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In my opinion there was a lousy copy / paste in making the announce ingame.
which is used way too often to begin with
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But the XP cards...that's...a whole sentence? A bonus concept? Where does that even come in? Who was misinformed and didn't fix it?
Please read here :
http://forum.eredan.com/viewtopic.php?p … 46#p597446
Collectionneur de cartes
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I sincerely hope the changes are small tweaks and NOT the ridiculous changes that were made to Sol'ra's Avatar, Sol'ra's Eclipse, Reinforce the Faith and Living Nature...
Here's a suggestion to make Ecstasy completely balanced:
The other "Ecstasy" in play are Discarded.
Whenever your in combat character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever one of your out of combat characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
OR
The other "Ecstasy" in play are Discarded.
Whenever this character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever your other characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
Note #1: This means spamming AoE on your own characters will result in 2+1+1=4 damage, instead of 2+2+2=6.
Note #2: It's not a plain nerf, as it lasts 4 Turns instead of 3, so you lose some damage in the first 3 turns, but recover some/all of it in the 4th.
Note #3: For those of you who didn't notice, the difference between the 2 above suggestions is:
- the first deals 2 direct damage if your character in combat suffers damage;
- the second deals 2 direct damage if your character who has Ecstasy attached suffers damage.
Dernière modification par Nurvus (13-06-2012 20:58:35)
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Just make ecstasy unique, job done.
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Just make ecstasy unique, job done.
And make it the way it can´t be discard also upgrade it to 5 turns -.-
No good... No evil... Just a Judge
It´s all about Mastery!
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Just make ecstasy unique, job done.
Don't quit your dayjob.
Dernière modification par Nurvus (13-06-2012 21:02:19)
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No.
Want to fix Ecstasy?
This is enough - pick one:
The other "Ecstasy" in play are Discarded.
Whenever your in combat character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever one of your out of combat characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
OR
The other "Ecstasy" in play are Discarded.
Whenever this character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever your other characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
Dernière modification par Nurvus (13-06-2012 21:05:21)
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Stormholt a écrit :Just make ecstasy unique, job done.
And make it the way it can´t be discard also upgrade it to 5 turns -.-
Well this is fair... But bah... What's the price of dignity?
Ecstasy was a very unfair card, you cant say that it was not, but burn the card up wont gonna fix the poblem...
Nurvus a écrit :The other "Ecstasy" in play are Discarded.
Whenever your in combat character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever one of your out of combat characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
I liked, but out of combat characters dont should be incorpored... So, erease the last 2 Lines...
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I see you didn't notice, but my suggestion means to keep Ecstasy's gameplay - as in making smart use of self-damaging AoE effects, etc.
Only affecting the character in combat destroys the very concept of Ecstasy.
Nerfing damage from either the out of combat characters, or the characters without Ecstasy, is enough to make it balanced.
Right now you can use Hit for Hit -> Dismemberment and deal at least 3 times 3 damage = 9 (more if the enemy uses damage spells and/or attacks you first).
That combo goes down by (at least) 2 in both my ideas.
I think the best idea is Idea #2, because it means the character that plays Ecstasy can either play a defensive card along with it, like hit for hit, or use dismemberment and risk getting killed along with Ecstasy, and your other 2 characters will only do 1 damage per damage taken.
Again, the goal is having the SAME gameplay, but balanced in terms of damage output.
---
If you hate Ecstasy, that's good.
I hate Ecstasy as well, but I want it to be in the game.
Same with Discard.
Same with decks that prevent you from Chaining (wild buds, etc).
Dernière modification par Nurvus (13-06-2012 21:25:38)
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If they wanna balance it woud be fair enough just cutting the damn chain or making it available for all like i suggested somewhere
No good... No evil... Just a Judge
It´s all about Mastery!
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If they wanna balance it woud be fair enough just cutting the damn chain or making it available for all like i suggested somewhere
- Available to all - no freaking way.
Everyone would make Zil Marauder deck with [card]Saphyra the Zil[/card] (buffs direct damage) + [card]Stirring Up Hatred[/card] + [card]Ecstasy[/card] + [card]Dismemberment[/card]...
- Removing Chain - could do, but again it removes alot of the "smart play" from it.
Dernière modification par Nurvus (13-06-2012 21:29:49)
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If ALL could play it they´d be happy because Nehant ain´t the powerfull one -.- WICH AIN´T AT ALLL!!! THE ONLY 2 WORTH CARDS OF THAT GUILD IS TORMENT AND EXTASYS and as for the damn stone it wans´t nehant originally so it doesn´t count!!!
Dernière modification par Damncaster (13-06-2012 21:28:28)
No good... No evil... Just a Judge
It´s all about Mastery!
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No.
Do this:
The other "Ecstasy" in play are Discarded.
Whenever your in combat character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever one of your out of combat characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
OR
The other "Ecstasy" in play are Discarded.
Whenever this character suffers damage, one of the opposing characters suffers 2 direct damage.
Whenever your other characters suffers damage, one of the opposing characters suffers 1 direct damage.
Duration: 4 Turns.
Chain.
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Damncaster a écrit :If they wanna balance it woud be fair enough just cutting the damn chain or making it available for all like i suggested somewhere
- Available to all - no freaking way.
Everyone would make Zil Marauder deck with [card]Saphyra the Zil[/card] (buffs direct damage) + [card]Stirring Up Hatred[/card] + [card]Ecstasy[/card] + [card]Dismemberment[/card]...
- Removing Chain - could do, but again it removes alot of the "smart play" from it.
Soon or late this game will take an insane lvl of power. At some post i read someguy joaking bout normal characters having 20HP YES !! IF WE CONTINUE LIKE THIS IT WILL BE LIKE THAT ohh wait o.o they´ll nerf them all
No good... No evil... Just a Judge
It´s all about Mastery!
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Nurvus a écrit :Damncaster a écrit :If they wanna balance it woud be fair enough just cutting the damn chain or making it available for all like i suggested somewhere
- Available to all - no freaking way.
Everyone would make Zil Marauder deck with [card]Saphyra the Zil[/card] (buffs direct damage) + [card]Stirring Up Hatred[/card] + [card]Ecstasy[/card] + [card]Dismemberment[/card]...
- Removing Chain - could do, but again it removes alot of the "smart play" from it.Soon or late this game will take an insane lvl of power. At some post i read someguy joaking bout normal characters having 20HP YES !! IF WE CONTINUE LIKE THIS IT WILL BE LIKE THAT ohh wait o.o they´ll nerf them all
I think that this is the reason for feerik nerf this cards at all... They'r getting so much OP, if they continue like this, they'll go to a non ending hole...
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Posted my suggestion in French forums as well.
Google Translate ftw.
I'm gonna post my 6 questions there as well, as I'm under the impression the French forum gets more attention.
Perhaps someone there will be kind enough to translate them properly.
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Damncaster a écrit :Nurvus a écrit :- Available to all - no freaking way.
Everyone would make Zil Marauder deck with [card]Saphyra the Zil[/card] (buffs direct damage) + [card]Stirring Up Hatred[/card] + [card]Ecstasy[/card] + [card]Dismemberment[/card]...
- Removing Chain - could do, but again it removes alot of the "smart play" from it.Soon or late this game will take an insane lvl of power. At some post i read someguy joaking bout normal characters having 20HP YES !! IF WE CONTINUE LIKE THIS IT WILL BE LIKE THAT ohh wait o.o they´ll nerf them all
I think that this is the reason for feerik nerf this cards at all... They'r getting so much OP, if they continue like this, they'll go to a non ending hole...
It ain´t far, as u said we can see the difference between legend characters like zil, receptacle and the fuc**** Iro
No good... No evil... Just a Judge
It´s all about Mastery!
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We messed up with the announcement : It will be Sol'Ra's Anger - and not Solaris - which will receive a new "edition". Sorry for the trouble.
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We messed up with the announcement : It will be Sol'Ra's Anger - and not Solaris - which will receive a new "edition". Sorry for the trouble.
Bah, whatever, i just want to see the ecstasy gettin' nerfed ^**^
Dernière modification par Stormholt (19-06-2012 17:28:28)
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We messed up with the announcement : It will be Sol'Ra's Anger - and not Solaris - which will receive a new "edition". Sorry for the trouble.
the one with the big hand? what did you replace it with a foot lol
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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Check out the new magic poison
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Check out the new magic poison
so how did you got it?
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Stormholt a écrit :Check out the new magic poison
so how did you got it?
[card]Ivory Bow[/card].
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O_O beautiful card
then no soon for coming of insect ??
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O_O beautiful card
then no soon for coming of insect ??
Replace any card with old men, for women.
Fireball, Magic Poison.
I can guess Harshness is one of the nomad girls walking through the desert with her tongue out and little clothes.
Pirates and Temple Guardian.
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