Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
i fought hydra and egg for like 80 fights now and still now hidden door ... lucky you that u already unlock him not once but thrice =/
me around 80 fight no exageration and still not even a shadow of this hidden room wtf!
Hors ligne
never liked this tower idea and never went in till today .___., first try i climb it till first floor, first try i hopen toxic and i win is staff xp
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
Still looking for a deck that can defeat the Dark Admirer. I don't have Sentence so I'm really having difficulty beating this character. Need some advice. Thanks in advance
Dernière modification par Porteurdemort (15-08-2012 02:19:16)
Hors ligne
Very aggressive deck do the job like Elfines decks.
Collectionneur de cartes
Hors ligne
whoot finally got this trophy!!
XD hehe
Hors ligne
Still looking for a deck that can defeat the Dark Admirer. I don't have Sentence so I'm really having difficulty beating this character. Need some advice. Thanks in advance
For Dark admirer I used war Guem tracker deck with [card]Kotori Kage[/card], [card]Hime[/card], & [card]Shui Khan[/card]
Using cards
[card]Return to sender[/card] x3, [card]Transmission of knowledge[/card] x3, [card]Evil Eye[/card] x2, [card]To Track down[/card]x3, [card]Katamaru[/card] x3, [card]The art of tracking[/card] x3, [card]Sens of danger[/card] x3, [card]Skyward boots[/card]x1 (for Kotori Kage for after round 4) U may want to add 1 or 2 [card]Tracker's Emblem[/card]
Very important that you get [card]To Track down[/card] on him early and each round, after if you can, since that will cards he uses on two rounds after the round you placed it on him and put his defense at 0, try and get evil eye on him, before the round that he will be set to zero by To Track down, will help but not exactly necessary, you can toss sens of danger to get the cards you need but try and play Return to sender because it will give you attack bonus every time you take magic damage. that's about what i can remember from the fight hope this helps you.
Hors ligne
Blooded a écrit :Tried with Eclipse and trackers either the luck of the hand was terrible or it simply not capable. They weren't able to deal enough damage to overcome its heal at the end of the turn
Put [card]Wanted![/card] on him early enough.
I am always confused about how [card]Wanted![/card] works. I find there is no characteristic reduction the first fight, then some reduction on the second fight. So the reduction in Defense and Spirit is the number of cards played by the opponent with attached Wanted the first fight? Or the number of cards played by the character who plays Wanted? So confused.
Dernière modification par ijklim (25-08-2012 16:00:28)
Hors ligne
maybe you could just read the text...
Choose an opposing character and attach this card.
At the start of the fight, this character has defense-X and spirit-X where X equals the amound of cards he has played and activated when the card was attached.
So at the beginning of the fight the guy that carries wanted has defense and spirit-X where X is the number of cards this character has activated since he carries wanted...
As the card activates at the beginning of the fight, there is no actions the turn you play it...
Dernière modification par skadooosh (25-08-2012 16:21:22)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
Hors ligne
maybe you could just read the text...
Choose an opposing character and attach this card.
At the start of the fight, this character has defense-X and spirit-X where X equals the amound of cards he has played and activated when the card was attached.So at the beginning of the fight the guy that carries wanted has defense and spirit-X where X is the number of cards this character has activated since he carries wanted...
As the card activates at the beginning of the fight, there is no actions the turn you play it...
Thanks for the clarification. I would have understood it better if it says "...amount of cards he has played and activated SINCE the card was attached"
Hors ligne
Anyway, since the penalty doesn't say "until the end of the fight/turn", they stay and stack.
The penalty is always the total cards played since the moment Wanted was placed on you.
If Wanted is attached between 2 cards, it only counts the one played after it.
Example:
You have initiative.
You play card A
Opponent plays Wanted
You play card B
Opponent plays whatever
Next fight, you'll get -1 penalty (due to card B).
Here's how the penalties go:
Fight 1: 0 penalty (0-0=0 total), you play 2 cards (2+0=2 total).
Fight 2: -2 penalty (-2-0=-2 total), you play 1 card (1+2=3 total).
Fight 3: -3 penalty (-3-2=-5 total), you play 2 cards (2+3=5 total).
Fight 4: -5 penalty (-5-5=-10 total), you play 0 cards (0+5=5 total).
Fight 5: -5 penalty (-5-10=-15 total), you play 0 cards (0+5=5 total).
Dernière modification par Nurvus (27-08-2012 15:19:52)
Hors ligne