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... why ice barrier gives +2 armour for everyone when Ishaia plays it? I know that she's supposed to get +1 to spell effects played by her, but they're not supposed to include AOE, and as far as I'm concerned, something that affects more than one character should be considered an area of effect!
Maybe my issue is more with the Ice Barrier spell itself. It says that all your characters gain defense +1, but it's not considered an AOE spell. For that matter, there are a number of spells that affect all the opposing characters or all of your characters in terms of stat manipulation, and they aren't considered AOE.
And yet Divine Light, which also affects all your characters, IS considered an AOE (I know it's a theurgy, but still). There's a discrepancy here that I don't understand. Why do some spells that affect everyone have the AOE nomenclature, while other don't?
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I asked that same question few days after I registered to the forum (searched for the topic, can't find it, it got deleted most likely)
The answer - If it's not listed as an AoE, then it's not an AoE, despite all logic you try to use.
You see .. this is a game and it doesn't need to use logic *sarcasm. The fact that one card affects more than the 2 characters in battle is not enough to label it an AoE I guess (despite having .. you know .. an area of effect)
Dernière modification par Poptolev (31-08-2011 00:38:28)
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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You make a great point. The only reason people use OP Ish is for ice barrier alone. Making ice barrier an AOE would be a great way to **BALANCE** (does feerik know what that means? lol) Ish. A better way to balance Ish would to eliminate her ability to use this spell altogether.
I've never been able to afford Ish (let alone get her from a pack after spending tens of thousands of feez on packets, actually never got a legendary card AT ALL), but always wanted to use her +1 spell ability for other cards OTHER THAN ICE BARRIER! Do people have no creative minds in this game? Every time someone comes up with an exploit everyone else has to copy, jesus.
Even after achieving level 20 I thought at least Stoneeater would give me an advantage but nooooooo ever since the year of power creeping it leaves Stoneeater completely useless and abandoned, now I face level 20 players using the latest power creep (Immortals) rather than the level 20 cards. Hell I've never even seen the freakin panda card in use.
Sorry off topic but I get very frustrated with what started out as the best ITCG out there but is sinking into chaos.
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The actual logic to define AoE spells is :
When you deals damages to more than one character the spell is an AoE.
Ice barrier doesn't deal damages, so no AoE type.
When you see Ishaia, you know that you will have to deal with this.
There is cards to remove this (Clumsiness at first place) and there is cards to prevent Ishaia to put the barrier (Magic Shield for example).
The ones who use Ishaia are not creative ? Be the one who is.
Collectionneur de cartes
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STORM deals damage to all characters as well as EXPLOSION. Why weren't these cards classified as AoE? Is it because that damage dealt is not exclusive to the opponent?
So, when damage dealt is ONLY to all opposing characters, then it will be classified as AoE?
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Because the two cards you mentionned are not SPELLS but ACTION.
And they do not have "chain" on them and they are unique.
And the trouble with spells is the pures mages can chain on them.
Collectionneur de cartes
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Divine Light doesn't cause damage...AOE isn't it?
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Divine Light doesn't cause damage...AOE isn't it?
I think the discussion is about Spells not Theurgies. Age old debate about Spell AoE and Theurgy AoE.
Spell AoE cause damage = character death = no chaining.
Theurgy AoE just heals != character death = allows chaining.
Magius [FH] FullHouse Clan
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Well maybe they should make come changes to balance things out. Its not like their rules are written in stones.
And if we will use the logic "it doesn't deal damage", why does [card]Breaker [/card]has an AOE even though it doesn't deal any damage?
<I edited myself out coz after I reread my original post I find it a little harsh>
Dernière modification par al_vh1n (01-09-2011 03:33:32)
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Making Ice barrier AoE would make the card useless, who would waste his whole turn getting +1 defense for all characters, Ishaia is powerfull, but not invincible.
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They can always make it AoE and change Ishaya's effect from AoE to Damaging AoE. I have nothing against the combo, the inaccuracy of AoE is what's bugging me.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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AoE are only spell.
AoE are written on the cards.
Usually, AoE are cards that have negative effect on the opponent.
If a card doesn't have negative effect on more than one single opponent, is not an AoE.
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Simple sollution: There needs to be 2 separate notions.
#1 AoE - Cards that affect all enemies or all friends (or everyone). Can be chained.
#2 Greater Spell - Can't be chained from/into (apart from using cards like Illumination/The Council's Banner)
This means:
- If it's AoE, it can be chained from/into but isn't affected by effects that do not affect AoE's.
Example: Ice Barrier - Ishaia OPness solved without punishing others
- If it's a Greater Spell, it cannot be chained from/into, but it is affected by effects that do not affect AoE's.
Example: Rain of Fire - OPness solved without breaking it
- If it's AoE and Greater Spell, it can neither be chained from/into, nor affected by effects that do not affect AoE's.
Example: Lightning Bolts (Lv3) - Remains as it is
Dernière modification par Nurvus (01-09-2011 01:45:20)
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This game doesn't need another label just like the elite one no offense. It is just more confusing. What it really needs is to give a real definition for AoE. Or is there even one?
It seems like AoE (like Unique) is just a label Feerik put to a card so it won't get abused. If this is the case then Ice Barrier shouldn't be AoE since as a stand alone spell it is not that great. But if it is used by Ishaia it can be abused so cheaply that it screamed AoE. However, as others have said there are some counters for this cheap combo, cards that remove perms and others that reduce the opponent's defense.
Personally if you ask me I also want Ice Barrier to be AoE.
On the other hand there are some cards that should be Unique but that’s another topic.
Dernière modification par al_vh1n (01-09-2011 03:44:04)
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What it really needs is to give a real definition for AoE. Or is there even one?
There is one: AoE is placed on the card.
Your explanation is right, this label is put to prevent unbalanced spell.
Only the game designers define if the spell is AoE or not.
Like the others cards have chain or not.
Dernière modification par Zurga (01-09-2011 09:53:08)
Collectionneur de cartes
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al_vh1n a écrit :What it really needs is to give a real definition for AoE. Or is there even one?
There is one: AoE is placed on the card.
Your explanation is right, this label is put to prevent unbalanced spell.
Only the game designers define if the spell is AoE or not.
Like the others cards have chain or not.
Eh you guys got it all wrong. AoE means Age of Empires. Cards that have the label AoE are also the same spells that are also secretly hidden in that game.
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"Area of effect can also refer to spells and abilities that are non-damaging and non-explosive."
Dragon Knights ftw
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This is silly. There is nothing on Spells that says Mage:Chain or on items that says Golem:Ignore Restrictions. The rules are just the rules. AoE damage spells can't be chained. It's just a rule. If you go by numbers Ice Barrier gives +3 stats, which is the same as a [card]Short Sword[/card]. For Ish it gives +3 more and chains. This is nether game breaking nor all that OP. Now, yes I wish there was more stuff that could discard stuff like that but that is further down the road. Several good decks will bypass this issue and those that won't? Well that is gonna happen. Some decks are just good against others. Rock, paper, Tsume.
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well i find that truth with isha will give a double bonus inste of +1 it will be +2
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