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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
A free exclusive card in each booster!
Exceptionally, on this card release, you get an exclusive card in every NewComer booster you buy between now and December 15th 2012 at midnight (French time).
[card]Moîra, the Great WitchBlade[/card]. (3 evolutions in all). On her last evolution. Rare. Character. Noz'Dingard Envoys. Witchblade. Marauder, Mage, Warrior. Spirit 2. Attack 7/10. Defense 2. Health points 15. Attack +2 against the Nehantists. +2 to Light Spell magic damage points. Turns 2, 3, 5 and 6: your Witchblades have Defense +1 and Spirit +1 until the end of the game.
[card]Halo of light[/card]. Rare. Light Spell. Noz'Dingard Envoys, Mage. Duration 5 turns. Attaches to your opponent. At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn. Witchblade: Chain. Choose the character this card is attached to.
[card]Naya's crown[/card]. Uncommon. Jewel Item. Noz'Dingard Envoys, Witchblade. Permanent. One copy per character. Defense +2 until the end of the turn. +1 to magic damage points dealt for each one of your Classes. Chain.
[card]Truth of the Dragon[/card]. Uncommon. Action. Noz'Dingard Envoys. Your characteristic penalties are ignored and 2 opposing cards that you are wearing are discarded. Chain.
[card]Magicmuncher[/card]. Uncommon. Magic Pet. Permanent. Your characters have +1 to (non-AoE) Spell magic damages points they deal. At the start of even turns, a Spell from your Hand is removed from the game, otherwise "Magicmuncher" is removed from the game. Mage: Chain.
[card]Lux Draconis[/card]. Common. Light Spell. Noz'Dingard Envoys, Mage. Duration 3 turns. Attaches to your opponent, as this card activates, he suffers between 5 and 8 magic damage points. If he is Nehantist, he has Defense -2.
[card]Eredan Saga, Volume 1[/card]. Common. Magic Book Item. Permanent. As this card activates and at the start of the fight, Attack +1 or Defense +1 or Spirit +1. At the end of the fight, if each one of your characteristics (Attack, Defense and Spirit) equals 12, Heals 12 Health points.
Enjoy the game!
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oh my some nehantist hate effects
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Collector card.
Dernière modification par Izayoi (12-12-2012 15:22:01)
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Few months from now...
Eglentyne, the Darkblade on Nehantist.
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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i began wondering the art of lux draconis did aeronaunt turned double agent XD
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Good old Moira; only you could turn killing your Sister into a promotion.
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Good old Moira; only you could turn killing your Sister into a promotion.
It's DeathBlade who killed Eglantyne, not Moîra.
Game Designer / Writer - Staff Feerik
Clan Feerik
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The sisters are destined to kill each other.
Moira the Great WitchBlade vs Eglantyne the Great DeathBlade
Muahahaha
In the end they fuse together into the first non-Courtesan multi-guild character - a Noz-Nehantist WitchBlade called Moiryne
Dernière modification par Nurvus (12-12-2012 15:49:27)
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Collector card.
And just in time for the Release of the Hobbit too.
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Few months from now...
Eglentyne, the Darkblade on Nehantist.
Yea!!! Hope so, we need more evil people that actually DO the evil, nowadays nehantists are being hunted by people, when they should be feared and the hunters >)
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Ummmm... isnt that too much new Nehantist hard coutners at the same time? xD
Moira, Truth of the Dragon, Lux Draconis xD
Evil is just a point of view >)
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By the way, Lux Draconis Lv2 isn't just a collector card.
It has no guild restriction.
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By the way, Lux Draconis Lv2 isn't just a collector card.
It has no guild restriction.
It's a mistake, Lux Draconis LvL 2 is for the Noz'Dingard's Envoys.
Game Designer / Writer - Staff Feerik
Clan Feerik
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Nurvus a écrit :By the way, Lux Draconis Lv2 isn't just a collector card.
It has no guild restriction.It's a mistake, Lux Draconis LvL 2 is for the Noz'Dingard's Envoys.
Then what's the difference? It can't be a collector card because both lvls 1 and 2 are required to make moira the great lvl 3.
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Feerik hit the spot allowing us to use the lvl 2 Lux Draconis to evolve Moira. That's how you must do it.
Great job in the character too. I said to a friend of mine yesterday that if it is a new witchblade it must be Moira and I got it right.
IGN Edinho - BODE TEAM
"A vei, esses cara não sabem nem onde caga."
-Filippe_Balbino
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Dimizar a écrit :Nurvus a écrit :By the way, Lux Draconis Lv2 isn't just a collector card.
It has no guild restriction.It's a mistake, Lux Draconis LvL 2 is for the Noz'Dingard's Envoys.
Then what's the difference? It can't be a collector card because both lvls 1 and 2 are required to make moira the great lvl 3.
No, you can use one or another or both to evolve. Your choice.
IGN Edinho - BODE TEAM
"A vei, esses cara não sabem nem onde caga."
-Filippe_Balbino
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Witchblade update again? Oh come on ...
Why not some more cards like Magicmuncher to strenghten Vaerzer ?
Like the nahantist hate effects, seems Noz is preparing for another war
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Witchblade update again? Oh come on ...
Why not some more cards like Magicmuncher to strenghten Vaerzer ?Like the nahantist hate effects, seems Noz is preparing for another war
they already have a spy see on [card]lux draconis[/card]
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for some odd reason I always imagined Eglantyne coming back as a zombie not a deathblade
If you want to find me in game you will have to look for my real name. Sap/Nomad/Zil user.
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for some odd reason I always imagined Eglantyne coming back as a zombie not a deathblade
[card]Still alive?![/card]
Remember... Haha
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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[card]Eredan Saga, Volume 1[/card]. Common. Magic Book Item. Permanent. As this card activates and at the start of the fight, Attack +1 or Defense +1 or Spirit +1. At the end of the fight, if each one of your characteristics (Attack, Defense and Spirit) equals 12, Heals 12 Health points.
Okay, attack isn't a problem, nor is defense depending on the deck. But how on earth do you get your spirit up to 12?
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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kmilea a écrit :[card]Eredan Saga, Volume 1[/card]. Common. Magic Book Item. Permanent. As this card activates and at the start of the fight, Attack +1 or Defense +1 or Spirit +1. At the end of the fight, if each one of your characteristics (Attack, Defense and Spirit) equals 12, Heals 12 Health points.
Okay, attack isn't a problem, nor is defense depending on the deck. But how on earth do you get your spirit up to 12?
That's not really a problem in a queen deck. Altogether don't think the effect will ever be used. Or at least rarely.
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kmilea a écrit :[card]Eredan Saga, Volume 1[/card]. Common. Magic Book Item. Permanent. As this card activates and at the start of the fight, Attack +1 or Defense +1 or Spirit +1. At the end of the fight, if each one of your characteristics (Attack, Defense and Spirit) equals 12, Heals 12 Health points.
Okay, attack isn't a problem, nor is defense depending on the deck. But how on earth do you get your spirit up to 12?
Play a lighting pirate deck.
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MerlinCross a écrit :kmilea a écrit :[card]Eredan Saga, Volume 1[/card]. Common. Magic Book Item. Permanent. As this card activates and at the start of the fight, Attack +1 or Defense +1 or Spirit +1. At the end of the fight, if each one of your characteristics (Attack, Defense and Spirit) equals 12, Heals 12 Health points.
Okay, attack isn't a problem, nor is defense depending on the deck. But how on earth do you get your spirit up to 12?
Play a lighting pirate deck.
Or Kotoba war guemulite tracker...hehe
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Noir420 a écrit :MerlinCross a écrit :Okay, attack isn't a problem, nor is defense depending on the deck. But how on earth do you get your spirit up to 12?
Play a lighting pirate deck.
Or Kotoba war guemulite tracker...hehe
or play last word with a high def not that much complicated
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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