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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Being an avid gamer for the most part, I was very happy to hear that there exists an iTCG with a load of potential to grow. I joined Eredan during the Mekalchemia event and I was instantly hooked, no joke, just. HOOKED.
I got my friends into it and we all had a blast while it lasted - we even spent a pretty penny (okay, maybe a plenty) on the game. Unfortunately the recent updates have been more than disappointing. Before you start thinking that this is a "HUR DUR EREDEHN SURKZ" thread - no, I believe this game has a load of potential seeing its pulling power, but there's so much more that can be done to even give this game a bit of a cult following.
1) The new cards in contrast to the older ones.
The new cards are horrendous not because they are 'OVERPOWERED OMG WTF' but because they have very little relevance with older cards, as well as a large number of other cards being completely neglected and losing the potential to create different, varied decks which are both fun, challenging and balanced.
Newer cards are focused on making a game fast, to the point, and pulling out other cards to make your win that much faster - now, I may not have that much experience in Eredan, but from what I know before this the only deck which worked fast and killed fast were the Elfines. This ruins the fun factor for people who are passionate about strategy and enjoying the ride of a card game. And unless you were a person only hoarding for wins - you would not feel any thrill from playing whether you were on the winning or losing end.
Also, the new legendary, Centorium Aurius, bloody hell can he be more frustrating? His chain action combined with the abilities of the Runic Legion deck gives him the Legendary standard that everyone was craving - but as time proved itself; dealing with that level of strength is both frustrating and pointless - Centorium Aurius creates a potential to win any game given the situation. As for other Legendaries; their weakness is so specific that people have to spend more money just to craft decks (that they may not aesthetically like) that stand a chance against ONE legendary. This throws the game off balance and destroys the standard of gaming for a lot of players. Speaking of legendaries, that would bring me to the next point.
2) The New Promotions
This is a current time thing, but what's been done has been done - the current megapack offers 1 guilded legendary GUARANTEED? With a fee (albeit not a small one) anyone can instantly jump to levels that other players will take ages to climb to; but then again, who is there left to fight? A short trip to the training room and level room today has proved my point - out of 5 players, I encountered 4 players who are training legendaries, and in the level room, almost everyone had a legendary. A person can only take so much loses and others can only take so much wins - what is there left once you're in the top except to wait for the next big thing to arrive? The game becomes a pointless grind to a top that you'll never achieve! And that brings me to my final point;
Name of the Game
Now for those who played (and are disappointed) in Diablo 3, you would understand my point here - What is the point of your game? Why throw a flimsy marketing ploy and create cards that are so OBVIOUSLY pandered to winning in the fastest way possible? Heck, most guilds who had a direction are losing theirs! Ask yourself - once you dominate ELO, get top spot, and then what?? There are little to no 'fun' builds (which from my experiences in other TCGs, were where the essence of social and casual gaming is) the trophy cards are losing its luster (White Witch, although fun, has no connection to any other deck. How the heck am I going to play her after grinding so much just to get her?) I'm not saying that things are imbalanced - seeing as yes, there are people who only want to win, who are competitive and that's okay; but what about the people who actually want to have fun? Who wants to experiment and try new combinations? (The last fun build that worked was Fog Hydra + Theya, which instantly had synergy, but what of everything else?)
I think Eredan has its potentials to be so much bigger - but in the long run if you're only going to rely on competitive spirit and providing easy to win solutions by throwing a huge wad of cash maybe once or twice. You won't last long. As newcomers would easily lose their motivation (which has been a problem for most friends whom I played with) and regulars who would have nothing else better to do but win win win, which would eventually burn off and as a result - lose a customer.
Anyway, this is just an opinion, of course, the reason I'm posting this here is to discuss - feel free to post an opinion here, but of course, I'll only regard the constructive ones.
Feerik, it's sad because I love your game, I want to stay hooked to it, but these marketing ploys in both your purchased items and cards itself are spoiling the appetite of a small fanbase you have here. And I'm sure we're not the only one.
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I assume that you joined this year during the mekalchimy event (there was another one last year).
The Elfines never were the fastest deck of the game. Speak about Zil dagger at his best or Noz blast of the first year.
These two decks can kill in 4 turns regularly.
Actually, there is more decks capable to do that and some can kill in 2 turns (this happens also with the good old Noz blast deck )
A normal game is around 5 or 6 turn, this was the case from day one of this game.
For the legendaries characters : when you have played 200 games or more with one of these character, you try another think
Playing the same deck game in and game out is boring.
Of course, with the legendary pack, a lot of characters have come into the game and the new owners of theses cards want to play them.
Regarding the number of players on line, it depends of the time. The busy hours of Eredan are 18h00-24h00 European time.
Collectionneur de cartes
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agree to u... more new cards, more over powerful cards..
however, I think we should not to focus on legendary card only... I see many posts in eredan forum said about the legendary cards so OP.. In my opinion, nowadays, there are many decks which are stronger than legendary card deck as well....
BUT I feel that Feerik release the new cards lead to a new balance.. except some mistake cards (obvious OP and make those decks so much strong)
and the player facing them feel so boring...
one thing that make game so boring is a card which super counter some cards completely.. Ex.. Black witch (with 1000 combo to play) can Q mage deck doing magic dmg. easily. Tracker guem can one shot mage anytime. Lock down make a control deck be a joke. "magic attack" and "stink bomb" go go to destroy the df decks (the decks playing "magic attack"and "stink bomb" normally have very high attack). warrior kotoba or slow sp warrior can be kicked joyfully by mage deck...
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Welcome to the "I told you so" Club, Trismegistos
Here's my own thread about it:
http://forum.eredan.com/viewtopic.php?id=52362
Feerik marketing ploys are working against them and they don't listen to the playerbase.
Feerik's greedy actions will lose them more money from potential paying players that give up, than the extra quick money they make out of the players that pay.
1 - The only thing you should spend real money on in this game should be Boosters & Decks.
2 - Boosters should be cheaper.
If they were 50% of the price, I guarantee there would be more than 3x the amount of players spending money, and the ones that already spend money would simply get 2x the usual amount of Boosters.
3 - Trophies should NOT have limited time.
4 - Events should NEVER be paid, but instead perhaps require you to buy BOOSTERS to get the Event key cards.
5 - You should NOT be able to buy Energy or Favors, and timed Adventure Events should allow you to complete them with 60 Energy.
Dernière modification par Nurvus (27-11-2012 18:17:21)
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For the legendaries characters : when you have played 200 games or more with one of these character, you try another think
Playing the same deck game in and game out is boring.
So, I should be Creative if I want to have fun. Sweet, I'll...
You really think that people play for creativity ?
Did you read the number of thread in deck and strategy with "Hey guys, I have 10 crystals, give me the deck list to top ELO" ?For one player who like being creative, you find one thousand just follower.
So I should get the boring legends instead? ....yay?
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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You can't try another thing because there are always 3-5 decks that establish the meta and prevent any other deck from having a chance.
This game will start having more attention when there are 20+ competitive decks AT ALL TIMES.
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Last week my freind got a message from a new player. He was about lvl 5 and asked for tips to be a better player and so. The answer was "LEAVE THE GAME WHILE YOU CAN. IT GONNA SUCK YOUR MONEY AND INCREASE YOUR STRESS LEVEL. THE COMPETITIVE SCENE IS CONTROLED BY A COUPLE PLAYERS AND THE CARDS WORTH SHIT UNLESS IT IS THE LEGENDARY ON THE SPOT. DONT WASTE YOUR TIME". The newbie said "thanks" and left the game.
Best advice ever.
I never show this game to no one bc I'm ashamed and afraid to be blamed after someone get pissed. Feerik business model is prehistorical.
I left the game in 11/11 and came back in 04/12. I must say that in a whole year the number of players connected in peak hours is almost the same. Less than 10% growth. And we all know that number of accounts made says nothing about the game.
The sad part is that we only have Zurga to discuss about this kind of stuff. Sorry to say that but he's just a moderator. I was one too, really close to a staff member and I know what kind of intel a mod can get (dunno about the french mods). We had Saphon too but that ship has sailed.
I see this kind of argumentation around here since I came back and I saw little changes. Microscopical changes. I do believe now that Feerik gives 0 facks about what we think.
Take a look at the last idea from Nurvus. I really like that sugestions.
http://forum.eredan.com/viewtopic.php?id=52772
IGN Edinho - BODE TEAM
"A vei, esses cara não sabem nem onde caga."
-Filippe_Balbino
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I just wonder if the french side share our complaints. For it matters little if Feerik has the support of the majority.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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I been teeling this since ourenos come out...
I don't play eredan anymore, and i must agree, it's a great game, but don't worth playing it...
The problem? Feerik only hears the French and the paying players. And well, there's a lot of players who already spent a quite lot of money on the game, so they don't got courage to left it, so they defend that Ourenos is not OP, that the game is great, making the game pure pile of shit...
I visit the forum everyday to see if feerik someday WAKE UP, and see what WE think.
Until they don't change they thoughts, Eredan will run to the ruin...
And i'm glad to see that there's still some people who belive that the game can go better... Its nice, but someway, it's stressing becuz feerik won't gonna do nothing... Well Sapphon gone out, so who's going to listen to us? Dimizar? Bah please, grow up feerik.
See you guys next time.
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I feel that the recent promotion on the legendary pack just throws the balance off the game pretty much. Guaranteed "Guilded Legendary" character is a nice pull. But once nearly everyone gets it, Legendaries don't feel like Legendaries already. They're flooding all over the place. Every turn of battle, you have 1 in 2 chances of meeting Legendary characters and it just ups the difficulty.
For a FTP player like me, who has been playing Eredan for more than a year already, found this promotion really kicking out the FTP players. I was tempted to purchase one Legendary booster. But hey, that would really break my purse and eat on grass (metaphorically). So in the end I didn't buy (my lost?), still got no Legendaries and my decks can't find a place in ELO. Too many OP cards to be updated with! I used to be able to fight through for 1600 ELO. Now I'm pretty much stuck at 1515 only (and dropping).
Legendaries are running all over the place. Thanks Feerik for making the rare Legendaries flood like commons. Did a really great job in making paid players true Legends. I'm not accusing people with money, but just pointing out Eredan's marketing scheme which may/will lead to their downfall.
I'm on deviantart too. Freelancer.
ioxygen.deviantart.com
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I feel that the recent promotion on the legendary pack just throws the balance off the game pretty much. Guaranteed "Guilded Legendary" character is a nice pull. But once nearly everyone gets it, Legendaries don't feel like Legendaries already. They're flooding all over the place. Every turn of battle, you have 1 in 2 chances of meeting Legendary characters and it just ups the difficulty.
For a FTP player like me, who has been playing Eredan for more than a year already, found this promotion really kicking out the FTP players. I was tempted to purchase one Legendary booster. But hey, that would really break my purse and eat on grass (metaphorically). So in the end I didn't buy (my lost?), still got no Legendaries and my decks can't find a place in ELO. Too many OP cards to be updated with! I used to be able to fight through for 1600 ELO. Now I'm pretty much stuck at 1515 only (and dropping).
Legendaries are running all over the place. Thanks Feerik for making the rare Legendaries flood like commons. Did a really great job in making paid players true Legends. I'm not accusing people with money, but just pointing out Eredan's marketing scheme which may/will lead to their downfall.
I fully understand your feeling here.
However, in order for the legendary characters to reach full potential, the player must afford to "flesh" up the deck. What is Master Mage Pilkim without [card]Rain of Death[/card]. What is Nehant Receptacle without [card]Entropy[/card] or [card]My name is Legion[/card]?
Arguably, it makes the deck stronger with the Legendary character. But if you don't have base cards to make the deck work, it will still suck.
Generic non-character Legendary are more powerful. If those are more common (i.e. [card]Mastery[/card] or the vision-card-thingy), the shift of balance is more drastic and painful for FTP players.
Dernière modification par magius (28-11-2012 09:43:40)
Magius [FH] FullHouse Clan
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Thank you guys for the lovely feedback, its great to know that I'm not the only one who is taking Eredan's movements badly.
@Zurga:
I agree with the cycle of how players with legendary cards, too, will get bored of the game and strive to find a fun deck to play with, the creative team in Eredan, admittedly, have amazing ways of using the mechanics many people easily overlook to create unique gameplay for every deck in game - however, the effectiveness of each deck? There have been builds given so much attention and there have been castes that have little to no place in ELO, its almost depressing to have an almost completely predictable curve in tourneys, there's no thrill if I know I'm going to see a Compendium deck half the time.
And what of those without legendary cards? Non-legendary decks can fight against legendary decks with a little luck and high effectiveness (in this sense, I am very much in love with my merc decks), but there will always be a brick wall, ESPECIALLY when (as stated by Nurvus) there is a constant power creep that will discourage players from sticking to their favorite builds and strive to buy enough booster packs to stand a chance to get a legendary.
There's no hate here, I'm trying to see how the power creep would EVER be such an effective move for long term marketing. But your commentary is more than welcome
@Karnoki
I'm finding it very hard to believe the new cards help build a balance against other decks, if anything, its only setting a higher standard that older players would be trampled by. Catch the latest trend and wham! You'll see victory (and with it, a large number of benefits) and the richer become richer and the poorer either give up or remain stagnant.
@Nurvus
Do I get a free drink or a car sticker or something? Hahaha!
It's great to see such good criticism coming from your way - the power creep point you had is very effective, and your solutions are very welcome, it fixes the crystal economy and makes the game manageable for both the casual and hardcore gamer. Your thread speaks a sound point.
@Stormholt
Aren't we paying customers as well? And don't they understand FTP players are like free publicity for them? It's such an effective method of advertising! Low bandwidth requirement - making it easy to play outside; you have no idea how many of my collegemates stared at Eredan and walked away the moment they heard that the price for one booster pack is sizable to one day's worth of allowance.
The long-term will lose out because of the lack of balance in a game.
@ioxygen
And I can't agree more, I turn on my Eredan game now just to stare at the screen and then close ultimately, feeling the pointlessness of the game because there is no progression anymore.
EDIT: Until then, I have guild wars 2, and real life.
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I WANT BOOSTERS TO COST 2 FEEZ!!! And have a free cookie.
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I WANT BOOSTERS TO COST 2 FEEZ!!! And have a free cookie.
Don't clear your history then.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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I've spent thousands on this game but I agree with you guys, this shit is ridiculous, I do think they have stopped caring about the base and only looking to suck the money from the people then quit while laughing to the bank. I give this game 2 years tops, before it starts to crumble to the point of no return...I give my impulsiveness 6 months...then it's back to being ftp lol if i play at all >.>
gawd I miss how fun this game was...it's getting harder and harder to enjoy the game...with everyone only caring about winning only.
Personally I don't mind discards that much but, total card denial with [card]entropy[/card] is so boring to play against, atleast I can play some cards with discard deck. card denial was ok before entropy was able to pull [card]Cutting all ties [/card]out...so 4+ rounds without being able to play a card is not fun...I don't mind losing as long as I had fun, but playing against a deck that only lets me play 4 cards maybe 3 or 4 cards then just sit there and take damage without being able to do against it. The only legendary that is OP imo is [card]Ourenos[/card] the rest I can deal with. but the combo [card]entropy[/card] and [card]Cutting all ties[/card] is a bitch unless i'm lucky enough to have [card]shifting sand[/card] or [card]Anathematize[/card]. Well if I'm playing shadow mages i can deal with it sometimes also. sorry 2 cent edit.
Dernière modification par Teremune (06-12-2012 09:27:14)
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