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#1 18-06-2012 23:06:16

Damncaster
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Kotoba Imperials vs General Magic

Geez i really needed to open this post, yeah yeah i know some one else somewere oponend some post bout this, if not i´m glad i´m the first one.
Lots may have witnesed how FUC**** BAD the imperials are against magic, i mean yeah lots of warrior decks like the pack with similar gameplay like the imperiales still have a damn chance against magic, in case of the pack they have the stone-heart, but the imperials have nothing, DONT U DARE USING RANDORI OR TENSAI AS AN EXAMPLE!!! because randori ain´t part of the deck build and tensai only works fine against The Eternal, they could use deflection or magic shield but that kills the gameplay and u all know we can´t make a deck full of counters otherwise feerik can´t change extasys because we could use te counter theory (same for the imperials)
(only using extasys as an example no big deal)

Finally my sugestion, since we are talking bout a item kind guild i think the job is prety simple, release some jewel/weapon/armor(maybe, unless activates inmediatly and chains) so kotoba warriors may stand a chance against magic and don´t worry u can maque it unique too

I´d like to see soem replay comments and how my idea can be supported or some potencial ideas/changes to this project.

I thank to all who read this and have a good game

Dernière modification par Damncaster (18-06-2012 23:13:11)


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#2 18-06-2012 23:30:06

vampiricshaman
Habitant de Guem
Inscription : 15-04-2012
Messages : 164

Re : Kotoba Imperials vs General Magic

well i had an idea of a jewel that would make the kotoba warrior who equips it have a -3 to magic damage suffered but did not know if its too weak or powerful too be non unique


their will come a day when the Katoba return to being a threat to all other guilds. I await that day.


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#3 18-06-2012 23:47:31

Wolvos
Gardien
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Re : Kotoba Imperials vs General Magic

always mages>warrior>marauder>mage

mages are powerful against warriors in general this is like a law
you are trying to destroy this balance

maybe the warriors need new damage cards to deal with the power creep mages (pilkim, zil shadow, tempest pirate), but no more magic resistance

Dernière modification par Wolvos (18-06-2012 23:50:32)


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#4 18-06-2012 23:57:02

Damncaster
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Re : Kotoba Imperials vs General Magic

Wolvos a écrit :

always mages>warrior>marauder>mage

mages are powerful against warriors in general this is like a law
you are trying to destroy this balance

maybe the warriors need new damage cards to deal with the power creep mages (pilkim, zil shadow, tempest pirate), but no more magic resistance

I don´t belive in circles, i believe all must stand a chance against all


No good... No evil... Just a Judge

It´s all about Mastery!


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#5 19-06-2012 00:25:59

vampiricshaman
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Re : Kotoba Imperials vs General Magic

Wolvos a écrit :

maybe the warriors need new damage cards to deal with the power creep mages (pilkim, zil shadow, tempest pirate), but no more magic resistance

but if warriors only get offensive cards they would just be maruaders with a different class title what seperates warriors from maruaders is being able to apply defences and magic resistance

Dernière modification par vampiricshaman (19-06-2012 00:26:42)


their will come a day when the Katoba return to being a threat to all other guilds. I await that day.


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#6 19-06-2012 00:49:17

Wolvos
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Re : Kotoba Imperials vs General Magic

yes but the mages and marauders have new cards to deal more damage ¿why not warriors too?

Dernière modification par Wolvos (19-06-2012 00:51:34)


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#7 19-06-2012 00:54:19

Damncaster
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Re : Kotoba Imperials vs General Magic

Wolvos a écrit :

yes but the mages and marauders have new cards to deal more damage ¿why not warriors too?

its their time to get magic defense wich feerik STILL doesn´t provide


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#8 19-06-2012 00:55:05

vampiricshaman
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Re : Kotoba Imperials vs General Magic

well i did not mean just create defensive cards but their needs to be both new offensive and defensive cards for warriors


their will come a day when the Katoba return to being a threat to all other guilds. I await that day.


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#9 19-06-2012 01:02:38

Wolvos
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Re : Kotoba Imperials vs General Magic

ok, they need some dmg reduction, or heal cards like resistence or dragon champion


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#10 19-06-2012 01:15:48

Damncaster
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Re : Kotoba Imperials vs General Magic

Wolvos a écrit :

ok, they need some dmg reduction, or heal cards like resistence or dragon champion

Nah that ain´t kotoba style, lets keep it simple i may agree with damage reduction but only if permanent atachment, bout healing i totaly disagree (yes the pack have a crazy heal but with high penalty) if someday imperials get to heal i can imagine the side effect( defense becomes 0 and attack -(3max.))

Dernière modification par Damncaster (19-06-2012 01:16:17)


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#11 19-06-2012 01:35:45

Wolvos
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Re : Kotoba Imperials vs General Magic

dk, the pack and runic have heal cards, its time 4 kotoba to get 1! lol


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#12 19-06-2012 01:48:06

Damncaster
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Re : Kotoba Imperials vs General Magic

Wolvos a écrit :

dk, the pack and runic have heal cards, its time 4 kotoba to get 1! lol

I think it ain´t one of feerik´s plans


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#13 19-06-2012 02:26:49

vampiricshaman
Habitant de Guem
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Re : Kotoba Imperials vs General Magic

healing for kotoba may work but i think only if it ha a similar set up like dragon champion but a discard of an item is required but a bigger heal as well


their will come a day when the Katoba return to being a threat to all other guilds. I await that day.


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#14 19-06-2012 03:41:50

goscar
Guémélite
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Messages : 500

Re : Kotoba Imperials vs General Magic

Damncaster a écrit :

I don´t belive in circles, i believe all must stand a chance against all

Then find a new game. All classes have something unique about them. What makes them unique is something a liability or an asset. If they all had a good chance against each others then there is no point in classes.


Dragon Knights ftw big_smile


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#15 19-06-2012 07:10:51

Damncaster
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Re : Kotoba Imperials vs General Magic

goscar a écrit :
Damncaster a écrit :

I don´t belive in circles, i believe all must stand a chance against all

Then find a new game. All classes have something unique about them. What makes them unique is something a liability or an asset. If they all had a good chance against each others then there is no point in classes.

we can´t just give up on a class because it is no good against another

and i´ll use extasys again as an example: if all were good against extasys it was no good either wink

Dernière modification par Damncaster (19-06-2012 07:11:38)


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#16 05-08-2012 13:39:51

Dr Vlad
Campeur
Inscription : 23-03-2012
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Re : Kotoba Imperials vs General Magic

Randori is great versus mages. Furagu owns AoE decks, but at a cost of replacing more offensive/supportive characters. Tensai is nice, also is Zarazam's eye, especially on DH warriors who get to chain them. Still, problem is that Tensai is useless vs non-magic damage decks, Furagu's ability is lost and Randori is much less effective.


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#17 05-08-2012 13:57:38

Nurvus
Gardien
Inscription : 01-12-2010
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Re : Kotoba Imperials vs General Magic

[card]Furagu[/card] destroys alot of AoE or multihit magic decks.
[card]Fierce Lion[/card]
[card]Tensai[/card]
[card]Origami[/card]
[card]Randori[/card]


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#18 05-08-2012 14:28:05

Damncaster
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Re : Kotoba Imperials vs General Magic

I was talking bout things that don´t use space in the deck and can be really helpfull...


No good... No evil... Just a Judge

It´s all about Mastery!


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#19 05-08-2012 15:58:39

SteelReign
Voyageur
Inscription : 30-07-2012
Messages : 41

Re : Kotoba Imperials vs General Magic

Damncaster a écrit :

I was talking bout things that don´t use space in the deck and can be really helpfull...

sounds like you want your cake and to eat it too.


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#20 05-08-2012 16:01:27

vampiricshaman
Habitant de Guem
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Messages : 164

Re : Kotoba Imperials vs General Magic

so you want more characters with anti magic damage abilities then


their will come a day when the Katoba return to being a threat to all other guilds. I await that day.


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#21 05-08-2012 17:26:35

Santuros
Nehantiste
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Re : Kotoba Imperials vs General Magic

Hibernation its really good, why dont you use it??

Dernière modification par Santuros (05-08-2012 17:26:47)


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#22 05-08-2012 20:05:20

Nurvus
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Re : Kotoba Imperials vs General Magic

Just give Kotoba a card that includes an effect similar to Furagu.

Guild: Kotoba
Class: Warrior
Action

Your character heals 2 Health points each time he suffers magic damage.
The first Kotoba Action in your Deck or Discard Pile is placed in your Hand.
Chain. Duration: 2 fights.

Doesn't seem too strong.

Dernière modification par Nurvus (05-08-2012 21:36:14)


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#23 05-08-2012 20:10:46

Dhaonrisemlan
Habitant de Guem
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Re : Kotoba Imperials vs General Magic

Your character heals 2 Health points each time he suffers magic damage.

Make it permanent. last for X turns
Or permanent. and make it only -1.


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#24 05-08-2012 21:35:18

Nurvus
Gardien
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Re : Kotoba Imperials vs General Magic

Dhaonrisemlan a écrit :

Your character heals 2 Health points each time he suffers magic damage.

Make it permanent. last for X turns
Or permanent. and make it only -1.

Maybe Duration: 2 fights.

The healing would be 2, not 1.


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#25 06-08-2012 05:32:22

Dhaonrisemlan
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Re : Kotoba Imperials vs General Magic

Maybe Duration: 2 fights.

The healing would be 2, not 1.

Yeah only make it 1 if its outright permanent. but yeah thats a great card idea. Get 2 on any 1 character whilst using furagu and you outheal crystal storm essentially maing 1 character completely immune to Compendium


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