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#1 24-02-2012 22:50:47

tray4020
Habitant de Guem
Inscription : 10-11-2011
Messages : 283

Golems

All right. Thanks for answering my question on the first poll, guys. But now, here's another one. I know there might be reasons that there wouldn't be, but here's a poll about if there should be more Golems affiliated with more clans. Again, you can share ideas if you want.

Which clan out of these should have golems

  1. Kotoba (post char ideas)
  2. Sap Heart (post char ideas)
  3. Desert Nomads (post char ideas)
  4. Other (comment)
  5. None (explain why)
Votes totaux: 13

Les résultats du sondage sont masqués pour les invités

Dernière modification par tray4020 (24-02-2012 22:51:51)


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#2 24-02-2012 23:47:25

TPPK
Habitant de Guem
Lieu : Belgium
Inscription : 25-10-2011
Messages : 224

Re : Golems

Golems are something from the past.

Foamy is supposed to be the best golem and he is guildless (meaning he can be in any guild) so it is pointless to construct new breeds.

For craftsmen building queen is a more appropriate challenge but I'd love to see triple same guild craftsmen decks.


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#3 25-02-2012 02:34:44

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Golems

Desert Nomads should get a Sand Golem or something.
smile

Maybe Kotoba could get a Jade Golem too.


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#4 25-02-2012 04:49:31

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Re : Golems

I really don't think any of the other guilds could use another golem. They don't fit the functions needed to create a strong deck unless they are pirates or Foamy.  Because pirates are already going to be using a lot of items, golems help their strategy, but Marlok's golem and Bomzar aren't especially useful to their guilds.

Sap Heart decks:
Hom'chai- items have a soul... giving items to the golem would only weaken the deck as a whole
Dais mage / world tree- focus on spells
Elfine- Trying to lower opponent's defense, not buff themselves
Butterfly Necklace- Attempts to strengthen beasts

Kotoba decks:
  Demon Hunter: spell-casting
  Tracker hit hardest in first few turns, giving a character items is slow
  Crow- usually have high spirit to protect from opposing magic while attacking with magic
  High Defense w./ items: well, maybe...
  Tsoutai: Really? A golem in the Tsoutai?!?!

Desert Nomads:
  Immortals: High Health, no defense, two items
  Eclipse: Healing self and lowering opponents defense
  Temple Guardians: Get some theurgies out early- the only thing worse than a Golem/priest is a Golem Tsoutai!

Dernière modification par squamation (25-02-2012 04:50:26)


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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#5 27-02-2012 14:24:46

God
Habitant de Guem
Inscription : 17-10-2011
Messages : 144

Re : Golems

I agree with the consensus, Golems just aren't that great. It's hard to make them fit anywhere except with a craftsman deck . . . Now if they wanted to create new golems that worked well with each other, i'd say great. But intergrating them into clans is just pointless.


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