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Just a little something I just came up with
Stick it to the enemy
no class, guild or race restriction.
The non-permanent action card you play as a chain becomes permanent
You suffer 3 direct damage and 1 additional direct damage point after every turn.
The direct damage you suffer by the effect of this card cannot be negated by any other effect
Chain: Action
I know this would power up huge cards, but by the time you come back around to using it again, you've suffered at least 4 direct damage. Scragh is not immune to it.
I already hate that guy enough
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
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This + Cerelity= Permanent 7+ attack....
No!
Dragon Knights ftw
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This + Cerelity= Permanent 7+ attack....
No!
This + Dazzle / Demonic Portal = Permanent exchange. Muahahaha.
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[card]The Prestige[/card], [card]Items have a Soul[/card] or [card]Solaris[/card] would be pretty mean together with that card. It's too broken man. It's a fun idea but impossible since the drawback would have be so huge that the card would be unplayable.
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[card]The Prestige[/card], [card]Items have a Soul[/card] or [card]Solaris[/card] would be pretty mean together with that card. It's too broken man. It's a fun idea but impossible since the drawback would have be so huge that the card would be unplayable.
The prestige doesn't have an effect you can make permanent...
Item's Have a Soul and Solaris do.
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Hmm.. You're probably right there. It's not an implemented game mechanics anyway so we can't be certain though. It could be made to activate every turn as if played.
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Oh ya evil Solaris.... forgot that card.
Hmm ya I guess it would be to broken
Maybe there's a way to tweak it
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
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Oh ya evil Solaris.... forgot that card.
Hmm ya I guess it would be to broken
Maybe there's a way to tweak it
Maybe the card can instead do this:
The non-permanent card played as a chain gains Duration: 3 Turns.
Chain.
Yes Turns. You'd need to play it smart (in a way that you know you're gonna use it at least twice).
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mpandelidis a écrit :Oh ya evil Solaris.... forgot that card.
Hmm ya I guess it would be to broken
Maybe there's a way to tweak itMaybe the card can instead do this:
The non-permanent card played as a chain gains Duration: 3 Turns.
Chain.Yes Turns. You'd need to play it smart (in a way that you know you're gonna use it at least twice).
and perhaps making it unique would be fair
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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for sure unique
Mark
Only those who are willing to go too far, can possibly ever know how far one can really go. - T.S Elliot
Hors ligne
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