Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
So here's an idea for a card that gives Guemelites some juice without making them too strong.
To make sure Golems don't abuse this card, maybe the bonuses should require "Guemelite:"
The main benefit is the Chain on same-type Spells.
The other benefits are there to help against stat reducing strategies, as well as prevent Spirit-based Spell abuse.
In case you're wondering who would be the single best user of this card, I might bet on:
However, you'd be making a deck around a single character, and those decks are usually very predictable and counterable.
[card] Tsume[/card], [card]Shadow Master[/card] and [card]Crystal Storm[/card] also approve of Guem Heart.
Dernière modification par Nurvus (22-04-2012 00:55:11)
Hors ligne
Now, that is an interesting card!
Hors ligne
the card is a good idea but its effects are zero.
-1 spirit and -1 attack but gives +1 to magic and physical damage dealt = 0
and the same for -1 defense but takes 1 less damage.
this card at these stats doesn't do anything at all apart from give a chain
Hors ligne
The major benefit from this item is suppose to be the Chain.
However, the other benefit is to prevent Spirit-stacking strategies as well as protect you somewhat from stat reductions.
Only Spells based on Spirit are penalized.
Spells like Implosion, Combustion, Attracts Lightning, Electroshock or Lightning Chain will deal +1 damage since Spirit doesn't matter.
Furthermore, if someone reduces your defense or spirit to 0, you still have resistance to physical and magical attacks.
Dernière modification par Nurvus (21-04-2012 03:15:32)
Hors ligne
ok cool, i didn't consider the other spells. pretty cool then
Hors ligne
It's interessant, but why for priests? they're anti-guem, i think that it should be only for warrior/maurader.
Hors ligne
Well only so that [card]The Psychurgist[/card] (Mental Guemelite) and [card]Apostle of Destiny[/card] (Time Guemelite) don't feel left out.
Dernière modification par Nurvus (21-04-2012 22:29:49)
Hors ligne
I like it, but have you considered Ydiane?
Don't know about her with three of those.
I'd make it a craftsman card, to require one in the deck. With a couple of tweaks, I could definitely see this as a perfectly legitimate and balanced card.
Oh, and Pythia + Delko + Sylphide + Crystal Storm + any number of these = terror
Dernière modification par squamation (22-04-2012 00:06:33)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
I like it, but have you considered Ydiane?
Don't know about her with three of those.
I'd make it a craftsman card, to require one in the deck. With a couple of tweaks, I could definitely see this as a perfectly legitimate and balanced card.
Yes I did.
Your suggestion creates problems where there aren't any.
Guem Heart isn't a craftsman card, so the only way to stack it on a character is to have that character play it.
So if you want Ydiane to stack Guem Hearts, you have to play them with Ydiane.
Since Ydiane doesn't chain Jewels, and Guem Heart only chains into Spells, you aren't stacking them that fast unless you make a deck focused around Guem Hearts (Backpack, etc), and then it will likely become predictable and easily counterable.
All those Turns wasted playing Guem Hearts with Ydiane could've been spent using Distracted + Butterfly Collar, followed by Hit for Hit + Quickdraw or Hypnotic + Quickdraw, etc.
So no, Ydiane seems like a good candidate but isn't that much of a deal.
Demon Hunters can't abuse this card either:
- Rain of Death wouldn't change because you have -1 spirit but do +1 magic damage
- Katamaru wouldn't change either because you have -1 spirit but do +1 physical damage.
- Onijutsu would only be improved against Humans because you do +1 physical damage.
- Fight Fire with Fire would only be improved against non-Humans because you do +1 magic damage.
---
[card]Shulong[/card] (the normal one) would probably be the best candidate for this card, because his stats can't be increased or decreased.
Dernière modification par Nurvus (22-04-2012 00:21:26)
Hors ligne
Right... My suggestion was to make it a craftsman card, not add craftsman to the list. My reason for suggesting this is to try a new Ydiane + Warrior Keizan + Gaya? lineup. It would be a neo multi-race deck.
Ydiane or Keizan might start the game with one, and let Gaya put the rest on them, maybe even use [card]Multitasking[/card].
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
Yes but like that you are destroying hundreds of potential deck concepts in the attempt of making 1 viable.
This card is meant to be used by guemelites who want to focus on spells of their type.
Not for quick draw who want to use, well, Quick Draw...
As a craftsman-warrior-priest-marauder, it's overpowered.
As a craftsman-only, it's gimmicky and defeats the concept I envisioned for it (spell using guems)
As a non-craftsman, guem-only item, it fulfills its purpose.
The only way I'd include craftsman in this item, would be by adding it to the list, but the Guemelite race requirement would be kept, so if you wanted a craftsman to [card]Multitask[/card] Guem Heart, you'd have to use [card]Hom'chai Effigy[/card] or make [card]Gaya[/card] play an [card]Amber Fetish of Protection[/card] first.
This would turn the craftsman into a Guemelite, and thus allow him to play Guem Heart.
Dernière modification par Nurvus (22-04-2012 00:36:46)
Hors ligne
To make sure Golems don't abuse this card, maybe the bonuses should require "Guemelite:"
Foamy...
Also, it gives new meaning to Warrior World Tree decks. (Keizan, Hundawa, Wreckwood) + Wild Buds... I know it reduces spirit but it makes it
1. Easier to shoot out nature spells
2. With 1 accomplished, Wild Buds much stronger
3. With 2 accomplished, a very competitive deck
The way it is, I would remove how universal it is (by giving it a guild or caste.) It would work well in Crow, Sap Heart, or with Venerable Shulong, so I suggest finding a way to fit it better into one of those.
Crow:
Undead:
Your character becomes a shadow guemelite instead of his current race
Shadow Guemelite:
Spirit -1, Attack -1, Defense -1
+1 to physical and magical damage dealt
-1 to physical, direct, and magical damage received
Gain chain if you play a spell of the type of your guemelite (non-a.o.e.)
Chain: Spell
Permanent.
Changes: Gives access to Gan'so, nullifies damage dealt by Bleeding
Sap Heart:
Spirit -1, Attack -1, Defense -1
Nature Guemelite:
+1 to physical and magical damage dealt
-1 to physical, and magical damage received
At the end of the turn, deals X physical damage to the opposing character where X=their current defense.
Gain chain if you play a spell of the type of your guemelite (non-a.o.e.)
Chain: Spell
Permanent.
Changes: Opposing character takes as much damage as there are of these attached to your character, makes Ydiane more effective, supports aforementioned Warrior World-Tree decks
Mercs:
Guild: Mercenaries
Spirit -1, Attack -1, Defense -1
Non-Ice elf:
+1 to physical and magical damage dealt
-1 to physical, direct, and magical damage received
Gain chain if you play a spell (without a caste) of the type of your guemelite (non-a.o.e.)
Chain: Spell
Permanent.
Changes: Limits card to Shulong, Fog Snake/Hydra, and Foamy, leaves The Eternal and Apostle out.
Any of these, I think, would make the card more effective while still not OP.
Dernière modification par squamation (22-04-2012 20:07:03)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
It wouldn't make Wild Buds overpowered at all, because Wild Buds deck depends on getting early nature spell permanents in play.
See it this way.
Playin Guem Heart -> Germination is inferior to playing Germination -> any nature permanent.
Why? Because each Nature spell boosts Wild Buds by 1.
Guem Heart boosts wild buds by 1 but lowers your spirit by 1.
Not just that, but the nature spells actually do something other than boosting Wild Buds, Guem Heart would only be there to boost Wild Buds and give you Chain on Nature spells.
Thanks alot for your feedback, but the more issues you present, the more certain I become that the card is pretty fair and balanced.
Dernière modification par Nurvus (22-04-2012 20:46:06)
Hors ligne