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Idea #1:
Every game you finish in Leveling Rooms/ELO should give you 1 Energy.
Quitting or taking too long to decide would not count.
Idea #2:
A group of daily quests that rewards you with X Energy per Quest.
Example:
Quest #A1 - Play and finish 10 games
Quest #A2 - Play and finish 15 games (total of 25)
Quest #A3 - Play and finish 20 games (total of 45)
Quest #B1 - Earn 50 ELO
Quest #B1 - Earn 75 ELO (total of 125)
Quest #B1 - Earn 100 ELO (total of 225)
I think this is a straightforward way to reward players, and encourage people to be more active in Leveling/ELO Rooms.
Finishing a fight you're losing won't feel so bad either.
Dernière modification par Nurvus (15-12-2012 13:19:31)
Hors ligne
i like the idea , i don't think anyone would buy energy if it's not an adventure event .
However , around 60(for normal players) - 120(for hardcore ones) free energy a day is enough , maybe less .
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Well if it's 20 Energy per quest, since I suggest 6 quests, that's exactly what you would get.
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+1, Nurvus.
Nice rewarding system, square and simple.
Mostly adventuring players will be tempted to play on ELO and standard playroom.
Dernière modification par Sorcelle (15-12-2012 15:09:42)
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+1, good idea
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+1, sound idea as always.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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+1, just don´t fck more the drops!!!!
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