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#1 19-04-2012 14:22:36

God
Habitant de Guem
Inscription : 17-10-2011
Messages : 144

Some ideas on chaining . . .

"Golden Chain"

Item - Other

This character gains chain.

Duration:?

--------------------------------------------

"Another link"

Action - Human/Beast

This character may play upto three cards each turn.

Duration: 2 or 3 fights

-------------------------------------------

"Suffering"

Spell mental

The characters in battle suffer X direct damage, where X is the number of cards played or generated this turn -1.

Duration: 3 or 4 turns


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#2 19-04-2012 14:28:09

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Some ideas on chaining . . .

Sixth Sense
Unique
Your character gains Chain and can play 3 cards next fight, your account is then deleted.
Duration: 2 fights.

I think this would be fair.
Nah, screw the Chaining part. Keep the account deletion.

tongue
Joking, it might work as Unique.
--

The Chain card is a little overpowered.
Maybe it could be:

Golden Chain
Your character gains Chain, but loses 1 health everytime he Chains a card that would not Chain otherwise.
Permanent.

This way the "chain anything" advantage over [card]Backpack[/card] is compensated by not chaining itself when played, but losing health everytime you Chain something you wouldn't be able to otherwise.

Dernière modification par Nurvus (19-04-2012 21:26:33)


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#3 19-04-2012 21:20:37

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Re : Some ideas on chaining . . .

@Nurvus and then demons would be OP!!!


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#4 19-04-2012 21:25:22

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Some ideas on chaining . . .

Santuros a écrit :

@Nurvus and then demons would be OP!!!

Losing health is not the same as suffering damage...

But I like how you're implying that they're not OP at the moment smile

Dernière modification par Nurvus (19-04-2012 21:26:16)


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#5 19-04-2012 21:27:49

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Re : Some ideas on chaining . . .

Nurvus a écrit :
Santuros a écrit :

@Nurvus and then demons would be OP!!!

Losing health is not the same as suffering damage...

But I like how you're implying that they're not OP at the moment smile

oh loss of health, its much better... for me they are not Op, hard to beat but not OP

Dernière modification par Santuros (19-04-2012 23:15:05)


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#6 19-04-2012 22:13:36

coolasc
Habitant de Guem
Inscription : 28-03-2012
Messages : 140

Re : Some ideas on chaining . . .

personally i'd say demons are less OP than root/wild buds or discard nowdays

and at suffering i'd change it to deal magic damage equal to number of cards +1 to avoid too much direct damage giving a chance for the opponent to defend himself.

Dernière modification par coolasc (19-04-2012 22:15:02)


We come in the night
Far from your sight
To take your life
To put it on a knife                                                  IGN: ASC


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