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[card]Chestnut[/card]
[card]Melissandre[/card]
[card]Ydiane[/card]
Actions:
3 [card]quick draw[/card]
3 [card]hypnotic melody[/card]
1 [card]distracted[/card]
1 [card]fallback[/card]
1 [card]anathemathize[/card]
1 [card]provocation[/card]
2 [card]scouting the area[/card]
1 [card]grand hunt[/card]
Items:
2 [card]ivory bow[/card]
1 [card]elfine bow[/card]
My deck still lacks 4 cards. Can any1 give me suggestions as to how to edit this deck or any tips and tricks? All help are sincerely appreciated thanks :)
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will be trying for ELO^^ thanks for all guidance in advance~~~
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swap 1 hypnotic for another distracted imo. No sap daggers? and you need the card that add attack +4 if you carry a bow.
Dernière modification par EwokDan (10-01-2012 16:23:38)
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Hit for Hit dude... Its awesome for elfine...
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hmm thx for the guidance but i tink the +4 atk is not as useful as decreasing their def... and for the daggers 2 direct dmg is too little imo not really useful for ydiane and chestnut...
as for the hit for hit im tinking to add 2 inside as well as 1 more distracted... so my deck would end up like this...
Actions:
3 [card]quick draw[/card]
3 [card]hypnotic melody[/card]
2 [card]distracted[/card]
1 [card]fallback[/card]
1 [card]anathemathize[/card]
1 [card]provocation[/card]
2 [card]scouting the area[/card]
1 [card]grand hunt[/card]
2 [card]hit for hit[/card]
Items:
2 [card]ivory bow[/card]
1 [card]elfine bow[/card]
so now im still lacking 1 card...
Dernière modification par adlj (10-01-2012 17:16:28)
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I woud put in the last slot a third [card]Ivory Bow[/card] to make sure you draw one.
Better play instant of [card]scouting the area[/card] the [card]Hibernation[/card].
And i would kick [card]fallback[/card] and [card]provocation[/card] for 2 [card]Precision Shot[/card].
Or if you don t like [card]Precision Shot[/card] then take a second [card]grand hunt[/card] and third [card]hit for hit[/card].
Dernière modification par Sereaphim (10-01-2012 17:43:36)
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ok thx for the input i might change 1 scouting the area for hibernation... i was thinking that i might be able to get some suggestions with more unique cards instead of revolving around these few cards >.<
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I personally thought that ivory bow is too weak for elo while elfine bow still has its perks against foam deck, as finisher etc
and for amber dagger, it's a staple in an elfine deck, my Mellisandre once killed sol'ra avatar in turn one, chaining amber dagger with a quick draw.. now that's what I call a moment of glory
my deck goes like this:
Melissandre
Ydiane
Chestnut
Hypnotic Melody 3
Quick Draw 3
master of seduction / booby trap 1
distracted 2
hit for hit 2
hibernation 1 ( so much better than fallback )
anathematize 1
scroll of immobility 1
mask of quercus 1
living dagger 2
amber dagger 2
elfine bow 1
net trap seems like a useful card on an elfine quick draw deck, but i found that their mechanism a bit weird and buggy
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the bad thing about net trap and distracted is that they are both a turn too slow >.<
i might consider adding a few amber daggers and removing my scouting the area... thx for the info ^^
and more suggestions please they are never enough :X
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I like Grand Hunt a lot more than Booby Trap...permanent instead of 2-4 turns. Booby Trap only decent on Warrior/Marauder multiclass since then it is a chain.
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Here's how I'd go about it:
Melissandre
Ydiane
Chestnut
3x [card]Hypnotic Melody[/card]
3x [card]Quick Draw[/card]
3x [card]Distracted[/card]
3x [card]Hit for Hit[/card] - Play on the opponent's Turn.
3x [card]Amber Dagger[/card]
---
3x [card]Hibernation[/card]
1x [card]Anathematize[/card]
1 free card.
Dernière modification par Nurvus (10-01-2012 22:22:33)
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@nurvus dun u tink that that is too much hit for hit, distracted, amber dagger and hibernation? o.o
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