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I am trying out a pirate deck and was wondering if I could get some suggestions on what to add/swap with what I am currently using. My deck is as follows:
S.A.R.A.H.
Meister Galene
Clover
Backpack x2
Firon x2
Good Jorusien x3
Hot Noodles x2
Odds and Ends x1
Strength of Noz x1
Strength of Kotoba x1
Strength of Nomads x1
Spirit of the Sap Hearts x1
The other cards are kinda just what I have currently and want to replace them with what might meld better with the rest of the deck. My idea is that the Strenght/Spirit of (Guild) combined on S.A.R.A.H. with a backpack would allow me to continually reshuffle a +4 to all stats each turn.
I am not worried about this being a high elo deck, I was just wanting to mess around with it and see if the strategy would be any fun to throw opponents off.
Thanks for any advice.
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Get Runic Armor and you're good.
Kill them Runics.
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Backpack + spirits of _____ is too slow. My pirate mech deck is nut, sarah, and meister galene where my strategy revolves around 3 recycling, artificial intelligence, firons, good jorusien, elfine bow...really solid deck. I can get up to 15-30 attack level by turn 5
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Why there's still no Anti-Freeze for the Mecha-tron deck?
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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Why there's still no Anti-Freeze for the Mecha-tron deck?
Comment this topic:
http://forum.eredan.com/viewtopic.php?id=23069
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Why there's still no Anti-Freeze for the Mecha-tron deck?
Because that's the only way a witch blade deck will beat my craftsmen deck
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Trololol, I just had a funny moment.
My Eglantyne the Witchblade had Blade of the Witch + Witchblade Armor + 2 Accumulair (belonging to the opponent).
I used Ice Coffin, the 2 accumulair went to the opposing character, I hit him, get +2 permanent attack and +4 health, etc xD
Dernière modification par Nurvus (03-05-2012 01:13:26)
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ice coffin FOR THE WIN lol
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Trololol, I just had a funny moment.
My Eglantyne the Witchblade had Blade of the Witch + Witchblade Armor + 2 Accumulair (belonging to the opponent).
I used Ice Coffin, the 2 accumulair went to the opposing character, I hit him, get +2 permanent attack and +4 health, etc xD
I remember the Dragon's Wit + Narwhal Combo with Witchblades. Then 2 Ice Coffins later and the match was damn near over.
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Nurvus a écrit :Trololol, I just had a funny moment.
My Eglantyne the Witchblade had Blade of the Witch + Witchblade Armor + 2 Accumulair (belonging to the opponent).
I used Ice Coffin, the 2 accumulair went to the opposing character, I hit him, get +2 permanent attack and +4 health, etc xDI remember the Dragon's Wit + Narwhal Combo with Witchblades. Then 2 Ice Coffins later and the match was damn near over.
So the ICE COFFIN, works like the [card]Reboot the Machine[/card]... hehehe
cool..
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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Backpack + spirits of _____ is too slow. My pirate mech deck is nut, sarah, and meister galene where my strategy revolves around 3 recycling, artificial intelligence, firons, good jorusien, elfine bow...really solid deck. I can get up to 15-30 attack level by turn 5
Thanks for the help soulstealer, the reason I am working with the +2 to all stats thing right now is because recycling is currently not in the marketplace so i figured it would suffice in later turns. The only downside is they are not permanent stats but I shouldnt need them after turn 6 or so if S.A.R.A.H.'s def is high enough.
Maybe if I could sneak some healing cards in?
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Putting healing cards in that deck completely changes the mechanics on how to play the deck. I know I have one. 3 Pirates Codes, 3 Good Jorusians, 2 Creative Inventions (for accumulair), etc. It becomes a tank deck instead of a deck that can win fast.
A good removal card to run is Kunai.
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