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#1 08-07-2012 16:43:22

Nurvus
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Zil Mage Leiradna & 2 New Shadow Spells

So I came up with a new Zil Mage that is themed around the shadow of a Spider.

The shadow spider could be similar to the one around the mage on the left side of this image:
390187-bigthumbnail.jpg

The character itself could be white or red haired, with goth look.

Leiradna is reverse of Andariel (Final Boss of Diablo II Act I).

She would be added to [card]Turned To the Shadow Side[/card]'s effect.

leiradna.png

Note #1: Leiradna Lv1 + Shadow Web = Leiradna Lv2.
Leiradna Lv2 + Shadow Web = Leiradna Lv3.

Note #2: She has 1 Spirit, whereas Kuraying, Alyce and Abyssien the Devourer have 3.
Note #3: She has 1 Defense.

New Spells:
shadowweb.png

Note #1: If played by Leiradna, it gives Defense +3, but it neither reduces your characters' Defense nor the opposing characters' Spirit at the start of each Turn, since -1 +1 = 0.

So play with Leiradna if you want Defense.
Play with the other characters if you want to reduce the opposing characters' Spirit.

Note #2: The effects stack until the 3rd (final) Turn of the card is up.

When played by characters other than Leiradna = Defense +2 to your characters.
Next Turn = Defense +1 to your characters and Spirit -1 to the opposing characters.
Final Turn = Defense +0 to your characters and Spirit -2 to the opposing characters.

When played by Leiradna = Defense +3.
No changes on the next and final Turns.

fallingshadow.png

Dernière modification par Nurvus (10-07-2012 21:40:42)


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#2 08-07-2012 16:52:40

skadooosh
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Re : Zil Mage Leiradna & 2 New Shadow Spells

eredanmeme.jpg


===============zil dagger FTW!!================

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#3 08-07-2012 16:54:59

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

Have you played a Zil Mage deck against Runic Priests, Mage Blast or War Guem Trackers?

Maybe the Web thing should just give Spirit -1, without increasing their Spirit.

Plus, Leiradna doesn't reduce Spirit with Shadow Web, since -1 +1 = 0.

Dernière modification par Nurvus (08-07-2012 17:01:43)


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#4 08-07-2012 17:01:53

skadooosh
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Re : Zil Mage Leiradna & 2 New Shadow Spells

problem of shadow mage is that turn to the shadow's side is just too easily discarded.
It's not by increasing its power that you solve the problem.
what they actually need is a card or character that can attach a permanent shadow spell to another character at the beginning of the game.
or maybe a card that would by its effect protect TTTSS (if tttss is discarded, all the opposing characters suffer 3 direct damages... or as long as XXXX card is in play, if the opponent tryes to discard any of your permanent cards, XXXX card is discarded instead.)


===============zil dagger FTW!!================

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#5 08-07-2012 17:04:56

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

First of all, notice that Leiradna has 2 Spirit, not 3 like Kuraying, Alyce and Abyssien, so her ability to burst on Turn 1 is the same as whatever other 2 characters you pick.

Where she shines is with stat increasing Spells, specially The Black Hand, wich essentially receives a double bonus - one to the defense/spirit, and one to the damage, so she's most effective against Tsoutai/WitchBlade.

About your concern regarding permanent removal, I agree.
I'll add such an effect to Shadow Web, so that it sacrifices itself in place of your other Shadow Spells.

Also changed Shadow Web to require Shadow Guemelite, preventing it from being (ab)used by Ishaia decks.

Plus, now it gives a higher defense at start to help prevent first Turn kills, but at the start of each Turn it applies a Defense penalty to your characters, and a Spirit penalty to the enemies.

If played by Leiradna, the negative bonuses are ignored since -1 +1 = 0, so you don't reduce enemy Spirit, but keep the +3 Defense bonus for the 3 Turns.

Added a new AoE spell, Falling Shadow.

It is not based off your stats, wich would be overpowered.
It is based off the shadow spells in play wich is alot more manageable and counterable, specially since all the Shadow spells that stay in play ([card]Turned to the Shadow Side[/card], [card]Move Along in Obscurity[/card], Shadow Web and Falling Shadow) have a limited duration.

Dernière modification par Nurvus (08-07-2012 17:55:48)


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#6 09-07-2012 18:32:22

goscar
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Re : Zil Mage Leiradna & 2 New Shadow Spells

scaled.php?server=814&filename=eredanmeme.jpg&res=landing

Yeah a +1 to shadow spell and can combine with turn to the shadow side. Great Idea! Why not make it so Turn to the Shadow Side becomes permanent too!

She decrease spirit of characters! Sweet wish Noz Mages had that.

Man it's like your a train full of bad ideas.


Dragon Knights ftw big_smile


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#7 09-07-2012 19:25:54

skadooosh
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Re : Zil Mage Leiradna & 2 New Shadow Spells

what would pe overpowered is the +1 on turn to the shadow's side...
just imagine att+3, def+2 spirit+3 and heal 2 health point...
EVERY COMBAT!
on the second combat, just imagine a double[card] than the sword[/card]...
that would be 4/6+6/6(TTTSS)=10/12+2*8=26/28 att...
totally legit...
or just a double [card]gust[/card]... (14+16 magic damage...and with her ability on the opponent's spirit...)


===============zil dagger FTW!!================

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#8 09-07-2012 21:21:30

Calandra
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Re : Zil Mage Leiradna & 2 New Shadow Spells

skadooosh a écrit :

what would pe overpowered is the +1 on turn to the shadow's side...
just imagine att+3, def+2 spirit+3 and heal 2 health point...
EVERY COMBAT!
on the second combat, just imagine a double[card] than the sword[/card]...
that would be 4/6+6/6(TTTSS)=10/12+2*8=26/28 att...
totally legit...
or just a double [card]gust[/card]... (14+16 magic damage...and with her ability on the opponent's spirit...)

wouldnt be much worse then other combinations... runic legion can create monsters in round 2... so can other guilds and chars... what you say would happen in round 4-6 so there is plenty of time to work on a counter...


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#9 09-07-2012 22:26:37

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

Calandra a écrit :
skadooosh a écrit :

what would pe overpowered is the +1 on turn to the shadow's side...
just imagine att+3, def+2 spirit+3 and heal 2 health point...
EVERY COMBAT!
on the second combat, just imagine a double[card] than the sword[/card]...
that would be 4/6+6/6(TTTSS)=10/12+2*8=26/28 att...
totally legit...
or just a double [card]gust[/card]... (14+16 magic damage...and with her ability on the opponent's spirit...)

wouldnt be much worse then other combinations... runic legion can create monsters in round 2... so can other guilds and chars... what you say would happen in round 4-6 so there is plenty of time to work on a counter...

Don't worry. They all have the right to vent their anger.

A few notes:
- Noz Blast are much stronger, and their insane damage starts from Turn 1.
- Magic defenses have been steadily increasing to counter Noz Blast and Sap Heart mages, and the Zil Mages are going from reasonable to weaklings.
- Permanent removal has been steadily increasing to counter all kinds of decks.
- Only Leiradna has +1 to Shadow effects, and her base spirit is 2.
- If opponent starts first, he'll put Leiradna first. No Order bonus.
- If opponent starts second, he'll put Leiradna third. No Order bonus.
- In order to protect Turned to the Shadow Side, one would need to play Shadow Web as well, meaning 0 damage on the first fight.

Dernière modification par Nurvus (09-07-2012 22:30:20)


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#10 09-07-2012 22:33:39

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

goscar a écrit :

Yeah a +1 to shadow spell and can combine with turn to the shadow side. Great Idea! Why not make it so Turn to the Shadow Side becomes permanent too!

She decrease spirit of characters! Sweet wish Noz Mages had that.

Man it's like your a train full of bad ideas.

Screw Noz Mages and their retarded derp blast decks.
Compendium got even more retarded now.

Zil Mages are suffering from all the increase to permanent removal and resistance to magic damage across all Guilds, that are meant to counter the retarded Noz, Pirate and Sap Heart mage decks.
---

To Skadooosh, maybe Leiradna should also impose a restriction like Kuraying:

"Your Shadow Guemelites cannot play Air or Lightning Spells until the end of the game."

Dernière modification par Nurvus (09-07-2012 22:38:28)


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#11 10-07-2012 10:32:33

Calandra
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Re : Zil Mage Leiradna & 2 New Shadow Spells

i dont see it as overpowered as most ppl here... maybe that is because i also RUN a shadow mage deck...

then its that you all seem not to realize that nurvus new character wont transmute after playing shadow side... because the effect comes from shadow side not from the char so the whole calculation about +3 att and 26/28 att blah is so much a nonesense... the effect for turn to the shadow side is still bound to the round being played in...

another thing i want to give in consideration is that shadow mages are usually very versatile because you can never really predict where their damage is coming from... either magical side or phyical side... this new char will play a shadow spell from graveyard at random...

this could become a hindrance to its user as well... ure hand can be ideal for boosting physical damage but as the char will play a shadow spell which can also be never alone or such alike the physical damage phase will be jumped over thus rendered useless...

another thing... -1 on spirit is not that much a problem... goscar... there are so many other chars doing the very same thing or other cards that just nullify spirit... and anyways noz still dominates the shadow mages in round 1-3 spiritwise so there is no reason for your comments at all...

you simply follow the first big picture that indicates that some card is overpowered instead of FIRST... think about the card in general gameplay... SECOND... prolly ever having played shadow mages and thus knowing their weak spots

these 3 cards are simply not that overpowered as mr.skadooosh wants to make it look like


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Wash the spears... who fears to die?
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#12 10-07-2012 13:09:49

goscar
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Re : Zil Mage Leiradna & 2 New Shadow Spells

Nurvus a écrit :

She would be added to [card]Turned To the Shadow Side[/card]'s effect.

Calandra a écrit :

then its that you all seem not to realize that nurvus new character wont transmute after playing shadow side

READ PEOPLE! READ!

... because the effect comes from shadow side not from the char so the whole calculation about +3 att and 26/28 att blah is so much a nonesense... the effect for turn to the shadow side is still bound to the round being played in...

Really? So when Ishaia plays Ice Barrier it becomes Defense +1 since the effect comes from Ice Barrier not from Ishaia.

another thing... -1 on spirit is not that much a problem... goscar... there are so many other chars doing the very same thing or other cards that just nullify spirit...

-1 spirit can mean all the difference from surviving one turn.

Dernière modification par goscar (10-07-2012 13:10:54)


Dragon Knights ftw big_smile


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#13 10-07-2012 13:37:04

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

goscar a écrit :

(...)

Really? So when Ishaia plays Ice Barrier it becomes Defense +1 since the effect comes from Ice Barrier not from Ishaia.

(...)

-1 spirit can mean all the difference from surviving one turn.

So what?

Facts:
1 - Zil Mages are way behind Compendium, Wild Buds, Noz Blast or Pirate Mages.
2 - Zil Mages can't OHKO another mage first Turn unless it's a mirror match (due to Never Lonely + 6 Shadow Guemelites) or they get lucky with [card]Cheksathet's Vision[/card]. Other decks can OHKO or easily prevent damage.
3 - Zil Mages don't just depend on Turned to the Shadow Side, they depend on it staying on that character for 2+ Turns. Too easily countered. It's not like Crystal Storm that deals damage even out of combat and is always useful even if it gets dispelled before that character's next fight.
4 - Reducing enemy spirit by 1 is mostly to compensate the big disparity in power between mage decks:
- Noz have very high starting Spirit, lots of non-spirit-based damage plus counters (Luminosity) and permanent removal (Breaker, Gravitron, etc). They have everything...
- Pirates have Spirit boosts (Mylad, Lightning-Thrower), spells with fixed damage (Attracts Lightning, Electroshock) or that scale from something other than Spirit (Lightning Blade), as well as damage steroids (Lightning Rod).
- Sap Hearts prevent chains and lower enemy Spirit with alot of their cards.
5 - Leiradna has 2 base Spirit and 2 base Defense, so on her first fight she is weak and will most likely be fighting for her survival with Turned to the Shadow Side, Shadow Web, Black Hand, etc.
6 - Leiradna is 1 character. She can be focused. She's not Erevent.
She's not Ishaia, OPilkim or Nehant Retardacle.
And I don't give a "%"#$ about them being legendaries.
Leiradna doesn't even have Legendary stats or an insane kit at her disposal.

Dernière modification par Nurvus (10-07-2012 13:53:42)


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#14 10-07-2012 16:37:29

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

There. Made some changes to Leiradna.
Now there's no mistaking in the fact that she's not overpowered.


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#15 28-07-2012 21:25:40

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

Badabump.


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#16 29-07-2012 04:27:41

goscar
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Re : Zil Mage Leiradna & 2 New Shadow Spells

Falling Shadow is OP.

TTtDS/MAIO/Half-Light/Falling Shadow is about 6-12 so that is an AoE of 12-24.


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#17 29-07-2012 14:25:41

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

goscar a écrit :

Falling Shadow is OP.

TTtDS/MAIO/Half-Light/Falling Shadow is about 6-12 so that is an AoE of 12-24.

Narrow minded, hmm?
You only think about maximum potential.
How about you think how long it takes to get that many permanents in play?

1 - Falling Shadow heals once (when it activates) and deals damage once (start of next Turn)
2 - Shadow Web only lasts 3 turns (on the 4th turn, the SW you played on 1st are gone)
3 - Are you playing nothing but permanents? No Black Hand, Never Lonely, nothing?
4 - How long does it take to put 6-12 shadow permanents in play?

OP are combos that destroy in the first 3 turns, Combos this Leiradna will not have access to.

Last Word/10000 Volts + Banner + LB3
Last Word/10000 Volts + Compendium Secret -> Attracts Lightning -> etc
The Last Word/10000 Volts + Sekthatet's Vision -> Compendium Secret + Attracts Lightning -> etc

All the above does its work in a single Turn. You can play Double Clays and other defensive/offensive cards during the other Turns.

I could go on.
How can spell that depends on easily removed permanents be OP?

Dernière modification par Nurvus (29-07-2012 14:36:01)


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#18 29-07-2012 16:43:34

goscar
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Re : Zil Mage Leiradna & 2 New Shadow Spells

Nurvus a écrit :

I could go on.
How can spell that depends on easily removed permanents be OP?

Quite easily if you don't suck at this game. I played your Weird Mage deck and can easily have about 5-9 permanents out before turn 4. Either way all you have to do is take of the X2 from the AoE because it is OP.


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#19 29-07-2012 17:19:52

Nurvus
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Re : Zil Mage Leiradna & 2 New Shadow Spells

goscar a écrit :
Nurvus a écrit :

I could go on.
How can spell that depends on easily removed permanents be OP?

Quite easily if you don't suck at this game. I played your Weird Mage deck and can easily have about 5-9 permanents out before turn 4. Either way all you have to do is take of the X2 from the AoE because it is OP.

Have you noticed Falling Shadow doesn't scale from Spirit?
Just permanents.

Shadow Web lasts 3 turns then it's gone.
While you're busy stacking other Shadow spells, your Shadow Webs start going to the Discard Pile.

But whatever, instead of 2x the number of Shadow spells in play, could be 2 + the number of Shadow spells in play.

Dernière modification par Nurvus (29-07-2012 17:22:08)


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