Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Pages : 1
Youthful endurance
Spell/Tempus
Defense = X where X is the current turn number minus the number of cards in your discard pile.
----------------------------------------------------
Silly Rabbit . . .
Spell
The next card in your deck depicting a rabbit in the artwork is played following the cards already played this turn.
Chain: . . .Tricks are for kids
---------------------------------------------------------
. . . Tricks are for kids
Spell
The first card in your discard pile depicting a rabbit in the artwork is played following the cards already played this turn.
----------------------------------------------------------
Bonfire
Action
Cards depicting an animal in the artwork are ignored this turn and the next.
----------------------------------------------------------
Power for the powerless
Spell/Legendary
As long as this card is in play, neither player can win by mechanical discarding. If this card is removed from a character, he and an allied character suffer 10 direct damage.
Perminent
---------------------------------------------------------
Polar shift
Spell Mental
If a character would heal any damage, he suffers that amount in direct damage instead. If a character would suffer direct damage, he heals that amount instead.
Duration: 3 turns
--------------------------------------------------------
Preperation H
Action
All living characters gain defense +4 for the rest of the game.
--------------------------------------------------------
Cloud of darkness
Spell
All characters have their image and statistics removed until the battle choice is made.
Duration: 4 turns
Hors ligne
Kung Fu Squirrel
Pet
Attack +X+Y+Z where X the numbr of nuts attached to the opposing characters and Y is the number of nuts attached to your charcters -Z and Z is the numbwr of pets in play + 1 for each pet in every deck.
------------------------------------------
Nut Sack
At the start of the firght every character gans a nut.
-----------------------------------------
Neutered
Choose an opposing character. He loses his nuts and suffers X danage where X is the number of nut he had remobed. If "Nut" is alive he dies a horrible gruesome death with alot of oil splatter and carnage!
----------------------------------------
Road kill
Kung fu squirrel dies and the opposing character is decapitated by the varments flying toof!
---------------------------------------
There more but I need more alcohol!
Sincerely,
God
Hors ligne
Pages : 1