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Runic Legion
The Runic Legion comes to light with the apparition of a new priest character: Sapient, Oracle of Orpiance. This new guild's gameplay fills out with cards that globally reinforce runic decks.
[card]Sapient, Oracle of Orpiance[/card]. (and his two evolutions). Rare. Character. Runic legion. Archon. Priest. Human. Male. Spirit 2. Attack 5/6. Defense 2. Health points 12. At the end of the fight, your Runic Priests have Attack +1 until the end of the game.Turns 1, 4 and 6: Attack -1 and Defense +2.
[card]Runic training[/card]. Rare. Action. Humans. Defense +2. Defense +2. Chain. 2 Cor Runes: your Runic have Attack +3 until the end of the game. Nox Rune: Draw 2 extra cards during the next draw phase. 3 Runic cards from your Discard pile are placed in your Deck.
[card]Aura of the goddess[/card]. Uncommon. Runic Theurgy. Priest. Defense +2 and Spirit +2. Chain Runic Theurgy. Cor Rune: at the end of the fight, this card is placed in your Deck. Nox Rune: Attack +X where X equals your character's Spirit.
[card]Sword of Dame Ockles[/card]. Uncommon. Runic Theurgy. Runic Legion. Priest. This card is attached to the opposing character. Duration 4 fights. Each time this character activates a card, he suffers X magic damages where X equals the opposing character's Spirit.
[card]Nemaria's trident.[/card] Uncommon. Runic Legion. Activates after the fight. Permanent. Attack +4. "Runic Warrior Agillian": activates immediately. Cor Rune and Nox Rune: The opposing characters have +2 to damage suffered. Cor Rune: The opposing character suffers 2 direct damages.
[card]
Resistance[/card]. Uncommon. Runic Legion. Warrior. At the end of the fight, if your character has less than 1 Health point, he heals 5. If the opposing character has less than 1 Health point, he suffers 5 direct damages. Chain. Cor Rune: -2 to physical and magic damage suffered. 2 Nox Runes: Permanent.
[card]Protection of the Pantheon[/card] (and its two evolutions). Common. Action. Runic Legion. Defense +1 and gains a Cor Rune. The next Spell played by the opposing character is ignored and placed in his Hand. Chain Runic Item.
[card]Priest diadem[/card] (and its two evolutions). Common. Jewel Item. Runic Legion. Warrior/Priest/Craftsman. Permanent. One copy of this card per character only. Spirit +2 and gains a Yr Rune.If this card is played by "Coranthia, Nemaria worshiper": a the start of the fight, this character gains a Yr Rune.
[card]Haresian force[/card]. Common. Action. Runic Legion. An opposing non-Item card attached to the opposing character is Discarded. Nox Rune: Choose another card attached to a character, it is Discarded. "Runic Lord Hares": Chain
Pirates
Reassured by their victory on the white islands, the Pirates free Flammara. New adventures start then, for better or for worse... but with explosives, whatever! This new reinforcement will please every Pirate Deck.
[card]Technical improvisation[/card]. Rare. Action. Pirates. Craftsman. Choose up to 3 Items in play or in your Hand, they are withdrawn from the game. The opposing character suffers 3 magic Fire damages +2 for each Pirate or Craftsman Item chosen.
[card]Spark things off[/card]. Rare. Lightning Spell. Pirates. Mage. Choose an opposing character out of combat. He suffers X + 2 magic damages where X equals your character's Spirit.The opposing character has Attack -3 and suffers X magic damages. Mage: Duration 2 turns. The damages of this card are upgraded by 1 to 2 for every other Lightning Spell in play (+5 maximum).
[card]Flammara[/card]. (and his two evolutions). Uncommon. Character. Pirates. Fire Guemelite. Warrior. Spirit 0. Attack 6/8. Defense 1. Health points 9. Gain chain if you play a Powder Weapon. At the start of the game, "Flammara" gains 2 "Powder" tokens. At the end of the fight, "Flammara" loses 1 "Powder" token for each damage suffered this turn (4 maximum) and heals 1 Health point for each token lost that way. Turns 1, 3 and 4: Attack +1.
[card]
Pocket spy[/card]. Uncommon. Other Item. Craftsman. At the start of the fight, the opposing character gains his Order bonus and this card is attached to one of your characters. Pirate Humans have Attack +1 and Spirit +1. Permanent.
[card]Mechanic hornet.[/card] Uncommon. Other Item. At the start of the turn, your characters who have at least one Powder Weapon and one "Powder" token attached to them gain Chain and have +2 to damage dealt until the end of the turn. Duration: 5 turns. Chain if your character has a least 2 "Powder" tokens attached to him.
[card]
Labor chain[/card]. Uncommon. Action. Craftsman. Defense +2 to Defense +3. Duration: 4 turns. Your craftsmen gain Chain if they play an Item. Chain Item.
[card]What a mess!.[/card] Common. Action. Pirates. Craftsman.As this card activates and at the start of each fight, the opposing player can discard up to 2 cards. If he discards less than 2, the opposing character has -1 to magic damages and physic damages that he deals until the end of this turn for each Craftsman alive. Chain. Permanent.
[card]
Appropriation[/card]. Common. Action. Attack +1 and Defense +1 for each Item attached to the opposing character. Chain Item.
[card]Sham powder.[/card] Common. Action. Pirates. A Powder weapon from your Deck is played and the characters in battle gain 3 "Powder" tokens. At the start of the turn, your characters who have more than one "Powder" Token attached to them, lose 2 of them and have Defense +1 and Spirit +1. Duration: 3 turns.
Enjoy the Game!
Collectionneur de cartes
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Yey... more cards to play... i think more burning will be done
Dernière modification par Cossette (02-05-2012 15:25:05)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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[card]Sentence[/card] + normal attack = one-shot [card]Flammara[/card] first Turn.
Dernière modification par Nurvus (02-05-2012 15:03:22)
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the amount of Saint Seiya references in this release is to damn high!
The winner will determine which deck im gonna build next
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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[card]Sentence[/card] + normal attack = one-shot [card]Flammara[/card] first Turn.
Well, we haven't seen her evolved versions...have we?
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Nurvus a écrit :[card]Sentence[/card] + normal attack = one-shot [card]Flammara[/card] first Turn.
Well, we haven't seen her evolved versions...have we?
Anyone who knows how to go to their collections and see all cards in an act has...
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I don't play either of these guilds but just passed by say that i really like the type of colours (shiny/bright) that Helene Alanso use
Never do evil that a good may come of it.
Give a thief enough rope and he will hang himself.
The greater the sinner, the greater the saint.
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Whats with the low HP shes even lower than tallendar...
hands looks like a plasmid on bioshock
Dernière modification par Cossette (02-05-2012 17:27:06)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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http://static.eredan.com/cards/web_mid/us/V1V8bMfM.png
Whats with the low HP shes even lower than tallendar...
Notice how she can heal 8 HP per fight? Maybe that's why her HP is 9.
She's [card]Sentence[/card] bait.
Dernière modification par Nurvus (02-05-2012 15:31:58)
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Cossette a écrit :http://static.eredan.com/cards/web_mid/us/V1V8bMfM.png
Whats with the low HP shes even lower than tallendar...
Notice how she can heal 8 HP per fight? Maybe that's why her HP is 9.
if she can accumulate that much powders...
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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Where have you been?
Check Pirate cards...
She starts the game with 4 powder tokens.
Add [card]Captain Al'Killicrew[/card] wich gives everyone 3 powder tokens.
The rest is cake.
Dernière modification par Nurvus (02-05-2012 15:33:03)
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Where have you been?
Check Pirate cards...
She starts the game with 4 powder tokens.
Add [card]Captain Al'Killicrew[/card] wich gives everyone 3 powder tokens.
The rest is cake.
that not enough to survive i'm thinking if you use powders to do stuff there wont be anything left, playing it with flames lvl 1 or fiery sword combination... with her but it will eat up powders as well. 9hp wont last even pain have more than that...
Dernière modification par Cossette (02-05-2012 17:32:04)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
Hors ligne
Cossette a écrit :http://static.eredan.com/cards/web_mid/us/V1V8bMfM.png
Whats with the low HP shes even lower than tallendar...
Notice how she can heal 8 HP per fight? Maybe that's why her HP is 9.
She's [card]Sentence[/card] bait.
Kinda discouraging how many Pirate cards are Sentence bait. Put the World to Rights suffered that card hard, and Meister...well, say goodbye to whoever you healed.
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Cossette a écrit :http://static.eredan.com/cards/web_mid/us/V1V8bMfM.png
Whats with the low HP shes even lower than tallendar...
Notice how she can heal 8 HP per fight? Maybe that's why her HP is 9.
She's [card]Sentence[/card] bait.
"the Prisoner will now be Sentenced"
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Nurvus a écrit :Cossette a écrit :http://static.eredan.com/cards/web_mid/us/V1V8bMfM.png
Whats with the low HP shes even lower than tallendar...
Notice how she can heal 8 HP per fight? Maybe that's why her HP is 9.
She's [card]Sentence[/card] bait.
Kinda discouraging how many Pirate cards are Sentence bait. Put the World to Rights suffered that card hard, and Meister...well, say goodbye to whoever you healed.
wait there's more pirate code and elbow grease...
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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Damn Feerik, Y U NO LIKE PIRATES! She could be immune to sentence...
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where is the legendary character? and why not make "more" powder producing action cards instead, press like [card]sham powder[/card] only one it will be weeks before we can have another update...
U NO LOVE US
Dernière modification par Cossette (02-05-2012 17:45:00)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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this is bs, they always cheat the warriors, come on 9hp.....give me a break, she is going to get 1 shot by any aggro deck she faces, bad idea even 10-11, would of better...oh well since port got n]uked i dont care for pirates much, i'm still dominating with my master-mage deck anyway 101/W-11/L....hahahahahaha...and haha....lmao, plzzz 4give me I have nothin else better to do right now guys, it's raining outside!
Yesterday Was History,
Tomorrow Is A Mystery,
Today Is A Gift,
That's Why It's Called The Present!
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Feerik: Do you see how much money we made with Runics! Give them more POWER!
Play-tester: This week is Pirates what about them?
Feerik: Do you think I care? Give them the "Usual treatment".
Play-tester: But how about we take this chance to give them some much needed powder cards?
Feerik: Nah~ Runics print money, Pirates don't.
Play-tester: Okay....
Pirates and Temple Guardian.
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where is the legendary character? and why not make "more" powder producing action cards instead, press like [card]sham powder[/card] only one it will be weeks before we can have another update...
U NO LOVE US
Sham Powder is freakin amazing. Really, Supplying and Sham Powder. Out of a 20 card deck, you'd have 6 cards. I say that's pretty good, especially since Sham digs in your deck for you.
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Story line... please ^^ hehehe
thanks Sir [card]Zurga[/card] ^_^
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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Cossette a écrit :where is the legendary character? and why not make "more" powder producing action cards instead, press like [card]sham powder[/card] only one it will be weeks before we can have another update...
U NO LOVE US
Sham Powder is freakin amazing. Really, Supplying and Sham Powder. Out of a 20 card deck, you'd have 6 cards. I say that's pretty good, especially since Sham digs in your deck for you.
I did said like
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
Hors ligne
Ryken a écrit :Cossette a écrit :where is the legendary character? and why not make "more" powder producing action cards instead, press like [card]sham powder[/card] only one it will be weeks before we can have another update...
U NO LOVE US
Sham Powder is freakin amazing. Really, Supplying and Sham Powder. Out of a 20 card deck, you'd have 6 cards. I say that's pretty good, especially since Sham digs in your deck for you.
I did said like
LIKE.. that's why.. the [card]Sham Powder[/card] becomes expensive from 1.7k (8 hours ago) and now almost 3k
Dernière modification par Neja.Persot.Spy (03-05-2012 11:33:13)
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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Cossette a écrit :Ryken a écrit :Sham Powder is freakin amazing. Really, Supplying and Sham Powder. Out of a 20 card deck, you'd have 6 cards. I say that's pretty good, especially since Sham digs in your deck for you.
I did said like
LIKE.. that's why.. the [card]Sham Powder[/card] becomes expensive from 1.7k (8 hours ago) and now almost 3k
Yep, and flammara, that used to cost 13k, and dont got none on the store, now cost 7k and got a lot, THANKS FEERIK BY INVESTING ON PIRATES, VERY GOOD JOB -.-
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Runics have too good offense in addition to really impresive defense. And what is with [card]Aura of the goddess[/card] giving chain...are you mad?
Dernière modification par Jachal (03-05-2012 14:26:37)
Some of my card ideas:
Nomad Gravekeepers
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