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Looking over my collection I have found that with the exception of [card]Jorus [/card]and [card]Ramen[/card]; non-Pirate, non-Runic Craftsmen are pretty darn useless. I tried to think of how they could be useful; not top ELO useful but at least not dust collectors. Here are the Idea’s I had:
[card]Jayane[/card]‘if Jayane plays an item Potion card Chain’
[card]Delko[/card]– Race = human / Dragon Guemelite
[card]Kroub[/card]‘can play Faith Thurgies’
[card]Gaya[/card]– Race = Elfine / Nature Guemelite
[card]Masamune[/card] ‘if Masamune plays a one handed sword Chain’
[card]Arckam [/card]- Race = Shadow Guemelite
Dernière modification par scorvos74 (04-12-2012 17:48:33)
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Masamune - Wrrior/Craft - Chain One Handed Sword. That would do it.
No good... No evil... Just a Judge
It´s all about Mastery!
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Masamune should totally be Warrior-Craftsman.
Nodachi should also be ALOT stronger.
Maybe they should make a young version of Masamune by mixing Masamune with a Temporal something (the one with Aez in Terminator time-travel pose).
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Yup... until then let´s just dream about it...
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
Love the thought Arckam as a Shadow Guemelite. Would allow for some interesting combos with the big three shadows already.
Same with Gaya changed to Elfine / Nature Guemelite. I thought about putting her into certain decks but without that race as a given, kinda moot. Or, maybe make her Craftmen/Warrior, maybe Marauder, to work with the other girls.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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OR
Made Mercenery Tempus Warrior Masamune
Tempus these days only focus on mage as i see
it is the same as the old world tree mage
but after get updated now i find that WT warrior also enjoyable
how about making an update for Masamune and Tempus Warrior?
I also read in a post that someone saying about Tempus Healing card
maybe a Tempus priest update will be great for The Eternal and Aposte of D team-up
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In my opinion, Craftsmen should gain Chain on specific Items they play.
In addition, other changes might apply:
[card]Jayane[/card]
- "Jayane" heals 1 Health point each time a Potion is played.
- Gain Chain if you play a Potion
[card]Jorus[/card]
- Damage taken by "Jorus" is reduced by 1 until the end of the turn for each Jewel you play.
- Gain Chain if you play a Jewel
[card]Delko[/card]
– Can play Draconic Spells ignoring Class and Race restrictions until the end of the Turn after you play an Item
- Gain Chain if you play a Tool
[card]Kroub[/card]
- Can play Theurgies ignoring Class and Race restrictions until the end of the Turn after you play an Item
- Gain Chain if you play a Jewel
[card]Gaya[/card]
- Can play Nature Spells ignoring Class and Race restrictions until the end of the Turn after you play an Item
– Gain Chain if you play an Amulet
[card]Masamune[/card]
- Craftsman - Warrior
- Gain Chain if you play a Weapon or Armor
[card]Arckam[/card]
- Shadow Guemelite (or) Can play Shadow Spells ignoring Class and Race restrictions until the end of the Turn after you play an Item
- Gain Chain if you play some Clothing
[card]Klementine[/card] (both versions)
- Gain Chain if you play an Item Other
[card]Clover[/card]
- Gain Chain if you play a Powder Weapon
Dernière modification par Nurvus (06-12-2012 15:44:27)
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I would play Gaya if she was an elfine/nature guem
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In my opinion, Craftsmen should gain Chain on specific Items they play.
In addition, other changes might apply:[card]Jayane[/card]
- "Jayane" heals 1 Health point each time a Potion is played.
- Gain Chain if you play a Potion[card]Jorus[/card]
- Damage taken by "Jorus" is reduced by 1 until the end of the turn for each Jewel you play.
- Gain Chain if you play a Jewel[card]Delko[/card]
– Can play Draconic Spells ignoring Class and Race restrictions until the end of the Turn after you play an Item
- Gain Chain if you play a Tool[card]Kroub[/card]
- Can play Theurgies ignoring Class and Race restrictions until the end of the Turn after you play an Item
- Gain Chain if you play a Jewel[card]Gaya[/card]
- Can play Nature Spells ignoring Class and Race restrictions until the end of the Turn after you play an Item
– Gain Chain if you play an Amulet[card]Masamune[/card]
- Craftsman - Warrior
- Gain Chain if you play a Weapon or Armor[card]Arckam[/card]
- Shadow Guemelite (or) Can play Shadow Spells ignoring Class and Race restrictions until the end of the Turn after you play an Item
- Gain Chain if you play some Clothing[card]Klementine[/card] (both versions)
- Gain Chain if you play an Item Other[card]Clover[/card]
- Gain Chain if you play a Powder Weapon
Take a look at this Staff i grant you this is good material.
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
Always good thoughts from Nurvus.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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