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Well i'm here to discuss someting very important, these new card releases, its okay i know that it will be nerfed someday, but i'm trying to say,to NERF the cards, not to creat counter cards,cuz it will unbalance the game, i'll show some cards that in my opinion,should be nerfed:
[card]Heartrending Dilemma[/card]-This is the bad seed,here where all the evil grown,in turn that should be 3,its actually 14,and you cant do nothing,solution?:
-Make it unique
-Make the time counter advance from 0 to 3/4 turns, and nerf the magic damage
[card]Doloreann[/card]-Yep,well she's OP too,her bonus its so much overpower,could be something like this:
-The time spells casted by doloreann,are raised by 1(in turn counting)
[card]Demon may rise[/card]-Yep,this is not sooo OP,but now with new neanthic cards,this can be very bad,the solution,its not a solution,but its only to nerf a little:
-Choose a character out of combat,he recifes -1 of defense,and turn demon,and got 1 point of damage by every single race that he used to got.
[card]Sentence[/card]-Ok now you ask me:Why sentence?Well really,this card has finished whit Desert nomads on ELO,you just CANT pass 1700 ELO whit a nomad deck becuz of this card,i know that it is a necesery card,but could it broke a full guild!A possible nerf?Something like this:
-If the characters out of combat heal any points of Hp,they recife the double of itdamage.
Or even better:
-If the both characters in combat heal any point of Hp,they recife the double of it in damage.
[card]Ecstasy[/card]-This is bad,really bad boy!The only way to dodge its to use [card]forced march[/card] or [card]the den of the madguy[/card](someone use it?)solution?:
If yours characters suffers damage from the oponent,one randon oponent character suffers 2 points of direct damage.
Or
If the character equiped whit this card suffer any kind of damage,one randon oponent character suffers 2 points of direct damage.
Thanks a lot for sharing opinions on here, this gave more experience for all
Les résultats du sondage sont masqués pour les invités
Dernière modification par Stormholt (14-03-2012 12:04:07)
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jajajaj oh really?
Dernière modification par xxavierxx (13-03-2012 12:28:02)
--<La ESpada de NeMaria>--
RUNIC STYLE
orgullosamente peruano
WoW TcG PlaYeR
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the tempuses yes the other no in addition to dilemma imo after use it should be removed from game so no ideas about time mixing it
Dernière modification par jackal19 (13-03-2012 13:06:38)
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Heartening dillema as unique is a great idea.
The change for demon may rise is pretty good.
Sentence is perfect as it is. Make a deck with 3 obesity if you are so worried about sentence. Solaris should have a healing cap or less defence reduction though.
Dolorean is ok, no change needed.
There is another card you forgot to mention - ecstasy that should work only for damage dealt by the opposing characters.
Also in the light of the recent releases the nerfing of cards like living nature or brothers in arms makes no sense.
Dernière modification par Gent M (14-03-2012 10:00:28)
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Also in the light of the recent releases the nerfing of cards like living nature or brothers in arms makes no sense.
+1 only served to piss off sap players.
i <3 ZIL
new telendar = fail, gimme a new one!
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Buy what i'm trying to say about sentence,its that there's no more chance for priests on ELO,what does it matter use obesity,if it only chain to action?And when its on the oposite turn,and i cant stop healing,when i'm whit quimeria for exemple?As you said, i forgetted ecstasy,that's true,i'm gonna put it on.
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Gent M a écrit :Also in the light of the recent releases the nerfing of cards like living nature or brothers in arms makes no sense.
+1 only served to piss off sap players.
+1 also since they nerfed it i lost interest on trying to play saps haha
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Sentence is OK, it's just One round and it depends of the other players gaming. COme on! It jus depend on guessing if he is gonna play cure or not. You adversary plays it and maybe you didn't cure so, the card was wasted...
Demon May Rise is OK too, because that the dinamic of the Guild... Nehant Magues did'nt have much options when it was released. Now they have much more options... I mean between the new cards and the older ones, what are they going to choose? With the new Cards, Demon may Rise will be obsolete
LFG El Mejor Clan Hispano... A pesar de Todo
Willthefox, "Espiritu del Fenix"
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Well its just one card, but there's [card]the hungry void[/card],that make it 2...its okay i dont use priest decks, but it's bad to know that they dont got any chance
Dernière modification par Stormholt (14-03-2012 15:32:06)
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Dilemma and Ecstasy should be nerfed
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Dillema only advances the counter by 4 Turns if you have LESS THAN 3 cards in your hand.
That means either you discarded a card (with Doloreann), or someone made you discard.
The damage portion causes you to discard your whole hand afterwards.
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All I can say is that the cards in this game can't be fixed individually like that.
In one hand, if the default is 3 cards of the same, and Unique is 1 card of the same, why isn't there Limited - 2 cards of the same?
In the other hand, I have suggested changes to 2 main aspects of the game...
... the way powerful combos are handled (3 options):
- Elite stat (http://forum.eredan.com/viewtopic.php?id=26131)
- Rank stat (http://forum.eredan.com/viewtopic.php?id=28526)
- Ranked Elite stat (http://forum.eredan.com/viewtopic.php?id=34823)
... the way AoE and strong individual cards are handled:
- Greater vs AoE stats (http://forum.eredan.com/viewtopic.php?id=30634)
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With some combination of the above the game would inexorably improve.
But, alas...
Dernière modification par Nurvus (15-03-2012 16:23:39)
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Dillema only advances the counter by 4 Turns if you have LESS THAN 3 cards in your hand.
That means either you discarded a card (with Doloreann), or someone made you discard.
Not anymore, Feerik changed it, it's less than 4 now!
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Nurvus a écrit :Dillema only advances the counter by 4 Turns if you have LESS THAN 3 cards in your hand.
That means either you discarded a card (with Doloreann), or someone made you discard.Not anymore, Feerik changed it, it's less than 4 now!
Hmm... so it means, to gain the Turn + 4 damage (and discard the whole hand) you cannot chain that turn.
Wich isn't that strong...
It also means, to advance the Turn, you gain no benefit whatsoever besides that alone. Time Leap gives 1 defense and advances 1 Turn, without any conditions.
At first it seemed this card was made against Discard.
But now I'm not sure.
Anyway, as I said, changing cards individually simpl plug one hole and create another.
The problems reside in combos and how you can spam decks with powerful cards, wich leads to my suggestions in the 4 topics linked to in my above post.
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FutureMesca a écrit :Nurvus a écrit :Dillema only advances the counter by 4 Turns if you have LESS THAN 3 cards in your hand.
That means either you discarded a card (with Doloreann), or someone made you discard.Not anymore, Feerik changed it, it's less than 4 now!
Hmm... so it means, to gain the Turn + 4 damage (and discard the whole hand) you cannot chain that turn.
Wich isn't that strong...
lol sounds like you haven't played against new tempus yet.. There's a reason for a whole thread of ppl clamoring for a nerf http://forum.eredan.com/viewtopic.php?id=38163 and it isn't because its a weak or so-so card.
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As a tempus player, I would accept a nerf of lowering the turn counter on heartrending dilemma by 1 or 2 with its current condition of chaining or discarding, but to make it unique would be just dumb. half the time the tempus cards played don't even activate due to them having 0-1 or 2 effects so the entire basis of the deck is defeated and your stuck praying on spamming time mix over and over to do anything. the secondary of heartrending dilemma is actually balanced since you are discarding your entire hand in order to do damage that barely beats aging. it wouldnt be a big deal if more cards were like time leap that had a set number of turns to advance but they don't. and they still need to be set up so the first three turns are spent doing that in which time they're getting one shotted by decks like ice elves that can get 3 attacks in a row.
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I definitely agree with all the OP's ideas. Sentence has been a plague for nomad decks making any heals pretty much obsolete. Sure sometimes you get lucky but a less than decent player knows when an obesity is coming and can act accordingly.
Some cards I'd like to add to the list are:
weapons at will: two cards can counter this, they are dissidence and obesity. dazzle or any of the other attack switching cards don't work because weapons at will activates on the last set of cards (meaning even if you dazzle them weapons at will will still put out 10+ damage making dazzle useless against it since weapons at will does so much damage). and like I said above, it is easy to counter obesity.
in the name of the dragon: same mechanics as weapons at will, it activates last making any counter damage cards useless.
also most people know that top ELO players play beat down decks. the more damage output you can do the better chances of winning. this one sided strategy needs to change and as more people realize this the more I see this game taking a plunge.
I mean take a look.... over 2 million registered yet only 300 play in ELO? Take a hint feerik, try to balance (or even test your cards) before you release it. This money grab every week won't suffice. And I definitely have other games coming out soon that I'd rather spend my money on.
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