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[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).
Why the hell does it suck so ridiculously hard?
It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.
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[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).Why the hell does it suck so ridiculously hard?
It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.
Instead of generally saying old cards need to be better you're going to make individual topics about certain ones?
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).Why the hell does it suck so ridiculously hard?
It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.
I tried to redeem that one but i didn´t succeed D:
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
Nurvus a écrit :[card]Yaril's Scythe[/card]
This card has to be mentioned.
Great art.
Unique card (only scythe in the game).Why the hell does it suck so ridiculously hard?
It should have a higher maximum attack bonus (perhaps +6), and it should activate immediately if you have 6 or more items in discard pile.
10 is ridiculous.Instead of generally saying old cards need to be better you're going to make individual topics about certain ones?
it is more likely to get attention that way
Hors ligne
Even by the old standards of cards, Why does this exist? Only thing I can think of is a "Items Have Soul" deck. And even then it's pushing it.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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Even by the old standards of cards, Why does this exist? Only thing I can think of is a "Items Have Soul" deck. And even then it's pushing it.
It's a mercenary card.
Sap Hearts can't use it.
Hahaha.
Kotoba Weapons at Will can't use it either.
Hahaha.
It has ALWAYS been useless.
---
But if I know Eredan, either:
a) they won't change it
b) they still won't change it, but will make 1 character that is tailored to the card...
Yaril
Mercenary
Human
Marauder - Warrior
Spirit 1
Attack 6/9
Defense 3
Health 14
Attack +2 against Unknown Class.
Gain Chain if you play Yaril's Scythe.
At the start of the fight, you can discard X cards from your Hand, the first X items from your opponent's Deck are placed in your Discard Pile.
The first time Yaril's Scythe is attached to "Yaril", he gains Spirit +1, Attack +1, Defense +1 and -1 to damage suffered until the end of the game.
Turns 2, 3, 5 and 6: Attack +1 and heal 1 Health point.
Dernière modification par Nurvus (30-12-2012 10:59:17)
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MerlinCross a écrit :Even by the old standards of cards, Why does this exist? Only thing I can think of is a "Items Have Soul" deck. And even then it's pushing it.
It's a mercenary card.
Sap Hearts can't use it.
Hahaha.
Kotoba Weapons at Will can't use it either.
Hahaha.It has ALWAYS been useless.
---But if I know Eredan, either:
a) they won't change it
b) they still won't change it, but will make 1 character that is tailored to the card...Yaril
Mercenary
Human
Marauder - Warrior
Spirit 1
Attack 6/9
Defense 3
Health 14Attack +2 against Unknown Class.
Gain Chain if you play Yaril's Scythe.
At the start of the fight, you can discard X cards from your Hand, the first X items from your opponent's Deck are placed in your Discard Pile.
The first time Yaril's Scythe is attached to "Yaril", he gains Spirit +1, Attack +1, Defense +1 and -1 to damage suffered until the end of the game.
Turns 2, 3, 5 and 6: Attack +1 and heal 1 Health point.
Something like Derp Geiss huh, I hope so
Never lost a fair game... or played one.
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Me 2
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
So you'd rather the card get a character made just to use it, rather than have the card changed to be useful across the board.
Now I'm not talking insanely useful like Double Clay but something you could see in an Avalonian or Merc Marauder deck.
Still makes more sense to make a character(Event no less) and have people pay to get him.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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Are you answering me, MerlinCross?
Because I said that, if I know Eredan, that's what they will do.
It doesn't mean that's what I want them to do...
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I'd much rather Feerik took time to balance new cards then bother with crap older cards. Bad cards exist, no reason to change them.
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Being bad is reason enough to change them.
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Are you answering me, MerlinCross?
Because I said that, if I know Eredan, that's what they will do.
It doesn't mean that's what I want them to do...
Nah just agreeing with you.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
Hors ligne
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