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As the topic suggests... I really dont see how zombies should be able to bring OTHER zombies back... technically only necromancers should be able to do it. If youre gonna introduce a new aspect of gameplay involving revival (i like it btw), give it a little bit more of a weakness than just taking 1 more damage on occasion.
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As the topic suggests... I really dont see how zombies should be able to bring OTHER zombies back... technically only necromancers should be able to do it. If youre gonna introduce a new aspect of gameplay involving revival (i like it btw), give it a little bit more of a weakness than just taking 1 more damage on occasion.
Requires a living necromancian.
Only mages are necromancians.
That's good enough.
Dernière modification par Nurvus (06-08-2012 20:26:06)
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Requires a living necromancian.
Only mages are necromancians.That's good enough.
It gains chain if used by a necromancian, but it does not require a living necromancian to be used.
It would be okay if it required a living necromancian to be used. That way, killing the necromancian (which lessens the damage it takes by either reducing damage done or increasing defense and spirit) would be a weakness. A zombie should not be able to bring back the necromancer.
Dernière modification par Lygatos (06-08-2012 21:23:06)
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but killing a necromancian is already a crippling effect for the undead , if fake death could only be used by he necromancian it would make it impossible to win once the necromancian is dead
their will come a day when the Katoba return to being a threat to all other guilds. I await that day.
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but killing a necromancian is already a crippling effect for the undead , if fake death could only be used by he necromancian it would make it impossible to win once the necromancian is dead
Its not really THAT crippling. There are already necrosis's in the graveyard (most likely) by the time it would happen so the other zombies should be able to pull off a win if the battle was played right.
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Its not really THAT crippling. There are already necrosis's in the graveyard (most likely) by the time it would happen so the other zombies should be able to pull off a win if the battle was played right.
LOLZ... That's WHY killing the necromancian is crippling. The zombies can only use the yard necrosis if the necro is alive. Once s/he is dead, it's gg for the zombies w/o fake death.
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The Zombies don't get to play anything from the Discard Pile unless a Nacromancian is alive.
The deck has enough weaknesses as it is.
It's strong against control decks, but has a limit.
You can't kill too fast, but you can't take too long either, or you'll run out of Fake Deaths.
Cyanide pretty much sums it up in a nutshell.
Dernière modification par Nurvus (07-08-2012 01:38:51)
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Man, if only neantists could use Fake Death, on a zombie (2 warriors 1 necromancer) deck, you kill the necromancer and win the game, a entire deck on the trash, belive in me, if you have troubles with Undeads, go on Obesity, Imobilisation, Sentence(Depending if enemy use Obytuary)...
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If nerf fake death like the OP is saying, it will become like Extasys, ovrenerfed to useless and hard to even play.
Evil is just a point of view >)
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Well we can add on fake death... once you got revive you lose class and chain ability became a normal zombie warrior.
Dernière modification par Cossette (07-08-2012 12:50:46)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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i don't think fake death should me modified is fine the it is, there are a lot of cards that are more annoying than fake death
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