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Ok so I thought it might be a good idea to trade your unsellable cards through some sort of points system:
Commons: +1 point
Uncommons: +2 points
Rares: +5 points
Mythics and Legendaries: +20 points
With the points, you can exchange for a random card:
Commons: 5 point
Uncommons: 10 points
Rares: 15 points
Mythics and Legendaries: 50 points
or exchange for a specific card, at the price of 200 points
I think it would be pretty balanced since people would be trading mainly their commons and not so much the mythics or legendaries or rares. Maybe the values can be changed but it seems pretty fair to me.
Les résultats du sondage sont masqués pour les invités
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Yeah quite a few suggestions have popped up.(even I have posted one) some similar to this, others different. I don't think any idea has caught the attention of a moderator for there opinion on the matter.
fact still remains. most non exchangeable cards we get for free through campaign that we spend free energy on.
personally I would love to see a point system integrated for the cards we get that we can not sell but a free card is a free card so why should there be an exchange rate for something like that.
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Here's another topic where I suggested a way to deal with cards in excess in your collection, without ruining the market:
Original Topic:
http://forum.eredan.com/viewtopic.php?id=17693
Cossette a écrit :another Brainstorm came up
How about trading cards by its experience
Ex: they can make options that can convert a card into "experience card for upgrades" then people who don't want to lvl again cards can trade unuse card into "experience cards"...
simple but can be a posibility rightI like this idea alot.
A few notes:
- High experience cards would become alot more valuable (but their high availability might counter this) in the market. Essentially, people would sell Experience Cards (but at least there'd be something worth doing with trash cards).
- Evolved cards might drop in price due to "experience" being less "expensive".
- Training and Leveling Rooms would probably be flooded with decks evolving loads of cards (characters and otherwise) to sell them in the market for their experience value (or hoard to level a character)
- You'd simply see characters at max level like like 20x faster than now.None of these seem really bad situations, since they'd kinda fix themselves.
Imo, it should go like this:
- Common cards - turn into a card with 50% its experience.
- Uncommon cards - turn into a card with 75% its experience.
- Rare cards - turn into a card with 100% its experience.
- Legendary cards - turn into a card with 150% its experience.Alternative - Value is Fixed, but Lv and Rarity add to it:
- All cards would have an additional "upgrade path" that allows you to upgrade a fully experienced card into an EXP Card instead of its normal upgrade.
There would always be loss of EXP.Common cards (the default) would, starting at Lv1, upgrade into: 25, 50, 100, 250, 500, 1000, etc.
Uncommon Cards would start one step ahead (50, 100, 250, 500, 1000, etc)
Rare Cards would start two steps ahead (100, 250, 500, 1000, etc)
Legendary Cards would start three steps ahead (250, 500, 1000, etc)Example (Rare card):
Zahal Lv1 + 160 EXP = Zahal Lv2
or Zahal Lv1 + 160 EXP = 100 EXP CardZahal Lv2 + 320 (480) EXP = Zahal Lv3 (Dragon Guemelite)
or Zahal Lv2 + 320 (480) EXP = Zahal Lv3 (Human)
or Zahal Lv2 + 320 (480) EXP = 250 EXP CardZahal Lv3 (either) + (1108) EXP = Zahal Lv4
or Zahal Lv3 (either) + (1108) EXP = 500 EXP Card
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that was a year old topic never been discuss...
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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Instead of making a new one about the same... why not bring up proper discussions up?
He can just go look at the old topic instead of posting more and more repeated suggestions.
Dernière modification par Nurvus (30-04-2012 13:50:50)
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