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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
I'm trying to change my forum password, but when I do it say's "The current password you entered is incorrect." But I know it's correct .
what deck would work for getting through the dark tower, i can't beat the 3 guardian people in the second mission. If someone could put a list of decks for floors it would be appreciated
are the guardians called Past, Present, and Future? those guys can be beaten with discard.
What is Aang?
Let's just say his the Captain Planet of the last decade. Either way their legend needs to be a 4 or 5 Element(fire-water-earth-air and or guem) guemelite so he can mostly fit on any linker deck
I was expecting a fusion of the four elementals as their guild legend, or Aang
when im playing my demonic portal deck and i end up with 0 cards in my deck i use edriannes ability and then i get 2 cards in my deck. i still lose next turn because of a deckout.
Were you able to draw 5 cards at the start of the turn? Because if you fail to to draw 5 cards at the start of the turn, you will still lose via deckout rule at the end of the fight even if you were able recycle cards during that turn.
blackwaltz a écrit :al_vh1n a écrit :I think it is now time for Feerik to make more counter cards for lockdown decks. They are hard to beat because there are only few cards that can actually screw their strategy. So maybe make a permanent card that will put 2 cards from your deck to your hand at the end of the turn. Or a weapon that have an extra ability of putting cards from your deck to your hand everytime you deal damage w/ it.
Don't know if those cards that increase draw (paranoia, pirate legend, dream-like encounter etc.) can override the draw x less card the next draw phase and the no cards drawn next turn effect of no hands.
They can override the less draw penalty, except [card]Cutting all ties[/card] because it cancels entirely the draw process. That's why we need cards that can put cards in our hands outside the draw phase.
Cutting all ties seems to be the root of your problems then
I think it is now time for Feerik to make more counter cards for lockdown decks. They are hard to beat because there are only few cards that can actually screw their strategy. So maybe make a permanent card that will put 2 cards from your deck to your hand at the end of the turn. Or a weapon that have an extra ability of putting cards from your deck to your hand everytime you deal damage w/ it.
Don't know if those cards that increase draw (paranoia, pirate legend, dream-like encounter etc.) can override the draw x less card the next draw phase and the no cards drawn next turn effect of no hands. Has anyone tested this? E.g Opponent has hesitation (-1 to hand size) on and then played Fatal countdown(- 2 to cards drawn next turn) you played Dream-like encouter (has met the conditions to draw 3 more cards next draw phase) will you have 5 hand cards next turn?
blackwaltz a écrit :don't they have i.t people working at night? this game is played by players from different timezones so having people to fix problems during graveyard hours is must isn't it? (either no ones at feerik land fixing the problem or it's too complicated that it's taking hours to be fixed).
did not know they had people working at different hours. honestly... nothing has been done and have not been given info about what's going on. hmm.
i mean i know there are different mods on all the different forums, but have not seen an update or knowledge of the current situation.
don't know if they have, I'm just assuming they do, given that this isn't a localized game in one region.
don't they have i.t people working at night? this game is played by players from different timezones so having people to fix problems during graveyard hours is must isn't it? (either no one is at feerik land fixing the problem, or it's too complicated that it's taking hours to be fixed).
I am not sure what else to say, I do not have a full talent tree for each guild/caste/class but it would definitely help to balance out the OP cards that take 1+ years to nerf
or make things more OP
my game page has been stuck on fight preperation and won't change has been there for over 5 mins. i get to select deck then nothing happens on adventure or pvp
I'm stuck at the helena throwing cards pic whenever press the play button. I can access the market but can't seem to enter pvp or pve
[card]Naptys' mask.[/card] says F U to your permanent cards. As if desertification wasn't annoying enough.
Anyone else experiencing coins vanishing too fast (like .1 seconds too fast). Played 3 games without getting any coins and those were long games(ended at turn 9). Was about to scream at the sky then decided to close my web browser then open it again, after that coins don't disappear the moment they appear.
Great ! You've got the difference between "incredibly powerful" and "broken".
They are not broken. . . *goes back on patrol*
for everyone who wanted to know:
http://s2.postimage.org/twfdd8ert/Berserk_Fyrnir.png
Fyrnir with rage.
not a t-rex , was hoping since he has ancient on his name his rage form will be more ancient than a sabertooth tiger
.
Didn't noticed it before but I'm able to use Chalice lvl 1 or 2 and Chalice Nehantic Blade in the same deck. Don't know if it's a bug in the deck editor or not.
blackwaltz a écrit :a few more broken release and their Legendary would fix that.
It could be nice to wait for the results before calling a release "broken". Because many so called "broken" releases didn't change anything regarding the balance of the game. Players are so quick to judge something "broken" that the word is slowly being stripped of all meaning.
Just expecting the worst.
blackwaltz a écrit :Nehants didn't end games on turn 2 when they were released.
Nope, but they could top elo easily. It was even easier for them than for Stone Linkers.
a few more broken release and their Legendary would fix that.
blackwaltz a écrit :well, newer guilds get more broken combos to attract people to buy buy them. Wished Nehants were this broken when they were the new guild.
They were
Nehantist gave many easy win at their release. But, well, your statement is completely wrong since the only guilds that were good at the release were Nehantists and Stone Linkers. 2 out of 6, it's far from being a rule ^^
Nehants didn't end games on turn 2 when they were released.
Well, seeing Althing in action makes me so sad... ;_;
Why they had to create a card that so clearly change flow of game to brickwall?
Even Scragh and Ex-Ourenos is nothing compared with this card. *sigh*
Design flaws is such a nuisance...
Quitting seems more than an option after this sort of "creativity". *sadface*
yup, It's a freaking "you don't die this turn" card
well, newer guilds get more broken combos to attract people to buy buy them. Wished Nehants were this broken when they were the new guild.
they did bring out a guild booster for a discounted price for a week, they should just bring that out. and i don't see why they shouldn't
Everybody hated that booster btw.
please let the new Berserker's rage appearance to be a T-rex with a monocle.
blackwaltz a écrit :like what? a card that has an effect "the opposing characters die". I say don't update till next year
.
Nah. I was thinking about something more "role" friendly. DKs are proud honor dudes with magic powers. They are really close to the "loyal dumb d&d paladin". With dragon. So let's pursue the "loyal dumb d&d paladin who has a big ass sword and vanquish mighty foes" :
Because f**k you, that's why - Noz - Action
Dragon Knight
If your opponent character has a higher rarity value, +10 Atk +10 def. If not, -10 to all dmg your character receives this turn.
Chain.Something balanced.
seems balanced enough
I don't think DKs need another character. Their roster is really strong. They just lack some more "up to date" cards.
like what? a card that has an effect "the opposing characters die". I say don't update till next year .