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Battle of the guilds!
This week, the Zil Warriors and the Desert Nomads are fighting over some obscure story of contract. When two members of rival guilds kill a wanted bandit, who gets the bounty? In this particular case, Zil Warriors and Desert Nomads are going to have to find a common ground thanks to.... weapons!
Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.
The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).
A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.
Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.
Each guild must then obtain a better ratio than the day before to obtain the points of the day!
Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.
At the end of the battle, Tuesday July 17th at noon (French Time), the card 'Grab the bounty' will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild Booster!
NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "Challenge of the Council" is to play either a Desert Nomad Deck, either a Zil Warrior one.
[card]Grab the bounty[/card]. Rare. Action. Permanent. Attack +2. Your other Marauders have Attack +1. Chain Item.
Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the card [card]Grab the Bounty [/card](one per person maximum).
Enjoy the Game!
Collectionneur de cartes
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Zil, we HAVE to win this. We HAVE to win this card, no matter what. Bring'em hell! this is Zil lore!
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
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eclipse needs this more than zil
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Who do you guys think will win? Zil of Nomads?
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i cant decide.. i m playing eclipse deck as well as a zil marodeur deck.... *ARRRRGH*
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
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ahahaha. I really wanna think Nomads, becaue they are just so badass, but zil are friggin tough.
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nomads marauders don't really play with items
I think it's more suitable to Zils.
But it's a battle, may the best win.
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nomads marauders don't really play with items
I think it's more suitable to Zils.
But it's a battle, may the best win.
hmmm very very true... eclipse just has one dagger and they can do very well even without it
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
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Meh... even if eclipses don´t claim that card i still defeat zils
No good... No evil... Just a Judge
It´s all about Mastery!
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most likely i will see [card]Zil, the living shadow[/card] a lot this week
their will come a day when the Katoba return to being a threat to all other guilds. I await that day.
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This card should go to the Zil.
Not just because it chains into Items, but also because as a Zil card, it'll be stored by the effect of [card]Zil, the Living Shadow[/card].
So it ends up being a double-permanent? Irrelevant because Zil dies on the second fight anyway
I have a serious question:
Why don't you just make those "Battle of the Guilds" cards dual-guild like [card]Nehantic Stone[/card] and [card]Dark Stone-Heart[/card]?
I honestly think it would be an awesome idea.
The battle of the guilds would be all about:
- trying to get the card for free through the lottery tickets by participating in the battle
- getting the discount on boosters of your favorite Guild.
Dernière modification par Nurvus (13-07-2012 01:10:54)
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This card should go to the Zil.
Not just because it chains into Items, but also because as a Zil card, it'll be stored by the effect of [card]Zil, the Living Shadow[/card].So it ends up being a double-permanent? Irrelevant because Zil dies on the second fight anyway
I have a serious question:
Why don't you just make those "Battle of the Guilds" cards dual-guild like [card]Nehantic Stone[/card] and [card]Dark Stone-Heart[/card]?I honestly think it would be an awesome idea.
The battle of the guilds would be all about:
- trying to get the card for free through the lottery tickets by participating in the battle
- getting the discount on boosters of your favorite Guild.
Thumbs Up
No good... No evil... Just a Judge
It´s all about Mastery!
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nurvus that would make the cards have a lot more possibilities instead of giving the victor such a huge bounty
Dernière modification par vampiricshaman (13-07-2012 02:49:42)
their will come a day when the Katoba return to being a threat to all other guilds. I await that day.
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I think the whole point of chaining onto items is to be used by immortals.
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I think the whole point of chaining onto items is to be used by immortals.
All the Immortal Marauders would love the card... the day Immortals get Marauders...
Dernière modification par Nurvus (13-07-2012 13:02:31)
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Dhaonrisemlan a écrit :I think the whole point of chaining onto items is to be used by immortals.
All the Immortal Marauders would love the card... the day Immortals get Marauders...
LOL
i'm seeing a great combo too: time to die + grab the bounty
+6 on the character that played it, +2 to the other two characters... permanent!
Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...
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are those nomad marauders gonna use this card? cause they are winning...
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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are those nomad marauders gonna use this card? cause they are winning...
Just like iwanted :3 i´ll use those at my eclipses when i play them again
No good... No evil... Just a Judge
It´s all about Mastery!
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Nah nothing its decided, probably Zil let them won the last one to get the last 7 points easier
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Nomads got no chance now... T_T
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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There was no chance from the beginning. Look at all the New Zil stuff compared to the new Nomad stuff......1 Character....to 4? So not fair.
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So why had the Zils to fight till nearly the last minute to win it ?
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cause zil needs the enemy to be close to get their daggers in
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
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