .
The three characters in each deck must be the same class, guild and race.
Courtesans would be banned.
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Idea #3
No Copying . . .
If any of your characters are the same as your opponents, both characters die at the start of the game. If you and your opponent play the same card in the same turn both are ignored.
Uniques would be banned.
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I LOVE those tournaments!
Youthful endurance
Spell/Tempus
Defense = X where X is the current turn number minus the number of cards in your discard pile.
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Silly Rabbit . . .
Spell
The next card in your deck depicting a rabbit in the artwork is played following the cards already played this turn.
Chain: . . .Tricks are for kids
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. . . Tricks are for kids
Spell
The first card in your discard pile depicting a rabbit in the artwork is played following the cards already played this turn.
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Bonfire
Action
Cards depicting an animal in the artwork are ignored this turn and the next.
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Power for the powerless
Spell/Legendary
As long as this card is in play, neither player can win by mechanical discarding. If this card is removed from a character, he and an allied character suffer 10 direct damage.
Perminent
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Polar shift
Spell Mental
If a character would heal any damage, he suffers that amount in direct damage instead. If a character would suffer direct damage, he heals that amount instead.
Duration: 3 turns
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Preperation H
Action
All living characters gain defense +4 for the rest of the game.
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Cloud of darkness
Spell
All characters have their image and statistics removed until the battle choice is made.
Duration: 4 turns
The defense might be a bit much. . . As far as panic goes, most discard deck that are any good don't use panic except when indigestion is banned. I only use them In amnezy. In the million tournaments and border arena I use indigestion. It's just a better card. Putting panic in with indigestion is just over kill and it leaves you no room to put defensive cards in. My point . . .
Panic is a dead card.
But I can live with losing the defense.
Got this idea from the french guy . . .
Should say all other copies in his hand and deck . . . not all cards.
[card]the door to infinity[/card]
+1
Heck yeah, Remove ALLLLLLL that junk! Makes pirates and nehants shart themselves!
I liked the old market better. There were always cards available and the price only went up as high as those buying would let it. If the price was too high, you just didn't buy it, someone would come along and sell it cheaper eventually. Some of us used to actually buy boosters because we could sell what we didn't want and buy what we did. . . but now, i don't buy big boosters anymore because I can't get what they are worth.
At the same time, in the old market . . . we could buy 10 of something in hopes that the price would go up and we could make a profit. I see nothing wrong with that. It keeps people playing the game regularly. It also keeps them putting money into the game so that they have the right to sell.
Free market pro's . . . more cards in market place, more crystals for the regular players, more variety in deck types.
Free market cons . . . higher prices
Socialistic market pro's . . . cheaper prices, less crystals in circulation.
Socialistic market cons . . . Less players buying big boosters, Less cards in market, less variety in decks due to the lack of available cards.
FREE THE MARKET ! ! !
This message brought to you by God!