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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
I have 3 suggestions:
Suggestion #1 - Purchasing Energy is cheaper AND gives more Favor cards.
Reasoning: Energy purchase yields much worse reward than Booster purchase. MUCH WORSE.
You need to make it ALOT more attractive, or only a handful of compulsive players will purchase it.
Suggestion #2 - Boosters always contain a fixed amount of consumable "Energy cards".
- 4 card Boosters = 1 Energy card.
- 12 card Boosters = 3 Energy cards.
- Energy cards always have the same value, and are available as an extra option when you run out of Energy during Adventure Mode.
Example: If you run out of energy in a continuous fight (like the Phoenix Event) or try to start a mission without enough energy, you get the usual menu with an extra option (assuming you have 6 Energy cards):
Use card (6) - Buy A Energy (X Feez) - Buy B Energy (Y Feez) - Buy C Energy (Z Feez)
Reasoning: Similar to how Feerik used to give Event-related non-playable cards inside Boosters, he should now give Energy instead.
Suggestion #3 - Make all Events and Missions obtainable for free, but very time consuming and hard unless you pay.
Reasoning:
- Adventure Mode and most Events are already very hard on completely free players.
- Even for players who purchase every now and then, it's very hard to have the necessary variety of decks to complete Events.
Hors ligne