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#1 14-08-2012 03:46:46

Cooke_kong
Ptit nouveau
Inscription : 31-10-2011
Messages : 10

Courtesan Counter - Gladius

Gladius
Card: Item
Guild: Runic Legion
For: Warriors
Rarity: Uncommon

One-Handed Sword
At the start of the game, if there are no theurgies in your deck, 'Gladius' is placed in your hand.

Permanent. Attack +2. Opposing card effects which increase damage now decrease damage by the same amount. Opposing card effects which decrease damage now increase damage by the same amount.
Cor Rune: An opposing character out of combat suffers two direct damage.
---

The card would work like this.
Example 1: Circle in A minor
with Gladius: the opposing characters suffer +1 damage for each living unknown class courtesan.
So a physical attack which would normally deal 10 damage can now deal as much as 13 damage.

Example 2: Old Score
Gladius: -1 to direct damage suffered by the opposing characters
A rain of arrows would deal 0 direct damage.

Example 3: The opposing character starts with Saphyra the Zil (+1 to direct and physical damage inflicted by your other zil)
Gladius: -1 to direct and physical damage inflicted by your other Zil

Example 4: The opposing character has a 'Corrupted' equipped
Against Gladius, the opposing character would now have +1 to magical and physical damage suffered

Example 5: You play a Runic Shield
No change, since it is not an opposing card

Why does it start in your hand?
1/So you can decide very early on whether you want to use it for the fight, based on the opponents first cards. The restriction is because (typically slow) warrior decks need all the help they can get, while priests can heal off the worst of the damage
2/ With the card in your hand, you can wait until just the right moment - i.e., once your opponent has a lot of + or - damage effects out
3/Another option for Legendary Iro big_smile

and the Cor Rune?
1/Gives the sword some use if the opposing player isn't messing around with damage.
2/Helps the Runics pick off out of play characters, something which they have few other options for doing (outside general cards like Storm etc.)
3/ Synergy with the main effect
---
Thoughts?


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#2 14-08-2012 04:46:29

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Courtesan Counter - Gladius

I think the reverse effects should be separated and require a rune each.
Also, being a One handed Sword, and a Gladius, in honor of good old Gannicus and Spartacus, you should be able to dual wield two Gladius.

Here's the full changes I'd make:

At the start of the game, if there are no Theurgies in your Deck or 'Gladius' in your Hand, a 'Gladius' is placed in your Hand.
Permanent. Attack +2. Dual Wield: Gladius.
Nox: Opposing effects that increase damage reduce it instead.
Cor: Opposing effects that reduce damage increase it instead.
Cor: The opposing characters suffer 1 direct damage.

Dernière modification par Nurvus (14-08-2012 14:22:38)


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#3 14-08-2012 11:08:47

Cooke_kong
Ptit nouveau
Inscription : 31-10-2011
Messages : 10

Re : Courtesan Counter - Gladius

Those changes are good for flavour, but do you think people would actually use it if it took so much set up that could be used for other things (like Runic Training or even Colossus)?


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#4 14-08-2012 11:49:53

Aigle1705
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Lieu : Germany - Tilleda (Kyffhäuser)
Inscription : 12-12-2010
Messages : 1 500

Re : Courtesan Counter - Gladius

gladius:

one of the reduce effects should be without runes.
since there aint much cards which are effected, only: sitar hero, runic warriors, zil dagger and piratecourtesans imho.

the 2nd effect should cost 2 runes, like 2 nox maybe.

the direktdmg is a prob in my eyes, cause of nemarias trident

the in hand effect bout theurgies is bullshit, courent (good) runic decks are warrior only. if you use it it should be like "all same race" so human only or warguemlit only.

thats what i think ;P


silent leges inter arma
cicero


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#5 14-08-2012 14:18:35

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Courtesan Counter - Gladius

Cooke_kong a écrit :

Those changes are good for flavour, but do you think people would actually use it if it took so much set up that could be used for other things (like Runic Training or even Colossus)?

Do you think it is fair to have a card that will always start in your Hand, activate immediately, give Attack +2, and simply DESTROY...
- [card]Sakina, Priest of Naptys[/card] (+1 damage instead of -1)
- [card]Forced March[/card] (+2 damage instead of -2)
- [card]Desertification[/card] (+1 damage instead of -1)
- [card]Stirring Up Hatred[/card] (-1 damage instead of +1)
- [card]Saphyra the Zil[/card] (-1 physical and direct damage instead of +1)
- [card]Circle in A Minor[/card] (+3 damage instead of -3)
- [card]Tristam[/card] (+1 damage instead of -1)
- [card]Archmage Anryena[/card] (+1 magic damage instead of -1)
- [card]Blanche of Arcania[/card] (+3 damage on turns 1 and 2 instead of -3)
- [card]Nemaria's Trident[/card] (-2 damage instead of +2)
- [card]To the Rescue[/card] (+1/2/3 damage instead of -1/2/3)
- [card]Erevent[/card]/[card]Alishk[/card] (fire)/etc
- [card]Lightning Rod[/card]
- [card]Hit for Hit[/card]
(the list goes on)
...without ANY COST?
Note, you aren't just IGNORING the effects, you are REVERSING them.


1 nox rune and you REVERSE opposing effects that increase damage isn't much...
1 cor rune and you REVERSE opposing effects that reduce damage isn't much...

You aren't forced to play both effects, but it is easy to do so.

I actually think my earlier suggestion was still OP.
Here's how I think it would work:

At the start of the game, if there are no Theurgies in your Deck or 'Gladius' in your Hand, a 'Gladius' is placed in your Hand.
Permanent. Attack +2. Dual Wield: Gladius.
2 Nox: Opposing effects that increase damage reduce it instead.
2 Cor: Opposing effects that reduce damage increase it instead.
Yr, Cor or Nox: The opposing characters suffer 1 direct damage.

Dernière modification par Nurvus (14-08-2012 14:37:52)


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#6 14-08-2012 21:44:09

mpandelidis
Habitant de Guem
Lieu : Ottawa, Ontario Canada
Inscription : 27-08-2011
Messages : 227

Re : Courtesan Counter - Gladius

Actually I do think the first version that nurvus made is better, but I think it should be usable by everyone, not be Runic legion specific and be more like this:

At the start of the game, if there are no Theurgies in your deck or 'Gladius' in your Hand, a 'Gladius' is placed in your Hand.
Permanent. Attack +2. Dual Wield: Gladius.
Opposing effects that increase or decrease damage are ignored this turn.
1 Nox:Opposing effects that increase damage decrease it instead.
1 Cor: Opposing effects that reduce damage increase it instead.
Cor and Nox: The opposing characters suffer 1 direct damage.
If you have no runes attached to you after 4 turns this card is discarded at the end of the 4th turn, this effect repeats every turn after that

Dernière modification par mpandelidis (14-08-2012 21:47:37)


Mark

Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot


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#7 14-08-2012 23:37:17

goscar
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Inscription : 03-12-2010
Messages : 500

Re : Courtesan Counter - Gladius

I think it should be:
Unique
Is placed in your hand if no Theurgies in your deck at the start of a game.
Attack +2. Dual Wield.
Reverse any opposing increase on damage dealt.
2 Cor: Reverses any opposing decrease in damage received.
1 Nox: Deal 2 damage to an out of combat character.

Dernière modification par goscar (14-08-2012 23:38:29)


Dragon Knights ftw big_smile


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#8 14-08-2012 23:53:54

skadooosh
Eredanien
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Messages : 3 741

Re : Courtesan Counter - Gladius

seriously, that is so overpowered, I lmao...

so, the strongest your opponent is, the weaker he will be.... Seems legit!

Seriously, that is the stupidest idea ever...

Dernière modification par skadooosh (14-08-2012 23:55:19)


===============zil dagger FTW!!================

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"-espèce d'enfoirés!"


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#9 14-08-2012 23:58:32

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : Courtesan Counter - Gladius

You guys are underestimating the fact this weapon alone would become staple in every single deck as it shuts down Courtesans COMPLETELY the way most of you suggest it.

If the weapon is Runic Legion-specific:

Item One handed Sword
At the start of the game, if there are no Theurgies in your Deck or "Gladius" in your Hand, a "Gladius" is placed in your Hand.
Permanent. Attack +2.
2 Nox: Opposing effects that increase damage reduce it instead.
2 Cor: Opposing effects that reduce damage increase it instead.
Yr, Cor or Nox: Dual Wield: "Gladius".

Why? Because reversing damage increasing/decreasing effects upside down is gamebreaking. It's almost like having a permanent that reverses opposing Attack AND Defense bonuses and penalties.
You shouldn't be able to do both with the same weapon.
You shouldn't be able to do any of them for free.

---

If the weapon has no Guild:

Item One handed Sword
At the start of the game, if there are no Theurgies in your Deck or "Gladius" in your Hand, a "Gladius" is placed in your Hand.
Permanent. Attack +2.
If there is an opposing effect that increases damage, damage dealt to your characters is reduced by 2.
If there is an opposing effect that reduces damage, damage dealt to the opposing characters is increased by 2.
Yr, Cor or Nox: Dual Wield: "Gladius".

For everyone, the effect would need to be toned down a bit.
This way there is no need for costs, since instead of reversing, it applies a fixed counter-effect if specific opposing effects are in play.

Dernière modification par Nurvus (15-08-2012 00:04:00)


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#10 15-08-2012 00:04:54

skadooosh
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Re : Courtesan Counter - Gladius

First of all in the case you really want that idea to be applied.
You'll need a huge backdraw...!
Like: at the end of each turn, your charcter looses 2-3 HP...

And it Shall not be permanent...! (2 turns wouldbe good I think...)


===============zil dagger FTW!!================

"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"


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#11 15-08-2012 00:32:35

goscar
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Inscription : 03-12-2010
Messages : 500

Re : Courtesan Counter - Gladius

Yeah I think best bet is to instead of reverse it just negate it. Balance and doesn't completely roll over decks.


Unique
Is placed in your hand if no Theurgies in your deck at the start of a game.
Attack +2. Dual Wield.
Ignore any opposing increase on damage dealt.
2 Cor: Ignore any opposing decrease in damage received.
1 Nox: Deal 2 damage to an out of combat character.

Dernière modification par goscar (15-08-2012 00:33:04)


Dragon Knights ftw big_smile


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#12 15-08-2012 01:03:55

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : Courtesan Counter - Gladius

goscar a écrit :

Yeah I think best bet is to instead of reverse it just negate it. Balance and doesn't completely roll over decks.


Unique
Is placed in your hand if no Theurgies in your deck at the start of a game.
Attack +2. Dual Wield.
Ignore any opposing increase on damage dealt.
2 Cor: Ignore any opposing decrease in damage received.
1 Nox: Deal 2 damage to an out of combat character.

Yeah I think that one seems balanced.

I'd rather the effects had 1 Nox, 2 Cor, 1 Cor costs, respectively, so that you would choose between 1 Nox + 2 Cor for "counter", or 3 Cor for pure damage.

I just don't see a reason for it to be Unique, though.


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#13 15-08-2012 01:29:50

goscar
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Inscription : 03-12-2010
Messages : 500

Re : Courtesan Counter - Gladius

I made it unique since the set up isn't that bad for this one.


Dragon Knights ftw big_smile


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#14 15-08-2012 02:20:34

skadooosh
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Re : Courtesan Counter - Gladius

I think you should swap the cor and nox effect ...
Nox is supposed to be the control gameplay
and nox is the aggro gameplay


===============zil dagger FTW!!================

"-oh mon dieu! ils ont tués Kenny!"
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#15 15-08-2012 13:28:20

Nurvus
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Messages : 2 526

Re : Courtesan Counter - Gladius

A little bit further on Goscar's suggestion, I think being Attack +2 and Dual Wield totally spits on Wakizashi.

Maybe it should activate at the end of the fight by default:

Item One handed Sword
At the start of the game, if there are no Theurgies in your Deck or "Gladius" in your Hand, a "Gladius" is placed in your Hand.
Activates at the end of the fight. Permanent. Attack +2. Dual Wield: "Gladius".
Cor: Activates immediately.
Nox: Ignore any opposing increase on damage dealt.
Cor: Ignore any opposing decrease in damage received.
Cor: Deal 2 damage to an out of combat character.

I think this would be more proper.

Activating immediately is offensive.
Ignoring oponent increase in damage dealt is defensive.
Ignoring opponent decrease in damage received is offensive.
Dealing damage is offensive.

1 Nox + 2 Cor = Max control.
3 Cor = Max offense.

Dernière modification par Nurvus (15-08-2012 13:38:21)


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#16 15-08-2012 14:42:32

skadooosh
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Re : Courtesan Counter - Gladius

Nurvus a écrit :

Cor: Activates immediately.
Nox: Ignore any opposing increase on damage dealt.
Cor: Ignore any opposing decrease in damage received.
Cor: Deal 2 damage to an out of combat character.

I would have said:

Nox: Ignore any opposing increase on damage dealt.
Cor: Ignore any opposing decrease in damage received.
Cor: Activates immediately.
Cor: Deal 2 damage to an out of combat character.

activating a weapon immediatly is really strong.
I think it would be more balanced this way...

Dernière modification par skadooosh (15-08-2012 14:43:09)


===============zil dagger FTW!!================

"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"


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#17 15-08-2012 15:15:03

Nurvus
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Re : Courtesan Counter - Gladius

Sounds good.


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