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Just an idea.
Don't mind the numbers too much, maybe the Attack penalty needs to be -3 or even -4, maybe the base defense needs to be 2. That's not the point.
Just the funny concept of dual wielding 2handed weapons (wich never activate immediately, etc)
Dernière modification par Nurvus (18-09-2011 17:25:52)
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The two handed ability is not needed. Also the turn order feels to sap hearts for it, just go with at+2 or something like that.
Dragon Knights ftw
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Removing the Two handed and the Turn order makes it a... some other mercenary.
What's the point?
His deal is dual wielding massive stuff, like pink rabbits.
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It can dual wield any one handed item, chain any weapon, and would make mecenary suck less. Yup it doesn't do anything if you remove what I suggested.
Dragon Knights ftw
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Is the extra attack a regular attack? If so, turn 1, dual weild Cursed bigblade, next fight, Favor of the dawn + TBD.
Good times XD
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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It can dual wield any one handed item, chain any weapon, and would make mecenary suck less. Yup it doesn't do anything if you remove what I suggested.
Whatever weapon he can equip, he can chain it, and he can dual wield it, except Bows.
He can't equip non-mercenary guild-specific items.
The chaining any weapon doesn't make him better because there isn't a weapon designed for him.
[card]Aez, King of Avalonia[/card] chains Swords and what else would he want to chain? He wants to use [card]Sword of the 5 Elders[/card].
Vargas' stats aren't above average, specially for a Mercenary.
His Turn Order isn't great - it has higher damage potential than Quick Draw BUT, it is also more vulnerable: if you reduce his attack, BOTH attacks get affected.
His ability to dual wield 2-handed weapons isn't awesome either, as they don't activate immediately.
In the case of [card]Cursed Bigblade[/card], it chains anyway.
Dernière modification par Nurvus (07-09-2011 20:21:51)
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So the deal is that it would be a fun concept character to play.
Possibly one of the best combos right now would be Vargas + 2x [card]Naginata[/card] (Level 2), since he's a warrior and has a Turn Order that activates always from a point onwards.
[card]Crown of the Thunder King[/card], [card]Spear of the Thunder King[/card] and [card]Armor of the Thunder King[/card] would also work fine with him.
He might work well with:
[card]Thunder King[/card] + [card]Aez, King of Avalonia[/card]
[card]Thunder King[/card] + [card]Fog Hydra[/card]
[card]Thunder King[/card] + [card]Asajiro[/card]
[card]Aez, King of Avalonia[/card] + [card]Asajiro[/card]
Dernière modification par Nurvus (18-09-2011 13:04:49)
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Possibly one of the best combos right now would be Vargas + 2x [card]Naginata[/card] (Level 2), since he's a warrior and has a Turn Order that activates always from a point onwards.
Why I said the dual wielding 2 handed items was a bad idea.
Dragon Knights ftw
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Are you implying it's OP?
Most characters have special abilities that make them an asset or cards/items designed for themselves or their caste, or just plain awesome stats.
As I said, btw, the penalty on his Turn Order could be -3 or -4, and his base Defense can be 2 instead of 3. It's the concept that matters.
Take [card]Gakyusha the Imperial Lord[/card], he can only chain one handed Swords. Comparing to Godhand it looks like a limitation. It's not, because there's no combination of weapons other than [card]The Emperor's Speech[/card] + [card]Wakizashi[/card]/[card]Tessen[/card] you'd rather equip on him.
He also gives +1 Attack to all Kotoba and has good stats and Guild cards that pimp him up just nice.
Dernière modification par Nurvus (18-09-2011 17:25:17)
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Are you implying it's OP?
Most characters have special abilities that make them an asset or cards/items designed for themselves or their caste, or just plain awesome stats.As I said, btw, the penalty on his Turn Order could be -3 or -4, and his base Defense can be 2 instead of 3. It's the concept that matters.
Not implying it is, I am saying it is. He has good stats, 2 great abilities, and a turn order that doesn't suit him. Way I see it he keeps 1 of the abilities and gets a turn order that suits him.
Dragon Knights ftw
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What do you mean it doesn't suit him?
It's a "special attack" so to speak
It's not always good, specially if the -Attack penalty is finely tuned.
It's like [card]Jian Qiao[/card]. Her Turn Order is tactical. Works in certain situations or against certain opponents.
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As for his special abilities, he needs to have both.
Anyone can equip Two handed Weapons.
Alot of One handed Weapons have Dual Wield.
In order for a character to Dual Wield Two handed Weapons, he needs to get enough abilities to deal with the fact that:
- no Two handed Weapon has Dual Wield in it,
- characters can only equip a single Two handed Weapon.
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Remember, he is -not- able to use caste-affiliated or guild-affiliated non-mercenary Weapons.
He just counts all weapons as Dual Wield'able One handed weapons.
Dernière modification par Nurvus (18-09-2011 18:11:19)
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Notice how even Jian Quio special attack turn order only happens twice unlike your Godhand. Also I say it doesn't suit him cause double attack is a sap heart feel ability.
As to the abilities, remember he chains ANY weapon, so his abilities allow him to use any 2 double hander. Like I said earlier he SHOULD lose one.
Yes right now mercenary don't have the best cards but true balance should look to the future to ensure that it won't become OP/broken in the future.
Dragon Knights ftw
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Double attack isn't a Sap Heart feel.
Extra attack based on Printed Attack is.
Unless more Mercenary specific cards are created - doesn't happen often, specially regarding items - the design is always that Guild-specific cards are better than General cards.
That's why Mercenaries need some slight advantage.
Chaining is Warrior-ish.
Alot of characters chain any weapon.
Characters that only chain a specific type (like Swords in the case of Iro the Duelist), usually have weapons that are specifically designed for them anyway.
Take [card]Captain Al'Killicrew[/card]:
- Chains all guild-specific items
- Has a special ability
- Turn Order
- Has a Guild with plenty cards designed for her
Vargas the Godhand
- Chains all weapons
- A special ability split in two (the goal is dual wielding two-handed weapons)
- Turn Order (appropriate penalty - not a Quick Draw clone)
- Doesn't have a Guild with plenty cards designed for him
Shall I compare to Keizan, Aez, Hares, Yilith or Ishaia?
Dernière modification par Nurvus (19-09-2011 20:47:58)
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