Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#3 Bugs » Coranthia+Runic Shield bug » 23-04-2012 00:22:28

Malleuz
Réponses : 4

There is a bug with Coranthia and Runic Shield, where she cant have the shield wquipped to her for more than a turn.

EDIT: Okay, I am now able to clarify the bug. The bug occurs when Cora has a Runic Shield attached to herself, and then tries to play ANOTHER Runic Shield trying of course to attach it to another one of your characters. The game will not allow to do this, and what happens is that both shields are put in the discard pile.

This is a very serious bug, since it more or less makes Coranthia and in fact the Runic Priest deck entirely unplayable.

#4 Re : Bugs » Adventure freeze bug » 16-03-2012 00:26:40

Blooded a écrit :

In this week's adventure mode I'm having this bug for the 3rd fight with the courtesan. the game will freeze at turn 5 even when the draconian(40 dmg dealer) is still alive. I have tried it 3 times with the same effect

Same as my problem, in my case the dra/xin bot had 0 cards left in the deck and so couldn't play any spells, for risk of dying to a dead draw. The other bots have been programmed it would seem to not do this.

A mod with a means of contacting the staff needs to take action imo.

#5 Re : Bugs » Adventure freeze bug » 15-03-2012 21:40:37

@Aigle1705:

Are you seriously using the fact that the game is a beta game to justify it not working!?

I mean holy hell, it is called a beta because it is supject to constant change (e.i. updates), this is not to be confused with beta test (which you may have it confused with) were the point is to test a game for possible bugs and so on and so forth, so the publisher can end up with a final and hopefully polished and well working game.

In the beta test bugs are meant to be fund so they can be removed, in a beta game bugs are BUGS! They are faults within the game and they should at no given point be tolerated since they are ruining the experience of the consumer.

I have just expirienced two games in a row were I ran into this bug, and that has wasted my time.

This is not ok.

This is a known bug and it needs fixing, this is why we have this tread. Make it happen.

/Malleuz

#7 Re : Update list » iTCG: Prepare your backpacks! » 23-01-2012 05:38:34

stickblade a écrit :
Malleuz a écrit :

What are people using to kill the Inferno? I have only tried with Nehant Corruptions/Demon may Rise, and Zil discard. Both were not even close.

Got any advise?

I'm having the same problem, he keeps killing all my guys in 1 round, plus his passives are ridiculous. Demons May Rise would work, but only if you have 2 or 3 of them, to prevent him ever attacking at full strength...

I tried that, got all three but it just didnt do enough damage, and I couldt play my agressive coruptions like Vital or CotS, because A: his spirit is too high and B: I needed other spells to keep my guys from dying

#8 Re : Update list » iTCG: Prepare your backpacks! » 23-01-2012 04:21:02

What are people using to kill the Inferno? I have only tried with Nehant Corruptions/Demon may Rise, and Zil discard. Both were not even close.

Got any advise?

#9 Re : Update list » Adventure Mode (beta) » 22-12-2011 15:04:04

Worst game mode ever, go feth yourself.

Merry Christmas

#10 Re : Update list » iTCG : Advent Calendar + The Affranchise » 16-12-2011 01:57:03

You know, in the real world you can refond your gifts.

Could I please get jack-shit in exchange for the It is Fail cards?

#13 Re : Update list » iTCG: Courtesan+Boosters+Taxes in the Marketplace » 19-10-2011 16:09:03

This is freaking FANTASTIC, but Feerik should consider making the new boosters a permanet addition to their products. Since it is a digital product I dont think that there is that much work involved with the procedure (but I am not qualified to know), and I am certain that they will be able to satisfy many more consumers... and hence make more money wink

Everybody wins :-D

#14 Re : Update list » Changes to the MARKETPLACE!! » 17-10-2011 15:18:31

When I was reading through the list of changes posted on the DevBlog, I was smiling the whole time, heartfully.

But then, as we all know, I eventually reached the bottom of the list, and my heart sank and my soul died a bit.

I read that commissions were raised to 30%.

I literally have no way of explaining why this is SUCH a bad idea without sounding like a rant-machine gonecrazy.

What were you thinking Feerik?

I mean, really?? sad

Here is what you should do: Listen to the people who pay for your dinners and rents, and change the commision... and NO, 25% is NOT a good idea either... NOR is 20%!

#15 Re : Bugs » Master-Mystic Slayer » 16-10-2011 21:53:12

Nurvus a écrit :

It's simple: when buying a Booster, you should do the following:

- Pick an Act
- Pick Guild-specific (Mercenary also available), or Premium Booster.

Guild Specific would have more cards specific to the guild.
Premium Booster would give you something extra (like an EXP card)

+1

#16 Re : Bugs » Master-Mystic Slayer » 16-10-2011 20:41:58

jugglajr a écrit :
Paladino.:RR:. a écrit :

Actually, the best solution would be separate the boosters by acts. It would help a lot the market aswell, since if people wanted one card they could buy the booster from that guild + act, instead of hoping to get any expensive cards to sell and buy in the market.

The problem with making packs based on act is that would boost the chance of getting certain rares by a HUGE percentage...which in turn would annihilate the market value and destroy the in game economy...horrible choice

I REALLy feel like coming with a stupid remark about your obvious lack of intellect in this case, but I wont.

I also really want to just type: "NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!1111111!!!!1"... but I wont.

You are correct in your observasion, more cards equals a bigger yield of card available to the buyers, which in turn enforces a lower markets price. But here is where you got it wrong cause this would be an EXTREMELY good thing for ALL parties involved.

It would mean that more people would be able to get the cards that they want, it means that people who want to sell their cards will have a better chance of doing so in some cases, AND thé above means that the player base will have a fairly good chance of increasing which would mean more fun for us players and more money for the developers... everybody wins smile

The reason why guild based packs should remain available though is that they are a great place to start for new players, since they will quickly be able to asemble a deck that they will enjoy playing. But they are on the other hand a slap in the face for new players with premium boosters being a kick in the nutts.

Imagine if they did the same thing in magic the gathering, with 7 types of boosters available at all time: one for each color, one with artifacts/colorless and one which could have EVERYTHING! :x

#17 Re : Deck and Strategy » new sap mage deck » 21-09-2011 19:46:17

Just remember that in the World Tree deck, the Living Natures are very, while Flowering is AWESOME :b

#18 Re : Update list » The Assailant » 12-09-2011 18:46:16

Epic trophy card against discard decks xD

#19 Re : Update list » Limited Edition Legendary Pack » 06-09-2011 16:06:24

Here is the idea, as I see it, behind the legendary booster:

"Wouldn't it be a good thing for the market and the game if me put some more legendary cards (ei. very expensive and exclusive cards) in circulation?"

"Yes that sounds very good, there is a good chance that it would improve the gaming community in a healthy way"

Greed: "Ahem, dont forget that you most rape people wallets whenever you do something!"

"Oh okay, lets make it super expensive, like a 100 euro, and then lets give them a bunch of common and uncommons, and maybe a few rares so they dont realise that we are owning them!!!"

Here is the actual price in feez, just for reference, for the number of boosters that would be involved in getting 31 rare cards (1 legendary + 30 rares): 12400 feez. So Feerik is giving us a discount of 2401, which is rougly 15 euros.

Here in Denmark we have a term for these things, they are called "bondefangeri", and if I should descirbe it in english, it means that you bend over and... "censured".

In conclusion, the idea is a VERY good one and I support it a 100%, but greed has just gotten the better of it. Sad, just sad.

/Morten

#20 Re : Update list » New Cards! » 01-09-2011 00:55:02

since when did the characters begin to "win" a chain???

#21 Re : Update list » The Great Noz release! » 28-08-2011 18:35:44

I know this is very critical and supjective, but I just read all the post above this one, here ón page 4 (I did not dare read page 3), and the posts from "UrBestFriend" made my brain hurt so bad you have no idea, and my ears actually started to bleed a little.

... luckyly an alien goblin from Middle-earth came by and helped me out with a bandaid smile

#22 Re : Deck and Strategy » The Bluffer trophy » 24-08-2011 16:58:17

@UrBestFriend: How do you know that again?

#23 Re : Deck and Strategy » The Bluffer trophy » 23-08-2011 23:02:47

No, you get the trophy by buying it in the special store for 50.000 tokens.

#25 Re : Update list » The Pokeredan Event! » 22-08-2011 17:23:41

GGuti a écrit :

Some combos will enable you to earn some unique rewards, with a bit of luck, you might even be able to complete the "Impossible Trophies"! ( Be the first one to unlock these special trophies. Only one player can obtain one of each trophy) . With a bit of luck on your side, expect to see all of the Legendary cards from Eredan!

Quoted from first post..

Uhm, there are two pictures above you that totally contradicts that only ONE person can get a specific Impossible trophy.

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