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DISCLAIMER: Duelist Garb and Haishio use the Spirit you have when the effects trigger, therefore only permanent effects really matter.
This means [card]Randori[/card] doesn't make this Caste overpowered, even though it's not a bad card to use with this Caste.
This Caste would be the true duelists, the kind of fighter that walks around with one arm inside the clothes, a gourd of sake hanging from the waist, and a katana on the side.
They don't boast alot of defense, but focus on fending off attacks with their own blades and fuel almost all their arsenal with their Spirit.
[Characters]
Zantetsu - Female
Zantetsu Lv1 + Sake Gourd-> Lv2 + Murasame -> Lv3 + Murasame -> Lv4 + Murasame -> Lv5
Haishio - Male
Haishio Lv1 + Sake Gourd -> Lv2 + Duelist Garb -> Lv3 + Muramasa -> Lv4
Akasame - Female
Akasame Lv1 -> Lv2 + Sake Gourd -> Lv3
Hagane - Male
Hagane Lv1 -> Lv2 -> Lv3
[Items]
[Actions]
Note: Same wording as Narwhal. Doesn't perform the normal attack.
Note #2: Attack -2 is applied after the physical Attack, meaning it only affects you if you chain it into another Flash Draw.
EDIT: Instead of "Ronin: Chain".
"Ronin: Chain and at the end of the fight, if the opposing character performed an Attack against you this Turn, this card returns to your Hand."
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EDIT: Instead of "Ronin or Tracker: Chain."
"Ronin or Tracker: Chain and at the end of the fight, if you dealt physical damage to the opposing character this Turn, a Kotoba card in your Discard Pile returns to the Deck."
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[Spells]
Note: No class restriction, so it can be played Warriors, etc.
Dernière modification par Nurvus (28-03-2012 02:04:44)
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on the Muramasa I think it not activating immediately would be necessary for balance...however if used with something like "keep your guard up" it can activate immediately. I think that would be in all fairness.
As for the rest I really like it. You put some very good thought into this. Reminds me of something like fury warriors.I really like how they gain chains its realistic+ fair and also how they've sacrificed high defense for high offense. Its a balance that people can get around with proper planning.
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Looks like awesome.
Haishio:
Pretty balanced considering Nomads and certain Demons don't rely on defense.
Akasame:
Would make more sense if it was
Gain Chain if you play a Sword.
If the opposing character is a marauder, Attack+1 if you play a weapon.
Hagane:
This caste already has a rediculous amount of attack potential. Try giving him something a little different.
For the way this caste seems, how about "The Defense of your Ronin characters cannot be reduced by card effects"
Muramasa is fine
Sake Gourd:
For the sake of this card not being abused in Demon hunter decks, change it to
Your Warriors gain Spirit+1 Attack +1
Duration:2 Turns
Ronin: Duration is changed to 3 fights.
Chain
In non-ronin decks, it will last until the end of the next turn, in Ronin decks, the character has to battle 2 more times for it to be discarded (Added pressure)
Flash Draw is cool for smacking something before it gets a chance to wall.
Parry is okay.
Just make Flametongue an action. There's no real sense in making it a spell considering it doesn't inflict damage (no attribute change) and it obviously won't be used by pure mages.
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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I made Flametongue spell because I like to keep options open. If a Demon Hunter, Tsoutai or Tracker deck wanted to use it they could. The effects only work with certain items equipped anyway.
The idea with Akasame (Red Shark) is precicely to be my ideal of a Warrior+Marauder ability. You get both the Chain from Warrior, and the Attack +1 against a certain class from Marauder, but their Requirements are also combined - you need to be against a certain class AND play a certain item type to gain Chain AND Attack +1.
- Haishio's Turn 3 bonus changed from Attack to Min Attack.
- Sake Gourd gives Spirit +1 to Humans, Attack +1 to Warriors, and Chain as Ronin.
- Flash Step chains as Ronin or Tracker.
- Flash Draw requires Ronin.
- Your idea for Hagane's ability seems awesome - a defense version of Ayako. Reduced his Turn Order to Attack +1 to compensate.
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By the way I didn't do extensive math. I just tried the cards to have a clear and distinct theme from other Castes.
Dernière modification par Nurvus (21-11-2011 23:02:45)
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Here's another card:
Duelist Garb - Kotoba (Uncommon)
Item Armor
Warrior: Min Attack +1.
Human: Spirit +1 if your Min Attack equals your Max Attack.
Defense +X where X equals your Spirit -1.
Permanent. Activates at the end of the fight.
Ronin: Activates immediately.
Dernière modification par Nurvus (27-11-2011 23:08:11)
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What happened to the feedback? Come on!
Added a few requirements to Haishio's effects.
Changed Hagane's Turn bonus to help survive the first Turn.
Changed Sake Gourd to give Marauders Min Attack as well.
Flametongue is alot cooler, now.
Dernière modification par Nurvus (18-12-2011 19:12:04)
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Hmm... These seem pretty more balanced now. Overall, they're great. Good job. Let alone interesting. What I would like to see is a Ronin character card that could Dual Wield any Sword Item.
Dernière modification par tray4020 (18-12-2011 20:49:28)
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Hmm... These seem pretty more balanced now. Overall, they're great. Good job. Let alone interesting. What I would like to see is a Ronin character card that could Dual Wield any Sword Item.
Or a Ronin character with Triple Wield.
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Added a Ronin with Triple Wield
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Nice!
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Nice!
Thanks. Any more comments?
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tray4020 a écrit :Nice!
Thanks. Any more comments?
Well, your cards seem really balanced, and they show a different playing style. Good work.
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Yeah, I added a One Handed Sword - Murasame.
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Yeah, I added a One Handed Sword - Murasame.
I see. That would be very useful in this caste.
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Flametongue should work like Amethyst Blizzard, it's an action that deals magic damage like a Fire spell. So it still gets extra damage from characters who deal increased Fire damage (Kyoshiro, Alishk- fire version, etc), otherwise it's an interesting idea for a caste overall
Dernière modification par stickblade (23-01-2012 05:52:27)
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It was mostly because of the Mage's chain capability on spells, because I like to keep options open, but your approach would work too.
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I LOVED THIS POST yup the battle between kotoba and noz woud me fair enought that way
No good... No evil... Just a Judge
It´s all about Mastery!
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I like flash step, especially to use it with trackers......
(By the way did you got the names from bleach )
Never do evil that a good may come of it.
Give a thief enough rope and he will hang himself.
The greater the sinner, the greater the saint.
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Thanks.
Well Shunpu (that's how it's called in Bleach, right) is called Flash Step, I suppose, so maybe that's where I got my inspiration.
My Avatar doesn't give you a clue at all.
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My only problem is from a lore perspective because aren't ronin typically without a master/clan? And thus should be within the Mercernaries guild rather than Kotoba?
Dernière modification par Lorthar (26-03-2012 18:28:57)
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My only problem is from a lore perspective because aren't ronin typically without a master/clan? And thus should be within the Mercernaries guild rather than Kotoba?
they shoud be kotoba because kotoba´s are the masters of weaponary
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
Lorthar a écrit :My only problem is from a lore perspective because aren't ronin typically without a master/clan? And thus should be within the Mercernaries guild rather than Kotoba?
they shoud be kotoba because kotoba´s are the masters of weaponary
Yeah i get that but my point was that ronin have no master and so from a lore perspective would fit in with mercenaries more.
A quote from the wiki -
A rōnin or rounin was a Bushi with no lord or master during the feudal period (1185–1868) of Japan. A samurai became masterless from the death or fall of his master, or after the loss of his master's favor or privilege
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Damncaster a écrit :Lorthar a écrit :My only problem is from a lore perspective because aren't ronin typically without a master/clan? And thus should be within the Mercernaries guild rather than Kotoba?
they shoud be kotoba because kotoba´s are the masters of weaponary
Yeah i get that but my point was that ronin have no master and so from a lore perspective would fit in with mercenaries more.
A quote from the wiki -
A rōnin or rounin was a Bushi with no lord or master during the feudal period (1185–1868) of Japan. A samurai became masterless from the death or fall of his master, or after the loss of his master's favor or privilege
Since they(rounin) do not have a lord and thus an objective, rounin should be "without guild" (not mercenaries) and perhaps would be like "the vulnerable shulong" (or whatever his name) where you play only one character.
They would be like super samurai lol
Dernière modification par kisama (27-03-2012 13:26:02)
Never do evil that a good may come of it.
Give a thief enough rope and he will hang himself.
The greater the sinner, the greater the saint.
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@Kisama:
no
@ the mercenaries thing:
These Ronin I designed are from Kotoba, master or no master, period.
You can see them as mercenaries that only work for Kotoba, okay?
The different Castes all have their own goals, masters and methods.
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About the cards:
Either Parry or Flash Step (or both) could have a "returns to Deck" effect.
Parry could only benefit from this if the opponent performs an attack against you that same fight.
Flash Step could only benefit from this if you deal damage to the opponent that same fight.
Dernière modification par Nurvus (28-03-2012 01:59:15)
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How do u put your card (images) that you have created
PS: I already know how to insert an image but don't know how to insert fan cards one
Never do evil that a good may come of it.
Give a thief enough rope and he will hang himself.
The greater the sinner, the greater the saint.
Hors ligne