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Guild: Sap
race: Dai
class: mage
cast: World-T
rarity: uncommon
Each nature spell from your hand is played if it has no its copy in play.
Dernière modification par karnoki (25-07-2012 01:15:03)
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Might be too strong if you got this in the first turn while not really good later on.
I'm not fan.
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Umm u are not fan = =!!
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this card on first turn maybe even second turn is deadly even more so if you have wild buds in your hand but at turn 4 or more it almost too weak but i like its potential
their will come a day when the Katoba return to being a threat to all other guilds. I await that day.
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It could be weak, but there are enough nature spells to make putting a wide variety in a deck with 3 of these, 3 wild buds, and 14 (different) nature spells almost worth it.
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Thx everyone for comment.. I do not want to create super card.. but to hasten attaching nature spell card because nowaday many cards have "cancel" and "discard".. this idea may help a liittle to set up
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Seems balanced.
Only useful if:
- Someone removes alot of your permanents
- You start with a hand consisting of 3 or 4 different permanents + this card.
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Seems balanced.
Only useful if:
- Someone removes alot of your permanents
- You start with a hand consisting of 3 or 4 different permanents + this card.
right!! U see my point!!
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