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Was writting a super long post about the changes of my suggestion but comp crashed .
Please remove this crap
Dernière modification par iQuit (22-08-2012 06:52:05)
Hors ligne
I disagree with further encouraging first turn kills.
There is already a huge encouragement = the base reward.
First turn kills = faster games = faster crystals = no need to do any of the other tasks (you'll do one of the "damage per game" tasks anyway).
I think those tasks should be separate trophies:
- Deal X damage or more during a turn.
- Deal X total damage or more before the end of turn 6.
- Heal X health or more during a turn.
- Heal X total health or more before the end of turn 6.
- Activate X cards in a single fight.
- Remove X permanents from play before the end of turn 6.
Here's how I think the game rewards should work:
A) Base reward scales with the TIME the game takes.
B) If you WIN, you get extra points based on the damage, healing and killing that the OPPONENT did TO YOU.
C) If you LOSE, you get extra points based on the damage, healing and killing YOU do TO THE OPPONENT.
D) If you DRAW, you get extra points from B and C.
E) If you WIN, you also get X% more base reward.
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Your replacement of ELO is worse.
It will make fixed fights even more effective.
Because even if you fight against a weakling, you get the same amount of points. That's bullshit.
Dernière modification par Nurvus (21-08-2012 16:14:49)
Hors ligne
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