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[card]Obesity[/card]
Defense=2
The next Action card played by your opponent is ignored.
Chain: Action
[card]Magic Shield[/card]
Unique
Your charactor's Attack is divided by 2(rounded down)
Ignores all spell cards played by your opponent this turn.
Obesity and Magic Shield are both of the same rarity and similar aim - counter some other cards.
but the market price shows huge difference, for Obesity is around 31000,
while for Magic Shield is only around 2200.
that means either one or both of the cards is unbalance.
both cards are released in series Act I. at that time, there are no Desert Nomads.
the "Defense=2" part of Obesity, and the "Attack is divided by 2" part of Magic Shield both act as penalty.
originally, the penalty part of Obesity was already harmless compared to the penalty part of Magic Shield.
since most of characters at that time had defense around 2 if not equiped armors.
this penalty part screwed further when the release of Desert Nomads.
for the card Obesity, the part originally designed as a penalty turns out to be a bonus for almost all Desert Nomads.
while for the Magic Shield, the penalty part is almost always a penalty.
the only possibility this penalty takes no harm to self is when this card followed a card that prevent oneself from executing a normal attack, like dealing-magic-damage-immediately-cards or aiming-out-of-combat-characters-cards.
but either case, the penalty part of Magic Shield never turns out to be a bonus.
furthermore, the possibly-takes-no-harm-act for Magic Shield is by playing this card after some other card. which means one must sacrifice the full potential of Magic Shield -ignore all spell- just for not taking penalty.
there are other demerits for Magic Shield compared to Obesity.
the Obesity has a chance to chain:Action, while Magic Shield chains no card.
one can have 3 Obesity while Magic Shield is a Unique card.
either nerf Obesity or buff Magic Shield, or these 2 cards just show obvious evidance that staff cannot fix unbalance issue in this TCG.
I suggest buff Magic Shield, because nerf Obesity harms most paid-players.
there are scrolls act as the penalty part of Obesity and Magic Shield.
[card]Scroll of Immobility[/card] modifies Defense;
[card]Scroll of Weakness[/card], [card]Scroll of Power[/card], and [card]Scroll of Frailty[/card] modify Attack.
the Scroll of Frailty modifies Attack by setting Min-Attack=2 , which is surely a penalty for all characters, except characters with Attack=0/1 and in that case those characters' Attack cannot be modified. so don't take this approach.
the Scroll of Weakness modifies Attack by substracting Spirit from Attack, which is a penalty except for characters with Spirit=0. might be a good approach because lower spirit characters tends to use Magic Shield more often. but this approach never have its penalty turn out to be a bonus.
the Scroll of Power modifies Attack by setting one's Attack=5/8, which is a penalty for almost all except pure Mage and Priest. this approach might be a bonus to some characters, but those are not prone to be harmed by magic. modify by setting to another score is okay but the exact score needs to be examined carefully.
the Obesity is surely a bonus to almost all Desert Nomads, so the Magic Shield must also be a bonus to some Characters but not Desert Nomads so that this card can have chance to compete with Obesity but not further strengthen Desert Nomads. from this point of view, maybe the penalty part of Magic Shield becomes to modify one's Max-Health is an acceptable option.
any opinion about Obesity vs Magic Shield?
Hors ligne
- Obesity acts as a bonus to Desert Nomads who usually have 0 defense.
Same to some Marauders.
- Obesity chains
- Obesity counters something that we see EVERYWHERE - Action Cards.
Have you noticed that pretty much every single Event card is an Action?
Not a Theurgy
Not a Spell
Not an Item
---
Counterspell only counters 1 spell
Magic Shield counters every spell but is Unique
Neither of them chains.
---
But yes I think Magic Shield and Counterspell should get some love (and the other alternative Lv2 Counterspell that redirects spells to another target)
Dernière modification par Nurvus (15-08-2011 11:10:43)
Hors ligne
Besides Magic Shield couldn't block spells that are played after Council Banner of Hungry Void and most of mages cards are expensive so that means not too many spells around than action cards...
Hors ligne
I think magic shield is OK and obesity is OP on nomads.
Maybe make def penalty on obesity = 0?
Hors ligne
Nah.
Obesity is somewhat there regarding fairness.
It only counters 1 action IF you play obesity before that action.
You have theurgies, items, spells and actions.
The game has been seeing more items, spells and theurgies being added.
It is balancing itself out.
What needs a buff is Magic Shield/Counterspell/Redirection?
Hors ligne
Nah.
Obesity is somewhat there regarding fairness.It only counters 1 action IF you play obesity before that action.
You have theurgies, items, spells and actions.
The game has been seeing more items, spells and theurgies being added.
It is balancing itself out.What needs a buff is Magic Shield/Counterspell/Redirection?
the problem is that the Obesity can chain and counter Actions.
there are 15 pages action cards in the market, while only 5 pages for the spells.
that means Obesity can chain many cards, and can counter more cards than Magic Shield.
further, only mages or guemelites can cast spells, but almost all characters can play action cards.
that means Obesity can act against all, while Magic Shield only effects against mages or guemelites.
the Magic Shield seems can counter all spells played that turn, but to have this full effect, that means one must play only Magic Shield. which not only sacrifice Attack score, but also sacrifice a chance to play one more card.
another pathetic card is [card]Banish[/card], which now only worth 800 crystals in market. the cards it can counter is too limited.
Hors ligne
Yes, so what needs to be done is add more useful cards of other types so that countering Actions isn't so important.
Hors ligne
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