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Since the recent changes made in the market and the addition of adventure mode, I suggest to just make all cards salable (except for collector card of course). In doing this more cards would make it to the market thus somewhat improving the balance of the prices and circulation of cards.
Many players are getting many cards from adventure mode and are just piling up in their collection. Also the precon decks, you can only buy it once so why make it unsalable?
I really love this game and want it to improve.
Thorn between light and darkness.
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Ppl have already suggested an idea of being able to trade in unsalable cards for tokens to use in an auction house of sorts...being able to sell all unsalable cards will destroy the market and is bad business for feerik because if ppl can just farm cards in adventure, why would ppl even buy boosters?
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I know many people already suggested sorts of ways to get rid of unsalable cards. In my case you could just make them salable.
I don't think people will stop buying booster since you only get crappy cards from adventure and rarely gets decent cards. Also, it still faster to get cards via booster.
Feerik would always be able to come up with events which will make people buy boosters so no worries for them.
Unsalable Cards should only be implemented to Collector Cards not on ordinary cards.
Thorn between light and darkness.
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The best and most safe way to give players something for their unsalable cards would be the ability to convert "cards" into "XP cards", with an amount relative to the upgrade and rarity of the converted card.
I posted this in another thread once.
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The best and most safe way to give players something for their unsalable cards would be the ability to convert "cards" into "XP cards", with an amount relative to the upgrade and rarity of the converted card.
I posted this in another thread once.
I agree with this 100%
Gay card #1 = 10XP
Gay card #1 + gay card #2 = 25XP
Gay card #1 + gay card #2 + gay card #3 = 50XP
Gay card #1 + gay card #2 + gay card #3 + gay tournament trophy = 100XP
You could do this with the common and uncommon cards.
For rares you could also do something like this . . .
Gay card #1 = 25XP
Gay card #1 + gay card #2 = 50XP
Gay card #1 + gay card #2 + gay card #3 = 250 Crystals or 250XP
Gay card #1 + gay card #2 + gay card #3 + gay tournament trophy = Foil upgrade or 1000XP
And while we're at it . . . maybe they could come up with a way to clear out these damn pokeredan cards that are cluttering up my collection!
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This is my original suggestion:
Thread: http://forum.eredan.com/viewtopic.php?id=17693
Post:
Cossette a écrit :another Brainstorm came up
How about trading cards by its experience
Ex: they can make options that can convert a card into "experience card for upgrades" then people who don't want to lvl again cards can trade unuse card into "experience cards"...
simple but can be a posibility rightI like this idea alot.
A few notes:
- High experience cards would become alot more valuable (but their high availability might counter this) in the market. Essentially, people would sell Experience Cards (but at least there'd be something worth doing with trash cards).
- Evolved cards might drop in price due to "experience" being less "expensive".
- Training and Leveling Rooms would probably be flooded with decks evolving loads of cards (characters and otherwise) to sell them in the market for their experience value (or hoard to level a character)
- You'd simply see characters at max level like like 20x faster than now.None of these seem really bad situations, since they'd kinda fix themselves.
Imo, it should go like this:
- Common cards - turn into a card with 50% its experience.
- Uncommon cards - turn into a card with 75% its experience.
- Rare cards - turn into a card with 100% its experience.
- Legendary cards - turn into a card with 150% its experience.Alternative - Value is Fixed, but Lv and Rarity add to it:
- All cards would have an additional "upgrade path" that allows you to upgrade a fully experienced card into an EXP Card instead of its normal upgrade.
There would always be loss of EXP.Common cards (the default) would, starting at Lv1, upgrade into: 25, 50, 100, 250, 500, 1000, etc.
Uncommon Cards would start one step ahead (50, 100, 250, 500, 1000, etc)
Rare Cards would start two steps ahead (100, 250, 500, 1000, etc)
Legendary Cards would start three steps ahead (250, 500, 1000, etc)Example (Rare card):
Zahal Lv1 + 160 EXP = Zahal Lv2
or Zahal Lv1 + 160 EXP = 100 EXP CardZahal Lv2 + 320 (480) EXP = Zahal Lv3 (Dragon Guemelite)
or Zahal Lv2 + 320 (480) EXP = Zahal Lv3 (Human)
or Zahal Lv2 + 320 (480) EXP = 250 EXP CardZahal Lv3 (either) + (1108) EXP = Zahal Lv4
or Zahal Lv3 (either) + (1108) EXP = 500 EXP Card
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Speaking of the devil, here come the event that give Feerik their needed income.
Thorn between light and darkness.
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I agree with this 100%
Gay card #1 = 10XP
Gay card #1 + gay card #2 = 25XP
Gay card #1 + gay card #2 + gay card #3 = 50XP
Gay card #1 + gay card #2 + gay card #3 + gay tournament trophy = 100XPYou could do this with the common and uncommon cards.
For rares you could also do something like this . . .
Gay card #1 = 25XP
Gay card #1 + gay card #2 = 50XP
Gay card #1 + gay card #2 + gay card #3 = 250 Crystals or 250XP
Gay card #1 + gay card #2 + gay card #3 + gay tournament trophy = Foil upgrade or 1000XPAnd while we're at it . . . maybe they could come up with a way to clear out these damn pokeredan cards that are cluttering up my collection!
Gay is not synonymous with stupid. Keep the gay bashing to yourself.
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Yep, look like God hate Gays...
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