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Here's what I think would be a good addition to the Saps :
The Sting (Sap Hearts)
Item Weapon One handed Dagger
Attack +1.
When the character, equipped with this card deals damage to an opposing character, reduce that character's Defense by 1.
Elfine: Activates Immediately
lol, most of the people I've played against so far just play for the win, they don't care for trophies and stuff like that. Most of them even do their best to prevent you from achieving something - like perfects, for example. Their character has no chance of survival, still, they'll pick the lowest HP one of your three and do their very best to finish off that character...
I think it should be rare and aside from that, I like it since the effect is random.
God, how I keep misreading stuff like that... I have to appologize for my harsh words earlier. It was Chain: Permanent, after all... Ok, since it's not a permanent, it's an ok card. Once again, sorry for that, my bad.
Fact is that Xin The Ironbringer doesn't have a card that can deal 0-10 damage.
In majority, most of the decks would get to a point where you have this character, they have one or two, maybe 3 of theirs and you keep fighting until one of you crashes or gives up. If there was a permanent removal, usable to all classes and guilds, this card would be an ok card (with the lethal damage part). But the fact that one would put a card like that, which can easily bring you to a position of waiting to see who gives up first, would mean that you are already set on waiting as long as you have to. So yes, in the end, the person using this card would win, since they have more time to spend.
Yeah, sorry, my bad. Well, anyway, it would still be a otk in like at least 1/3 of the times you play it. Like this - Rain of death = 6-10 damage on a character with no spirit + the base attack of 6-11 this would make a total of 12-21 damage in one turn without much effort. So, let's take that the average character has 1 spirit, 3 def and 13 life.
this makes for a total of 16 damage consumed for it not to die. The min you could do with this combo would leave that character with 5 life, while I'm not taking into consideration cards that increase your base damage. Let's say you play "Smart Ass" and chain rain of death. You could easily do that, making your damage 14-21 and lowering the opponent's character's chances of survival quite a bit. So, he could get 3 def on turn 1? And how would that help in this situation? As bleachman said, its attack and spirit should be decreased.
i like your idea! i think not that the card is to strong, because the zil haven't any support cards like the kotoba or noz...
Sorry but since when do Zil need any support cards? O_o They are supposed to be assassins, not mages fcs...
As for the concept - what is ballanced about a card that can cast some trecherous spell and at the same time hit you for a ton. Like using rain of death + assassination = FTK. Even using Rain of death + whatever makes it a ftk... I don't like the idea of Zil having a mage since they already have really strong cards such as abomination, the shadow, telendar, the "The Pack" members. They chew up warriors and kill mages... why give them another really powerful card?
Er, am I the only one that thinks this card would be overpowered even if it IS unique? I mean - as we all know, most of the decks use up most of their cards by the end of turn 6. Marauder decks always do that, actually, so imagine this - your opponent having 5 cards left (just the ones in their hand) and you using that card... tadaa - no chance your opponent would win, except if you decided to give up. The idea sounds good but there should really be a limitation like - "If lethal damage is dealt to your character, cancel that effect" . And it still is a bit too powerful ^^. You seem to like priests
Well, I do think they don't exist on purpose - you see, golems can equip anything and having a golem priest that, say has 14 hp and 3 def is really overpowered, but it bein a warrior at the same time and having +2 heals... this card really would be something. Since for golems there are no class, guild or race restrictions when it comes to items, you could like give it the kotoba weapon combination and it'll be as strong as a warrior. Hence, I don't think it's a nice idea releasing a golem priest... but hey, that's my opinion
Good thing I was investing in the Dragon Knights when the Draconian Sword slipped down to around 6000+ crystals, I already have three copies of mine.
Forget Bomzar now that Kounok the Prophet is here. He looks like the perfect third character in the deck. The only thing that makes me sad is that nobody benefits from Zahal's ability. Can't have them all I guess
The old Kounok had several problems, namely not being able to equip the Draconian Sword, and being a marauder conflicts with some actions that you might want in your deck.
The new list would probably look something like this:
Kounok the Prophet
Zahal
Valentin3 Draconian Sword
3 Dragon Armor3 The Pen Is Mightier
3 Than The Sword
3 Magic Attack
1 The Last Action1 The Best Defense
1 Finish Him!
1 Fatality
1 SchemeThe 4-action Scheme package could consist of any three unique actions plus Scheme, this is just my personal preference.
Or, if you're not able to get those event cards (though it's useful), you could always make up a combination of your own - like mine, for example =P
600 exp on kounok the prophet to have a complete deck @_@ anyone care to do some evo?
Well, the staple items would depend on your deck build overall - do you want to play warriors or mages, rogues or priests. You could mix the decks if you want - it depends entirely on you what your deck will rely on. A good warrior build that's generally used is Kotoba - they are a great example for a pure warrior deck and be as deadly as any marauder deck. They can't exactly handle mages, though and they need to equip themselves.
Basically, warrior decks rely mostly on equips, mages and priests on spells and marauders on daggers and abilities. You would usually see 3 swords (6 if they have dual wield), 3 shields of some sort. For marauders you need 3-6 daggers, a lot of abilities, maybe some healing potions and that's all. Mages and priests would need a max of 3 staffs, some abilites and spells, maybe healing potions. But it generally depends on the player so you choose what to put in.
You could just buy it semi-leveled and level it ot the end too
Well, if you have an extra sword, you should play Omen, it's quite useful when you don't actually need some item.
why do those cards need to be unique? Just because you don't have them three times in you collection doesn't mean they are overpowered and have to be unique. Those cards are really strong but far from overpowered.
Ok, I have to agree that these cards are not overpowered but they are above the average strong card. It is also true that there is a playability cap on them - 1 of both is really enough, 2 is ok but playing 3 of either means slowing your deck down (at least that's my opinion). But what makes them better than your average strong card is the fact that they can be used in any deck - even one that's already too strong. For example, using fallback on abomination...
Oh, the lvlup thing too - playing characters on their orders, finishing with a full HP character and so on. What about losing? I would like to know how to get more than 3~4 exp after a loss.
Hey all, my name's George, 20 years old, from Bulgaria. I've been playing TCG's for quite some time, french games too. (Dofus ftw =P) Really, this is a lovely game - I started a few weeks ago, right after hares the runic got released.
The funny thing is that I spent all the crystals and time I had online on leveling some dragon knights and getting the cards I needed for them... leveled them like to max lvl and then sold them just to get some Kotoba warriors, which I thought were really handy - really nice bonuses at last level. Anyway, a week ago I had to start over since the dragon knights really got a nice new card. One thing I really hate, though... people that leave games in the last rounds, stripping me of a perfect victory >.>
DK's can really own kotoba's asses <3
lol you shouldn't feel bad when facing the lvl 6-ish newbies since it's their choice to go end get spanked there. But the thing about the high level players with tons of really useful cards... well, that's kinda' troublesome. But they go in the lvl 11+ rooms too, just beating up other players who are desperately trying to get the remaining 400 exp for their Kounok. Oh, that's me but anyway - I fought some really mean priest merc deck >.< That player had 2x a new start, lady yilith and some other epic cards... also cards like Fallback and Tadaa! You're a bunny! really need to be unique...
Well, I'm kind of new to so I'd love to hear some opinions about my idea.
So far this is what it looks like :
Characters:
Zahal (lvl 3)
Kounok The Prophet (lvl 2)
Valentin (lvl 2)
Spells:
2x The Pen is Mightier...
2x ... Than The Sword
2x Magic Attack
Equips:
3x Dragon Armor
3x Draconian Sword
2x Life Devourer
1x Living Dagger
Actions:
3x Presence of the Dragon
2x It is time
I know, there is still quite a way to go but I'd like to hear some opinions. And one more thing I've thought about - using 3 living daggers instead of life devourers. What do you think?
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