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#1 23-09-2011 18:18:08

Nurvus
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Nehantist Demon Marauder-Warrior: Vesuvia

vesuvia.png

Waddya think?

I think it's a nice concept to give Marauder-Warriors a true mixed feature: You get the usual Warrior's Chain on certain item types, only when against a certain Class.

Dernière modification par Nurvus (23-09-2011 18:18:52)


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#2 23-09-2011 18:48:32

goscar
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

Warrior hybrids can't chain weapons. Also that ability is OP esp with its stats.


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#3 23-09-2011 19:21:47

MrLordi92
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

goscar a écrit :

Warrior hybrids can't chain weapons. Also that ability is OP esp with its stats.

What's with that first part?  Warrior hybrids can't chain weapons?  Why not?  This one specifically says it can, but only against Marauders.


"Some say there's no subtly to destruction.  You know what?  They're dead." ~ Jaya Ballard, Task Mage

"One footstep among many is silent.  One footstep alone is deafening."


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#4 23-09-2011 19:33:16

Nurvus
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

goscar a écrit :

Warrior hybrids can't chain weapons. Also that ability is OP esp with its stats.

Marauder hybrids get something against a certain class.
[card]Jon the Filibuster[/card] breaks the rule of +Attack (he gets +2 Spirit against Mages).

I decided to break the rules further, specially since it makes sense mixing the Warrior's item chain with the Marauder's bonus against a particular class.

As for the stats, 2 Spirit, 5/7, 2 Defense and 12 Health on a Warrior-Marauder is much?
8Co7ocAL.png


Bonuses can be inverted or negated, and so she has her Turn Order to give her a [card]Crown of the Border[/card]/[card]Ayako[/card]'ish ability.

Apart from [card]Dark Fury[/card] wich is only awesome when your health is 5 or less, it's not like Nehants have access to incredible Attack bonuses - they're focused on penalties.

And remember her ability also doubles penalties on herself.
It's called a character you need to adapt to and against.

Dernière modification par Nurvus (23-09-2011 19:43:16)


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#5 23-09-2011 21:21:40

goscar
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

Ability can also double gain from weapons. Also Tsoutai first introduce Marauders gaining something other than AT from matchup. Yet there has yet to be anything about gaining anything other than stats.

I said stats were to much cause of the ability. Also The Shadow is a poor choice to compare stats, one it takes 2 characters to make and also it's 5th evo compare to your 3rd.


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#6 23-09-2011 21:59:27

Nurvus
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

What's the card Lv got to do with it? What's your point?
If I put Lv10 on my card and require the sacrifice of 100 characters to reach it does it make it okay for it to be more powerful than all other cards?

You think Feerik broke the "Marauder only gets +Attack rule" with Tsoutai.
To me, the rule existed in your mind.
As long as the concept makes sense and it's not unbalanced, it's valid.


Merging both Warrior (item chain) and Marauder (atk bonus vs class) into a item chain vs class bonus makes more sense than removing the chain but keeping the atk bonus.

As for OP stats... maybe the character should have 4/6 Attack instead of 5/7; maybe 1 Spirit instead of 2; but I think it isn't OP as is.

Bonuses can be negated, inverted, stolen.
Penalties can neutralize the bonus, overwhelm the bonus.
Items can be removed. What item would Vesuvia use? [card]Cursed Bigblade[/card]? Dead first turn, doesn't even make use of it.

She'd be strong with Black Chimera.
She'd be strong with Nehant's Seal.

Dernière modification par Nurvus (23-09-2011 22:09:58)


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#7 23-09-2011 23:36:25

goscar
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

Well higher lvl card that takes longer to grind would usually have a higher stat than a lower lv that doesn't need more than one character.

Again I said that the stats are to high with that OP ability.

"Marauder
Marauders are thieves, rogues, and brigands. They hit hard and fast, but cannot take the physical punishment that warriors do, which is reflected in their lesser defense and life scores.
Special Ability: Marauder gets +1 attack when facing a particular class.'

Source: http://wiki.eredan.com/index.php?title=The_Rules

As to Items: Runic Gauntlet/ Life Devourer/ Nehant's Splinter/Zarazam's Eye

Dernière modification par goscar (23-09-2011 23:45:36)


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#8 23-09-2011 23:53:56

Nurvus
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

Yes but, her low stats makes her need like 2 cards before she's "even" and actually starts making a difference.

She doesn't chain Zarazam's Eye.
Feerik says and unsays whatever he wants.
He put a description for Marauders that he easily disregarded, and as such so have I.

Plus, he didn't put a description for Marauder-Warriors, did he?

As for the stats, sure, she could be 1 Spirit, 4/6 Attack, 2 Defense, 12 Health.

Dernière modification par Nurvus (23-09-2011 23:55:42)


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#9 23-09-2011 23:57:35

goscar
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

Marauder / Warrior
Marauders with more hit points and defense. They can use the cards reserved for Warriors and Marauders. Retains the ability of the Marauder to have an attack bonus against a certain class of character.
tongue

So lose chain ability.

Dernière modification par goscar (23-09-2011 23:59:52)


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#10 24-09-2011 00:10:59

Nurvus
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

Why keep marauder bonus?
Unfair for pure marauders.

Imo my idea makes more sense.
They stop being full warriors or full marauders and become true hybrids.

Imo, taking into account what each pure class does:
Marauder gets something (mostly offensive) vs class
Warrior chains a certain item type
Mage chains spells
Priest has access to Theurgies -_-

So... the hybrids could go like this:
Marauder-Warrior = Chain if you play certain item type vs class
Mage-Marauder = Phy & Spell dmg; Chain if you play a Spell vs class
Mage-Warrior = Phy & Spell dmg; Chain: Spell if you play certain item type
Marauder-Priest = Chain: Theurgy vs class
Priest-Warrior = Chain: Theurgy if you play certain item type
Mage-Priest = Chain: Theurgy if you play a Spell

Dernière modification par Nurvus (24-09-2011 00:19:01)


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#11 28-09-2011 14:12:27

stickblade
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

I agree with Nurvus, hybrids need an ability that makes them truly unique and not just a mesh of different classes...


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#12 28-09-2011 15:13:27

tsuke1
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

why would multi-class people need more abilities?

I mean in the case of mage/warrior and mage/marauder they already get to cast a spell and then make their physical attack. Is it better than chaining a spell/item/+1 attack that the other class has? Maybe, maybe not but the point is they already have an ability that is associated with their class.

Dual class people also have the ability to choose from a bigger card pool of available cards.


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#13 28-09-2011 17:14:15

MrLordi92
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

tsuke1 a écrit :

why would multi-class people need more abilities?

I mean in the case of mage/warrior and mage/marauder they already get to cast a spell and then make their physical attack. Is it better than chaining a spell/item/+1 attack that the other class has? Maybe, maybe not but the point is they already have an ability that is associated with their class.

Dual class people also have the ability to choose from a bigger card pool of available cards.

Well, you can't really compare a Mage/X multiclass to a Warrior/Marauder.

And yeah, they get a bigger card pool, but is that really such an advantage?


"Some say there's no subtly to destruction.  You know what?  They're dead." ~ Jaya Ballard, Task Mage

"One footstep among many is silent.  One footstep alone is deafening."


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#14 02-10-2011 12:28:03

Nurvus
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Re : Nehantist Demon Marauder-Warrior: Vesuvia

And more and more cards are designed for pure classes.
[card]Acrobatic Dodge[/card]

There are then all those spells that do something extra for pure-mages.

Plus, remember Vesuvia doesn't get the "+1 Attack vs class" that marauder hybrids get, wich would essentially be +2 due to her ability.
Instead I chose to give her a "chain when u play a weapon vs class".

Dernière modification par Nurvus (02-10-2011 12:30:33)


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