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#1 31-05-2012 14:11:21

kilcosu
Guémélite
Lieu : Michigan
Inscription : 28-02-2012
Messages : 408

craftsmen idea

Would it be such a horrible idea if the other craftsmen were updated to gain chain when they play there... "one of a kind?"... item. klementine has that with with starboard and port and I don't have any reason to suspect that it would change anything other than making the other craftsmen a viable option to choose from.


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#2 31-05-2012 15:08:12

sMuuth
Guémélite
Inscription : 14-02-2012
Messages : 524

Re : craftsmen idea

kilcosu a écrit :

Would it be such a horrible idea if the other craftsmen were updated to gain chain when they play there... "one of a kind?"... item. klementine has that with with starboard and port and I don't have any reason to suspect that it would change anything other than making the other craftsmen a viable option to choose from.

like M Galene can chain all craftman item..
I like that smile


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#3 31-05-2012 15:38:46

God
Habitant de Guem
Inscription : 17-10-2011
Messages : 144

Re : craftsmen idea

The problem with craftsmen and golems are that they are item based. Items are weak, there are too many ways to rid them of their items and thus making them useless. People mention freeze all the time, but there are many other cards that remove items. Also it takes time to attach all of those items. So against a speed deck or basher deck, craftsmen are weak, against mages with freeze, craftsmen are weak, against discard decks, craftsmen are weak, there isn't much left for them to beat. Unless they are improved drastically, they will completely fade out soon.


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#4 31-05-2012 16:38:46

sMuuth
Guémélite
Inscription : 14-02-2012
Messages : 524

Re : craftsmen idea

God a écrit :

The problem with craftsmen and golems are that they are item based. Items are weak, there are too many ways to rid them of their items and thus making them useless. People mention freeze all the time, but there are many other cards that remove items. Also it takes time to attach all of those items. So against a speed deck or basher deck, craftsmen are weak, against mages with freeze, craftsmen are weak, against discard decks, craftsmen are weak, there isn't much left for them to beat. Unless they are improved drastically, they will completely fade out soon.

All deck have weakness
Playing item is fun, and i know it wont/hard touch high ELO
But fun still fun


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#5 31-05-2012 21:20:32

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : craftsmen idea

I agree with this.

Clover/Klementine (starboard version):
Gain Chain if you play a Craftsman Item.

Note: They get the least benefit from their specialty items.

Klementine (golem version):
Gain Chain if you play Time Bomb.

Ramen/Souchi:
Gain Chain if you play a Craftsman Food.

Jayane:
Gain Chain if you play a Craftsman Potion.

Jorus/Gaya/Kroub:
Gain Chain if you play a Craftsman Jewel.

Masamune:
Gain Chain if you play a Craftsman Weapon.

Dernière modification par Nurvus (31-05-2012 21:22:06)


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#6 31-05-2012 21:37:22

Stormholt
Eredanien
Lieu : Votorantim,São Paulo
Inscription : 17-06-2011
Messages : 4 606
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Re : craftsmen idea

Nurvus a écrit :

I agree with this.

Clover/Klementine (starboard version):
Gain Chain if you play a Craftsman Item.

Note: They get the least benefit from their specialty items.

Klementine (golem version):
Gain Chain if you play Time Bomb.

Ramen/Souchi:
Gain Chain if you play a Craftsman Food.

Jayane:
Gain Chain if you play a Craftsman Potion.

Jorus/Gaya/Kroub:
Gain Chain if you play a Craftsman Jewel.

Masamune:
Gain Chain if you play a Craftsman Weapon.

Liked the idea
+1


E meu nome não é SHIRLEY!

Eredan-->> Storm Videos <<--Videos


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#7 01-06-2012 00:26:19

kilcosu
Guémélite
Lieu : Michigan
Inscription : 28-02-2012
Messages : 408

Re : craftsmen idea

Nurvus a écrit :

I agree with this.

Clover/Klementine (starboard version):
Gain Chain if you play a Craftsman Item.

Note: They get the least benefit from their specialty items.

Klementine (golem version):
Gain Chain if you play Time Bomb.

Ramen/Souchi:
Gain Chain if you play a Craftsman Food.

Jayane:
Gain Chain if you play a Craftsman Potion.

Jorus/Gaya/Kroub:
Gain Chain if you play a Craftsman Jewel.

Masamune:
Gain Chain if you play a Craftsman Weapon.

exactly... now if I may ask a favor of the bilingual persons who are on here to post this ^ suggestion to the other languages smile


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#8 01-06-2012 05:58:22

Stormholt
Eredanien
Lieu : Votorantim,São Paulo
Inscription : 17-06-2011
Messages : 4 606
Site Web

Re : craftsmen idea

kilcosu a écrit :

exactly... now if I may ask a favor of the bilingual persons who are on here to post this ^ suggestion to the other languages smile

Na, one post is good enought, feerik dont gonna do it if we Span that... But its a very nice idea, could raise the power of craftsman... Besides come cards like: Quick Lunch and Labor chain would be useless... Okay, they already are useless, but it would be even more tongue


E meu nome não é SHIRLEY!

Eredan-->> Storm Videos <<--Videos


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#9 01-06-2012 12:21:29

kilcosu
Guémélite
Lieu : Michigan
Inscription : 28-02-2012
Messages : 408

Re : craftsmen idea

feerik probably won't get a chance to see it since it's in the english section... but I get your point hmm

I guess craftsmen just need a total overhall to keep up with the current standard of ' win in 5 turns or your dead'... sucks when one my favorite play styles just isn't good enough any more


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#10 01-06-2012 15:38:22

karnoki
Habitant de Guem
Inscription : 20-11-2011
Messages : 216

Re : craftsmen idea

how about the new golem or craftman with the ability doing a lot of damage when his attached cards are withdrawed??

Dernière modification par karnoki (01-06-2012 15:38:49)


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#11 01-06-2012 16:07:55

Neja.Persot.Spy
Guémélite
Lieu : Philippines
Inscription : 16-10-2011
Messages : 438

Re : craftsmen idea

karnoki a écrit :

how about the new golem or craftman with the ability doing a lot of damage when his attached cards are withdrawed??

Arc-kadia - Golem - Air Guem - Legendary
Mage-Warrior
Spi - 2
Atk - 6/7
Def - 3
HP - 15
At the start of fight, discard Item from it and the opposing character suffer X direct damage + number of living craftsman in play, where X is the number of items in the discard pile.
Turn 2, 4, and 6: <P'rates items> from the deck is played after your cards.

"As we flew over the Guem lands, you served us well." - Captain KillCrew

hahaha! ^^

Dernière modification par Neja.Persot.Spy (01-06-2012 16:41:03)


Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!


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#12 01-06-2012 16:24:55

sMuuth
Guémélite
Inscription : 14-02-2012
Messages : 524

Re : craftsmen idea

Neja.Persot.Spy a écrit :
karnoki a écrit :

how about the new golem or craftman with the ability doing a lot of damage when his attached cards are withdrawed??

Arc-kadia - Golem - Air Guem - Legendary
At the start of fight, discard Item from it and the opposing character suffer X direct damage + number of living craftsman in play, where X is the number of items in the discard pile.
Turn 2, 4, and 6: <P'rates items> from the deck is played after your cards.

As we flew over the Guem lands.

hahaha! ^^

I like this


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#13 06-06-2012 00:02:18

DarkAvenger
Habitant de Guem
Inscription : 20-08-2011
Messages : 101

Re : craftsmen idea

Nurvus a écrit :

I agree with this.

Clover/Klementine (starboard version):
Gain Chain if you play a Craftsman Item.

Note: They get the least benefit from their specialty items.

Klementine (golem version):
Gain Chain if you play Time Bomb.

Ramen/Souchi:
Gain Chain if you play a Craftsman Food.

Jayane:
Gain Chain if you play a Craftsman Potion.

Jorus/Gaya/Kroub:
Gain Chain if you play a Craftsman Jewel.

Masamune:
Gain Chain if you play a Craftsman Weapon.

I like it, except with the Clover/Klementine, that will make pirates craftmans way more powerful that the other crafts, i think we should just keep with their specific items to gain chain


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#14 06-06-2012 00:15:39

kilcosu
Guémélite
Lieu : Michigan
Inscription : 28-02-2012
Messages : 408

Re : craftsmen idea

yeah but the general idea is there that craftsmen need an upgrade. not their action cards but the characters themselves. and it would only make sense that someone like jayane would be proficient in potions enough to be able to chain them. at least in her stage 3


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