Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Bugs » Once Upon a .... Port!? » 25-10-2011 19:42:35

Avka
Réponses : 0

1. Opp activates Once Upon a Time
2. I activate Multitasking+Port
3. The second Port applies to my char, half of my cards become grayed out (like unavailable targets look like).
4. I loose
5. Fix it plz ^^

#2 Suggestions » Number of trophies » 25-10-2011 17:06:02

Avka
Réponses : 1

That trophy line should be continued. I just got "the Eredanian" title - still more than a half trophies not achieved yet.
And daily quests prolly should not be counted by it.

#3 Re : Bugs » Artrezil's Ring and Port bugs » 16-10-2011 15:47:49

http://img834.imageshack.us/img834/1531/portbug.jpg

Ports killed the leftmost char, then discarded instead of attaching themselves to the last one.

#4 Re : Bugs » Artrezil's Ring and Port bugs » 16-10-2011 15:33:50

It seems Detonation only works on out-of-combat Ports that were played, not transferred after death.

#5 Re : Bugs » Artrezil's Ring and Port bugs » 16-10-2011 12:33:36

Edit: Detonation does not work on out-of-combat chars, has nothing to do with the Ring, sorry

#6 Bugs » Artrezil's Ring and Port bugs » 16-10-2011 12:23:06

Avka
Réponses : 3

Just bought three of them, and already found a bunch of bugs
1. It is completely unclear now, that the Defence and Spirit bonuses are calculated the moment the card is played, and remain the same after that (no matter if Craftsmen/Mages die, the bonus will be the same)
2. Similar, the fact that the character becomes a Mage AFTER the bonuses are calculated (so, it won't give spirit to himself)
3. If it's equipped by Klementine, Detonation just stops to work.

#7 Re : Bugs » Random You Have been Disconnected » 15-10-2011 07:04:53

I have it each time i press "Play". It loads "little patience" screen, then immidiately disconnects me. 5 times in a row.

#8 Re : Bugs » Good Jorusien and spread damage » 15-10-2011 07:00:24

Then the Bow should have text liek "Damage dealt by tis character's attacks is prevented. After attack all opposite characters loose X life, where X equals bla-bla of damage that would be dealt by attacks of this character"

#9 Bugs » Good Jorusien and spread damage » 10-10-2011 11:57:05

Avka
Réponses : 5

The first does not prevent the latter, liek from the Elfine Bow

#10 Re : Bugs » Wrong Text » 22-08-2011 06:36:14

[card]Static Charge[/card] actually needs "," after "Spirit", not after "+2". It does damage equal to Spirit against no-items opp, or equal to Spirit+2 against the equipped one.

#11 Re : Bugs » Wrong Text » 03-08-2011 13:16:13

Hi, it's me again with some minor typos.
[card]Illusory Cloak[/card] (and [card]Mutual Aid[/card], may be more). Is "loosing hitpoints" the same as suffering direct damage? I think yes, and that should be fixed then.
[card]Backpack[/card] has flavor text not in italic.
[card]Mage's Grand Staff[/card]. Damage is not cast ^^. On the other hand, Erevent's perfectly clear.
[card]Malika[/card] misses the "has their smth upgraded by" standard phrase.
[card]Revelation[/card] should probably include "your character in battle", because it does not take into account the fact that the opp's character may have a Caste too.
[card]Static Charge[/card] misses "," after "Spirit".
[card]Steal[/card] "Can legally equip" prolly. I am not sure if Golemarloc can target anything with it...
[card]Zarazam's Eye[/card] "you character" in the warrior part ^^


Gaining (like [card]Lady Jane[/card])and healing (like [card]Essence of Guem[/card]) hitpoints. Why there are two terms after all? And again not all of them have a "+". I thought u'd remove it from Blessed Bandage when i was mentioning it in my previous post.

Thank you for the big work you do ^^

#12 Bugs » Adevnture + Weapon Throw. » 24-07-2011 09:59:13

Avka
Réponses : 0

If Adventure is resolved after the only legal target for it (a weapon) was thrown, the only option is to quit or wait until "it took a long time for u to decide", auto-loosing either way.

#13 Bugs » Crystal Stone » 22-07-2011 15:27:07

Avka
Réponses : 1

Again - not sure if it is wording or actual bug problem.
[card]Crystal Stone[/card] does not allow chaining AoE spells, lvl3 Lightning Bolts in particular

#14 Bugs » the Awakening » 15-07-2011 10:42:42

Avka
Réponses : 2

Not sure if it is a bug or a wrong text or just misunderstanding, but this card does not ignore the effects that:
1. Are apllied as permanents after this card is played (the are attached during this turn but not ignored)
2. Trigger "at the end of the turn" like poisons, corruptions, life devourer. The end of the turn still belongs to the turn, right?
3. Some complicated effects like Illusory Cloak.

#15 Re : Bugs » Wrong Text » 15-07-2011 10:34:42

Minor fixes:
[card]Blessed Bandage[/card] (as compared to [card]Camp[/card]) has extra "+".
[card]Espionage[/card] is missing the word "Spirit".
[card]Extinction[/card] has "since the the start".
[card]Life Devourer[/card] "his opposing character" instead of "the opposing character"
[card]Moira the Witchblade[/card] does not specify the fact that the other girl has to be on your side, not just "in play and alive"
[card]Shadow Idol[/card]. Double text about chain.
[card]Storm[/card]. Deal to OR inflict on. Not "deal on".
[card]The Monster[/card]. "Still in play" means "alive", like on all other cards ^^
[card]This Tomb...[/card]. "suffers 3 direct damage".

#17 Re : FAQs » What Does "Initiative" Do? » 14-07-2011 11:39:08

When a server decides, who will go first, each player has 5 "tickets" from which the server randomly picks one. The "Initiative+" ability adds the number of these "tickets" equal to its value, so with Hydra you will have a chance to act first like 13 vs 5.

#18 FAQs » Guide to getting some rare stuff » 14-07-2011 11:35:05

Avka
Réponses : 1

Since the old guide about getting collectors is more than half a year old and somewhat not correct, i've decided to write a new one. Some declarations first:
1. This is about getting these cards:
Ateb
WBtGXCTr.png

Elhoradana
IBcl3ifu.png

StoneEater
d7Gi0pxf.png

2.English's not my native language, so please do not be offended if i sometimes do not use it properly.

3.To get these cards one will need to acquire Feez. Actually, quite a lot.

Let's start with Ateb. It can be gained by achieving 2000 elo. It's hard and basically discussed in the Decks.

Elhoradana is a reward for The Odyssean achievement - obtain all Card Events from Act I and II.
There are 34 of them, so at first you will need 34*195=6630 Feez. You can work only on any three of them simultaneously. They can be rebought and redone, but since the rewards are unique, it's not recommended.
The basic deck i used for most of them is pretty standard Zil Marauder Abomination - Telendar - the Shadow.
These 34 trophies are divided into several groups. Some of the rewards are not shown with the "card" teg.
Group A. Autoplay.
This includes the trophies that do not require special decks or skills - just time and maybe a bit of luck. Good for starting this process or filling the third slot.
The Traveler - Win 2k Crystals through games. Awards [card]Journey[/card]
The Rested - Heal 600 hp. Awards [card]Camp[/card]
The Stormy - Cumulate 5k damage points. Awards [card]Storm[/card]
The Belligerent - Win 30 fights against different players (adp later) with at least one Mercenary on your side. Awards [card]Confrontation[/card]. Replace, say, Telendar with Fog snake.
The Executioner - Have 50 opp's chars at -5 or more playing adp. Awards [card]Time to die[/card]. That's the one to start with, actually.
The Monster - Obtain 1000 Defense bonus points by playing. Awards [card]The Monster[/card]. Order bonus counts. IB on Council counts as 6.
The Chaotic One - Trigger order bonus 500 times. Awards [card]Finish him[/card]
The Treasure Hunter - Activate 400 items. Awards [card]The Precious[/card]
The Ambassador - Win 30 games adp with only one survivor. Awards [card]The Ambassador[/card]
The Timeless One - Win 50 games adp in 6 turns or less. Awards [card]Tempus Fugit[/card]

Group B. Pretty autoplay for a specific deck. May require some deckbuilding if none of your usual decks fits.
The Fatalist - Win 40 games adp with 2 Maradeurs in your group. Awards [card]Fatality[/card]
The Theurgical One - Activate 1k Theurgies. Awards [card]The Crystal's Song[/card]
The Quest Seeker - 150 points, one for killing a Nomad, one for killing with a Nomad. Awards [card]Ordeal[/card]
The Clairvoyant - Play 40 games adp activating at least 6 items. Awards [card]Omen[/card]
The Prophet - Play 40 games adp casting 8 spells each. Awards [card]Reborn[/card]
The Abandoned One - Play 60 games adp with 2 chars from a same caste. Awards [card]Revelation[/card]
The Mummified One - 50 points. One for each yours Priest survived, one for each Priest killed. Awards [card]Death of the Dead[/card]

The Honorable One. Deal 1000 magic damage with warriors, marauders and craftsmen. Awards [card]Restored Honor[/card]

Group C. Special. Those below will probably require serious deck modifications. Luckily, they are easily done in groups.
- No human -
I used abomination - the shadow - lord galmarra variation of my basic deck for these.
The Lycanthrope - Win 45 games adp with no humans on yor side. Awards [card]Volk's Curse[/card]
The Awakened One - Play 60 games adp with 2 Guemelites your side. Awards [card]The Awakening[/card]
The Scary One - Play 75 games adp with 2 Shadow Guemelites your side. Awards [card]Free the Shadow[/card]

- No Item -
Better be done after gaining some other achievements to improve winning chances.
Infinity - Win 30 fights adp with 20 different cards. Awards [card]The Seal[/card]
The Schemer - Play 600 Actions with only actions in deck. Awards [card]Scheme[/card]
The Negotiator - Play 60 games adp with no items in deck. Awards [card]Adventure![/card]

- Modifications -
Courtesans ftw.
The Crow. Play 300 cards that modify the opp's stats. Awards [card]Ill Omen[/card]
The Survivor. Play 300 cards that affects stats or hp of several chars. Awards [card]Explosion[/card]

- Items -
The Craftsman. Play 60 games adp activating items of 3 diff. types. Awards [card]Instructions for Use[/card]
The Interdependent One. Boost the stats by 1000 by items. Awards [card]Opening[/card]

The King. Activate [card]Sword of the Elders[/card] on any version of Aez 80 times adp. Double against Iro. Awards [card]Challenge[/card]
The Blacksmith. Activate [card]Runic Gauntlet[/card] 150 times. Double on Hares. 1 extra for spirit bonus. Awards [card]Forge Your Destiny[/card]
The Berzerker. Kill 200 chars with a char with gauntlet. Double for Hares again.  Awards [card]Fist Fight[/card]

Group D. Very special.
Those are just meh. The only bright spot - they all require playing, not winning, and can be done through a single loosing streak.
The Avenger - Play 50 games with a minimum score of 50 and Toran, Aku, Marlok or Anryena in your deck. Awards [card]Revenge[/card]
The Called - Play 100 games with chars with no common class. Awards [card]The Calling[/card]
The Courtier - Play 50 games with only evo1 chars. Awards [card]The Ball[/card]



Now, the StoneEater. As of now, the only thing that is required to get her is level20. And leveling by just playing is not really the fastest way. Some extra tips how to exchange Cry to Exp besides pretty obvious daily q's, winning, streak winning, trophy collecting and fighting achies.

1. Guild Trophies. You'll have to have about 100k free Cry to do that. Buy all needed chars, get yourself free 1200 Exp, sell them back. At the current prices, u'll loose ~7-12k Cry per achi, so it's easy 10800 Exp for ~100k Cry.
2. Card Collector Trophies. 7000 cards for 100 Cry each. 14000 Exp for 700k Cry. Prolly worth it if u r really lucky in boosters.

Hope that's at least a little helpful.

#20 FAQs » Unachievable achievements » 14-07-2011 08:45:44

Avka
Réponses : 3

1. The Hero. It requires the card named "Let the Master handle it". It should be Epic, but it does not appear in My Collection -> Display Epic Cards, nor in the Shop -> Cards, as other required cards do.
2. The Epic Champion. Not actually a bug, but it requires to be level20 and spend at least 15+18+10+30k cry to get the card available at level20 for 20k at the same shop plus 3k Cry back.

#21 Bugs » Volk's Curse bug » 10-07-2011 14:39:12

Avka
Réponses : 2

When played against 3 living Humans, it gives only -2 to stats. Apparantely, it does count only out-of-combat humans (not tested that though).

#22 Bugs » Illusory Cloak bugs » 10-07-2011 14:36:49

Avka
Réponses : 1

1. It seems to have "Activation: Heal 2 hp" effect, no text about it anywhere.
2. When your character takes the appearance of the enemy's AND you have the same character on your side, then the damage from the Cloak goes to your character, not the opp's

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