Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 30-12-2012 00:02:36

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Yaril's Scythe

[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).

Why the hell does it suck so ridiculously hard?

It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.


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#2 30-12-2012 00:51:00

MrLordi92
Gardien
Lieu : Rhode Island
Inscription : 05-12-2010
Messages : 1 470

Re : Yaril's Scythe

Nurvus a écrit :

[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).

Why the hell does it suck so ridiculously hard?

It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.

Instead of generally saying old cards need to be better you're going to make individual topics about certain ones?


"Some say there's no subtly to destruction.  You know what?  They're dead." ~ Jaya Ballard, Task Mage

"One footstep among many is silent.  One footstep alone is deafening."


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#3 30-12-2012 01:33:39

Damncaster
Solarian
Inscription : 02-07-2011
Messages : 760

Re : Yaril's Scythe

Nurvus a écrit :

[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).

Why the hell does it suck so ridiculously hard?

It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.

I tried to redeem that one but i didn´t succeed D:


No good... No evil... Just a Judge

It´s all about Mastery!


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#4 30-12-2012 01:44:01

Dhaonrisemlan
Habitant de Guem
Inscription : 27-01-2011
Messages : 337

Re : Yaril's Scythe

MrLordi92 a écrit :
Nurvus a écrit :

[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).

Why the hell does it suck so ridiculously hard?

It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.

Instead of generally saying old cards need to be better you're going to make individual topics about certain ones?

it is more likely to get attention that way


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#5 30-12-2012 01:52:29

MerlinCross
Guémélite
Inscription : 10-08-2011
Messages : 439

Re : Yaril's Scythe

Even by the old standards of cards, Why does this exist? Only thing I can think of is a "Items Have Soul" deck. And even then it's pushing it.


Adventure mode - made to have players try new decks. But Bosses are unbeatable.


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#6 30-12-2012 10:49:47

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Yaril's Scythe

MerlinCross a écrit :

Even by the old standards of cards, Why does this exist? Only thing I can think of is a "Items Have Soul" deck. And even then it's pushing it.

It's a mercenary card.
Sap Hearts can't use it.
Hahaha.
Kotoba Weapons at Will can't use it either.
Hahaha.

It has ALWAYS been useless.
---

But if I know Eredan, either:
a) they won't change it
b) they still won't change it, but will make 1 character that is tailored to the card...

Yaril
Mercenary
Human
Marauder - Warrior
Spirit 1
Attack 6/9
Defense 3
Health 14

Attack +2 against Unknown Class.
Gain Chain if you play Yaril's Scythe.
At the start of the fight, you can discard X cards from your Hand, the first X items from your opponent's Deck are placed in your Discard Pile.
The first time Yaril's Scythe is attached to "Yaril", he gains Spirit +1, Attack +1, Defense +1 and -1 to damage suffered until the end of the game.
Turns 2, 3, 5 and 6: Attack +1 and heal 1 Health point.

Dernière modification par Nurvus (30-12-2012 10:59:17)


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#7 30-12-2012 11:47:41

blackwaltz
Nehantiste
Lieu : East. . . Always to the East
Inscription : 18-09-2010
Messages : 970

Re : Yaril's Scythe

Nurvus a écrit :
MerlinCross a écrit :

Even by the old standards of cards, Why does this exist? Only thing I can think of is a "Items Have Soul" deck. And even then it's pushing it.

It's a mercenary card.
Sap Hearts can't use it.
Hahaha.
Kotoba Weapons at Will can't use it either.
Hahaha.

It has ALWAYS been useless.
---

But if I know Eredan, either:
a) they won't change it
b) they still won't change it, but will make 1 character that is tailored to the card...

Yaril
Mercenary
Human
Marauder - Warrior
Spirit 1
Attack 6/9
Defense 3
Health 14

Attack +2 against Unknown Class.
Gain Chain if you play Yaril's Scythe.
At the start of the fight, you can discard X cards from your Hand, the first X items from your opponent's Deck are placed in your Discard Pile.
The first time Yaril's Scythe is attached to "Yaril", he gains Spirit +1, Attack +1, Defense +1 and -1 to damage suffered until the end of the game.
Turns 2, 3, 5 and 6: Attack +1 and heal 1 Health point.

Something like Derp Geiss huh, I hope so


Never lost a fair game... or played one.


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#8 30-12-2012 14:20:01

Damncaster
Solarian
Inscription : 02-07-2011
Messages : 760

Re : Yaril's Scythe

Me 2


No good... No evil... Just a Judge

It´s all about Mastery!


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#9 31-12-2012 00:48:07

MerlinCross
Guémélite
Inscription : 10-08-2011
Messages : 439

Re : Yaril's Scythe

So you'd rather the card get a character made just to use it, rather than have the card changed to be useful across the board.

Now I'm not talking insanely useful like Double Clay but something you could see in an Avalonian or Merc Marauder deck.

Still makes more sense to make a character(Event no less) and have people pay to get him.


Adventure mode - made to have players try new decks. But Bosses are unbeatable.


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#10 31-12-2012 11:03:35

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Yaril's Scythe

Are you answering me, MerlinCross?

Because I said that, if I know Eredan, that's what they will do.

It doesn't mean that's what I want them to do...


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#11 01-01-2013 00:01:09

Auric Ulvin
Ptit nouveau
Inscription : 23-11-2012
Messages : 1

Re : Yaril's Scythe

I'd much rather Feerik took time to balance new cards then bother with crap older cards. Bad cards exist, no reason to change them.


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#12 01-01-2013 01:10:00

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Yaril's Scythe

Being bad is reason enough to change them.


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#13 01-01-2013 02:18:47

MerlinCross
Guémélite
Inscription : 10-08-2011
Messages : 439

Re : Yaril's Scythe

Nurvus a écrit :

Are you answering me, MerlinCross?

Because I said that, if I know Eredan, that's what they will do.

It doesn't mean that's what I want them to do...

Nah just agreeing with you.


Adventure mode - made to have players try new decks. But Bosses are unbeatable.


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