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Seems like some mixed feelings about this idea. I would suggest altering Ish or how discards work but Feerik just won't balance out the discards.
Roarky suggested more recycle type cards which may help but that only submits too the already exhausted "new cards every week" idea, and of course randomly doing an event the day after a card release to greed their way into more money.
That point aside, I've come up with a new strategy.
So Feerik has no problem making new castes out of characters that had nothing before (demon hunters for example), so why not make certain cards recycle. I primarily play desert nomads or kotoba so why not make cards effective against discard recycle like.. oh say.. anything with +attack.
Bottom line is these discard decks are so overpowered the attack/defense/spirit aspect of the game does not even apply. Ish is so unbelievably overpowered she only needs 6 cards to dominate any and every opponent that doesn't rely on discard (manipulation/ice barrier).
This cookie-cutter deck HAS to end. It is so retarded that it makes me ill.
However completely doing away with discard decks would make this game a billion times more fun and go back to the original paper/rocks/scissor game that made it so addictive and fun in the first place.
Norad IV for president!!!
I agree on every line. This kind of thing must stop.
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I've already said my piece about Discard somewhere, quite a while ago. My point remains the same though:
The true problem of Discard is that it is non-interactive. Other games have balanced mill-type decks by making the deck-out victory harder to achieve than a normal victory to compensate for non-interactivity: case in point, MTG has 20 life and 60 cards to mill out (53, once you consider the starting 7 cards). Eredan characters have an average total of 40 life points, but only 20 cards to mill out (15, once you consider the starting 5 cards). That is where the problem really lies.
Before you counter-argue about "non-interactivity", the definition of a non-interactive card is a card that does not affect the board state in any way, shape or form. It attacks the deck of cards, not the cards in play.
Does it require strategy? Sure. Is it fun to play? Personally I think it is. Is it balanced? Far from it. That's the issue.
Lady Jane can kick your ass.
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I've already said my piece about Discard somewhere, quite a while ago. My point remains the same though:
The true problem of Discard is that it is non-interactive. Other games have balanced mill-type decks by making the deck-out victory harder to achieve than a normal victory to compensate for non-interactivity: case in point, MTG has 20 life and 60 cards to mill out (53, once you consider the starting 7 cards). Eredan characters have an average total of 40 life points, but only 20 cards to mill out (15, once you consider the starting 5 cards). That is where the problem really lies.
Before you counter-argue about "non-interactivity", the definition of a non-interactive card is a card that does not affect the board state in any way, shape or form. It attacks the deck of cards, not the cards in play.
Does it require strategy? Sure. Is it fun to play? Personally I think it is. Is it balanced? Far from it. That's the issue.
In addition to this and I think I also said it in another thread the % that you can mill in one turn is too high. The standard mill in magic in other games is 2 cards. 2 out of 60 which is roughly 3% of the deck. In here with a standard card you can take out 10% of one deck. In fact with luck I can mill 30% of an opponents deck in one turn! percentage actually goes to 40% once you realize that you only have 15 cards left in deck. Removing even 10% of the opposing deck with one average card is really too high.
I honestly feel that no real playtesting was done for this. They probably went 2 cards works in most other games why not here? Without considering the deck size and the increased rate of card replenishment.
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And there's another problem on balancing. The game, specially in high level fights, is mainly decided by the legendary cards (a new start, prestige and void). Discard decks make you discard your legendaries, while they still have theirs. They completely destroy your deck AND strategy while they pay nothing for this. They have lots of ways to increase survivability and win just by making you annoyed and out of cards.
Some discards should be unique or only 2 permitted, or maybe get like a -1 to discard, like that one that makes you discard from teh top of deck should be decreased from 1-3 to 0-2, and that one to make you lose cards equal to your spirit should be spirit -1.
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My suggestions for both Rank and Elite stats resolve all of that without having to nerf cards or destroy deck concepts.
It's important to keep the game alive with as many themes and flavours as possible.
What needs to be limited is not necessarily cards themselves but combos between certain cards.
A New Start for example is only powerful because Discard is overpowered. If the concept of Discard becomes balanced, A New Start stops being mandatory.
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I am glad to see all these ideas and insights coming from everyone! I must apologize if I seemed rather blunt and forceful in my opinions but there comes a point where you can only take so much that it boils over. Sorry if I seemed rude in my points but I am sure everyone has faced these frustrations.
You know I thought the new ELO restrictions for no act I cards would keep people from using discards... but I guess I was wrong. 50% of the time I still face a discard deck and they can still win regardless of my strategy.
If I change my strategy to dominate discards I still get owned by sap hearts that go all out magic/attack (brother in arms...? laugh... living nature 20+ damage? laugh...).
I just don't know how much longer I can support this game. Sometimes I do not even see the point of playing and just take a few days off, but then I get an idea and test it out only to see it fail over and over again.
Bottom line is discards must be replaced. I can see no other way. It's so frustrating to deal with them when they know they don't have to rely on attack/defense/spirit to win.
Of course if I had ANS I would probably think differently, but after the hundreds of dollars I spent and the tens of thousands of feez I went through on decks I've never ever ever EVER found a legendary card. It frustrates me when people post pics of a 4 pack they got with an Ish or ANS.
Anyway I know what I do does not really matter or have an impact I just wanted to speak out. I really cannot see this game lasting another year like so many other facebook/browser games out there.
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Nurvus ideas are cool, they might work. It would also just put an end on OP decks, like someone with 3 living nature hitting you like truck, makikng combo with magic poison and instantly killing your guys at anytime. Also brother in arms, rain of death, solaris, etc. It would balance OP decks IMO.
Evil is just a point of view >)
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Or make it so that the game doesnt stop if you dont have cards. Just make it to keep playing until someone have all 3 characters dead.
Dernière modification par Nessaj (22-11-2011 13:33:51)
Evil is just a point of view >)
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