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I've noticed the powercreep going up of late and I think it seems to be in response to discard/defense decks. There are better ways to counter rather then making the game more "Oh I didn't kill them turn 1 so I lose". I've played around with most deck styles and have been impressed by the usefulness of these two cards:
Arachnophobia
Shuriken
Now Arachnophobia might be a little OP, especially for some guilds but I think most castes/guilds could greatly benift from a simple autorecycle card(end of battle you get it back somehow) like these. Here are some ideas:
Battery - Pirates
Item - Other
Your sources of Lightning or Fire Damage do an additional 2 of that type. This card returns to your deck at end of battle. Chains.
"We need more power!"
Crystaline Growths - Noz
Action
+1 defense and deals 1 direct damage. Returns to hand at end of battle. Chains.
"Crystals form everywhere. And around the Dragon I mean EVERYWHERE."
Flawseeker's Touch - Kotoba Tsousai
Action
If character has Flawseeker's Fury, +0/+3 attack, chains and this card returns to the deck at end of battle.
If character has Flawseeker's Meditation, 2 direct damage and this card returns to hand at end of battle.
Otherwise, chain:non-action, +1 hp and returns one random Flawseeker... card from your discard to your deck.
"Mom! It touched me!"
Heebeegeebees - Kotoba Crow
Action
Enemy gets -1 spirit and takes 1 direct damage. Chains. Returns to your hand at end of battle.
"He's still there isn't he?"
Shrivel - Nomad
Enemy gets -1 defense and takes 1 direct damage. Chains. Returns to your hand at end of battle.
"Thirst won't stop an opponent but it might distract them."
Aftershock - Earth Spell
Deals 1-6 Earth Damage. Returns to deck at end of battle.
"It's not over yet"
Avoiding Disaster - No restictions
Action
Deals 0-5 physical damage immedately. Returns to deck at end of battle.
"Woh, wait right there a second..."
These would be good against decks that either discard or survive tell you run out of useful cards and hopefully won't acrue to the powercreep.
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If your up against a discard deck kill them quickly! bcz you dont know if your cards are still in the deck since they got thief and prestige... so I would like to use fury tsoutai, of quick kill deck with them
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@ZeroClass - you know you can click on your graveyard to find out whats in it right?
But see that is the issue, these decks have forced a "gotta kill quick" additude so the cards are creeping up in power and soon most decks won't be viable because you might leave someone alive beyond turn 3. It's rediculous and exactly how Magic has and is still messing up. Sure you can attracted the fast buying rich kids through a game that just beings out something more over the top each release but you'll lose your core before long because it's not possible to keep up, no matter how much more crystals you give away daily or how much time they spend playing.
The worst part is your losing strategy in this game. It's getting to be just who has the bigger hammer or drew the right evil combo that makes them auto win first. Even if you have a counter, most counters don't do anything themselves so your not gaining anything by stopping that turns super move when next turns is still going to kill you off.
You need to make cards smarter not just more powerful. And the more powerful it is, the easier it should be to counter. And there should be more perminent, non-item counters.
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with a cheap human tracker deck it can be done in 3 ~ 4 turns
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lol human tracker is more expensive than the war guems one...
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Yay, they actually listened... or maybe they had already thought of this. Origami! Good for War Guems too
Quick decks are boring. Rawr I hit hard, Rawr I hit harder. I like the more build up style of decks. Sure you hit hard, but once you've spent your load, I'm gonna keep beating your face with increasing pain until you stop moving. Ever again.
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LoL my human deck wont even reach 20k bcz I have bought it in the market months ago so its just around 16~19k
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Here's my reply to this topic:
http://forum.eredan.com/viewtopic.php?id=25148
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This is true, discard decks make the game a pain, you lose not because your strategy, but because you can't continue. Due to this kind of deck, you must remove a bit of your strategy from your deck to put some counters (if it doenst get discarded and anatematized).
The games became something like: Who is the one to use "A New Start" and "Anathematize" first will be the winner. Luck > Strategy.
This makes me sad. And makes many people sad.
Evil is just a point of view >)
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@ Nurvus
Actually your post was one of the reasons I made this post. I used to think that was the proper way to go but I realized a lot of that is just basically asking for them ramp up the power curve more, rather then be more creative and still uphold their power standards. I'm fairly sure the origonal designer understood the importance of the numbers in the power.
If you look at the more origonal cards, you can see +1 stat for chain cards, +3 for non-chains. If there was a circumstance or restriction MAYBE they can be a bit more. Then you have theme cards which are the most powerful, but they pretty much force you to make one certian type of deck for them to be useful, ie IHAS(gotta use a bunch of different items, especially one use ones and it really helps if you have a Hom'chi or three).
You're starting to see a few cards that break this pattern which isn't good, especially as their probably finding out, as they make the normal cards more power... the older characters can't handle this, especially in HP. Thus why you saw the two 'new' witchblades "power-up" El and Moira, why you see Silikat power-up her other race allies. These are band-aids. If they keep doing this, items and several permenents that don't activate immedately will be worthless because you'll be dead in a round against the meta decks.
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My suggestion is only towards fixing a problem:
There are decks that are good against everyone, and you don't need to make sacrifices in the deck to achieve victory.
The easiest example is Discard.
The concept of Discard beats all other concepts. It's a race.
It can beat Beatdowns.
It will destroy control decks.
It tramples high spirit decks.
Decks need to incorporate specific defenses to battle Discard decks.
Then there are more gimmick decks, like IHAS - requiring specific counters to be included in decks to have a chance against them.
In the end, some decks don't need to sacrifice anything (Discard)
Others, need to sacrifice alot of deck room just to stand a chance against certain decks
I simply suggest that more cards are given "side effects" that help slightly survive certain deck types.
And to fix another problem, I suggest it to be done by upgrading old, unused cards.
Who uses [card]Blast![/card] in good decks?
It's not my intent to keep increasing the power creep.
I'm just saying "since it's going up anyway, you might as well do it right."
Dernière modification par Nurvus (20-09-2011 20:51:15)
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