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#1 27-06-2011 21:15:17

Glasher
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Inscription : 11-11-2010
Messages : 455

When Feerik Establishes In Game Guilds...

...This is how it should be done:

A guild leader Pays X amount of crystals to create a guild.
The Guild leader gets X amount of crystals per week per member in his/her guild. The guild bank is not spendable by the guild leader, IT IS A SEPARATE AMOUNT THE ENTIRE GUILD CAN SEE. Much like the mail system guild members can follow where the crystals are going. Guild Leaders cannot give themselves Crystals. 
Once a week the Guild Leader can distribute crystals to members who:
-Won some guild event
-Placed highest for the guild in elo
-etc etc on rewards
-To just help out a guild member
-IF NO ACTIVITY FROM THE GUILD LEADER HAS BEEN RECORDED AFTER 14 DAYS THE GUILD WILL AUTOMATICALLY BE DISBANDED AND THE CRYSTALS DISTRIBUTED EVENLY AMONG ITS MEMBERS!

Tourneys
Tourneys always spark competition, competition sparks a huge amount of people, a huge amount of people bring money.
Guilds use crystals to sponsor players in tournaments, hosted on the forum, Amnezy, or guild based, or w/e u can create(including events). Guilds duke it out in some fashion. I have quite a few ideas...
-Guilds send teams of 3, 1 round playoffs bracket style(random pairings)
Guilds send X members, Guild with highest overall ranking wins(individual placement warrants its own reward while a guild can claim fame if say they have 12th 23th 5th beating out other averages.
PLAYERS NOT IN A GUILD COULD STILL PARTICIPATE(much like the mercenaries in game(see what i did there double parenthesis right i know))

Guild and Player WORLD WIDE RANKING!
Lets face it Feerik Eredan is missing something, true competition. Yes the weekly ELO is a good place to go for strong opponents...if your purse is big enough. There are a ton of high quality TCG players in our community, without funds they remain brine attached to the whale and never the whale. I have a few ideas on this as well.

-Weekly ELO placings are recorded and averaged out
-Player ranking can be based on your permanent ranking(whats its purpose now anyways...)
-Guilds would be ranked by highest amount(TOTAL or AVERAGE) of points earned, in which ever deemed fit by Feerik(preferably permanent ELO serving a purpose).
--In regards to guild points a member would have to be a member of a guild for at least 1 week before his points would attribute the guilds rank, to prevent guild hopping to keep 1 guild on top.

A permanent format list for GUILD USE ONLY(personal preference can be used any where else in terms of using it.
Ill make this easy, I have already started and continue to work out some balance issues. This will effect the market, this will also net you money feerik ill explain at the end.

Its the end...Feerik here is how utilizing some of, if not all of these ideas benefits you as a company.
-With guild shenanigans going on people will be twice as likely to invite friends...this puts more people in your market adding a higher potential for buyers of your product.
-Also with guild shenanigans you will have a lot less pressure to have events as often, whihc can easily just be replaced with tourneys when your trying to focus on what matters...releases, bugs, card testing before release, etc etc.
-While the weekly elo ban list is a breathe of fresh air, it is quickly taken away when its a simple puzzle to figure out what will overshadow elo this week. A

FORMAT LIST PROLONGS a decks supremacy yes, with weekly releases it can change the structure of the totem pole. Once every 3 or so months look again at the format list and edit it as necessary, maybe ROD was so strong but then u added something n now its not.
-A format list benefits you because your buyers will feel less likely to not buy because they frequently receive cards with little to no value. This will increase sales because a lot of monstrously priced cards will drop and a lot of lesser used cards will become worth something. Tons of people looking to sell will have to buy.

While this is crude in format, and I apologize for that, it is a win win for the community and you Feerik. The community, which is far more important than your wallets Feerik, gets tons of stuff to do, interact as a community, and a game that is ever changing regardless of current releases that hardly shake up the game. The community grows and what of course happens to a small town when it becomes a city, then a metropolis, the people in charge rake in the dollars.

I do realize coding issues, hourly issues, wages, fees, etc on your part determines whether or not some of this flies. However you have a vital tool that you seem unaware of. The forums, not all things need to be implemented directly into the game. Simply having a Feerik backing on the forums makes it that much more noticeable.

Thank you for reading, I can answer any and all questions about my ideas, as well as debate on any issue to find better ways for Feerik to provide this. I will not address any comments regarding issues that are frequently asked here and in the FAQ section.

To the community,
  This is our game not Feeriks, They make the game we play it is ours, lets make the best of it. We can do our part alone and we can urge them as well. Speak now or forever hold your peace.

To Feerik,
Thank you for reading, thank you for the enjoyable game. Regardless of if any of this comes to fruition, please steer the game in the direction that involves the community more than in a chatless flash, that loses your game when you check a message. We deserve more as customers.

NOTE: All X numbers are at your discretion, however obsene or small.

Thank you,
Glasher

P.S. tldr; to bad read it or don't post!

Nurvus a écrit :

Yet, the current exploits would stack and be aggravated with your potential player-guild exploits.

You'd see a torrent of new alt accounts being created for the sole purpose of feeding crystals into the game (and into the main's pockets).
Guild masters would be alts and would redistribute all the incoming crystal into the Main.
---

I didn't make my own "counter-suggestion" clear, I assume.

To be less confusing, I will name the aforementioned player-Guilds as "Clans".

I meant to say that if Feerik includes Clans in the game, the kind of reward available to players through Clan-related activities should be limited to:
- Game-controlled events like automated Clan vs Clan Tournaments (elimination) or Leagues (point) with entry fee and scaling rewards
- Vanity Rewards (Foil-maker, etc)
- Clan-Dailies/Weeklies as an incentive to be Active AND in a Clan
- Clan vs Clan-Weeklies, such as requiring an entire clan to accumulate the most points of a certain type in order to grant all members a random Card

That way the ability to exploit would be minimal, there would still be prestige to achieve by being part of a well ranked Clan.

Different Ranks could be assigned to players within a Clan, based on activity.

I agree with the majority of the original post?

  1. Yes.
  2. No.
  3. Some, but not all, I posted my thoughts.
Votes totaux: 24

Les résultats du sondage sont masqués pour les invités

Dernière modification par Glasher (28-06-2011 18:45:17)


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#2 27-06-2011 23:38:44

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : When Feerik Establishes In Game Guilds...

Even if the way (and the reasons) a player-Guild Leader uses to distribute Crystals is automated and controlled by the game, this system is still exploitable, as you can have multiple accounts and award it to whoever you want.

You can create an guild with an alt, and from then on just feed your main.

So I'm against any idea that has to do with several players amassing crystals for 1 player of the choice of a player.
---

The only way player-Guilds (with a functional purpose) can be implemented, is by making it a bragging thing.

Rankings, game-organized Guild vs Guild Tournaments, etc.

Dernière modification par Nurvus (28-06-2011 00:00:23)


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#3 28-06-2011 00:39:53

Glasher
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Messages : 455

Re : When Feerik Establishes In Game Guilds...

Nurvus a écrit :

Even if the way (and the reasons) a player-Guild Leader uses to distribute Crystals is automated and controlled by the game, this system is still exploitable, as you can have multiple accounts and award it to whoever you want.

You can create an guild with an alt, and from then on just feed your main.

So I'm against any idea that has to do with several players amassing crystals for 1 player of the choice of a player.
---

That is an already existing exploit. Something that should already be policed but isn't

Nurvus a écrit :

The only way player-Guilds (with a functional purpose) can be implemented, is by making it a bragging thing.

Rankings, game-organized Guild vs Guild Tournaments, etc.

True to an extent, but with anything where one player wins or loses there is competition. It's fine to play casually, I have nothing against it. This is mostly for players who want to compete competitively. Casual players often make the transition, especially when there is something be gained. Atm there is nothing to be gained what-so-ever. You go into ELO, and you reach a point where despite how well built your deck is your taking moral victories, taking 'if this than that victories' in your head because you can't afford ANS, or even a substitute void, or any other overpriced card to complete your deck. Yet against all odds your stuck in the 1800's slowly becoming angry with the wall in front of you, and then not amused in level rooms with to random a mix of people to satisfy a competitive spirit.

An active and intriguing guild system offers casual players something to do, be it casual they can partake in the festivities. While this thread is up in the air it is a work in progress to be discussed and debated here.The competitive gets to strut there stuff, whether they find out the moral victories were delusions or not is up to them.

Another benefit is the game itself. Various decks will evolve, new ones will come up and everyone benefits.

I feel strongly the game is stuck in third gear, it needs a little nudge and I am confident that after some tweaking the ideas discussed, introduced, voted on, polled, can take the game to the next level.

I am open to ideas on what could be done to make it less of an available exploit. Perhaps, create a bonus much like friends where if you have X people in the guild you are in you get Y crystals a day. IT adds a small percent of crystals, if, we limit guild sizes. It wouldn't add to much crystals into peoples pockets, but every little bit counts.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#4 28-06-2011 18:29:16

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : When Feerik Establishes In Game Guilds...

Yet, the current exploits would stack and be aggravated with your potential player-guild exploits.

You'd see a torrent of new alt accounts being created for the sole purpose of feeding crystals into the game (and into the main's pockets).
Guild masters would be alts and would redistribute all the incoming crystal into the Main.
---

I didn't make my own "counter-suggestion" clear, I assume.

To be less confusing, I will name the aforementioned player-Guilds as "Clans".

I meant to say that if Feerik includes Clans in the game, the kind of reward available to players through Clan-related activities should be only available through game-controlled, automated:
- Clan vs Clan Tournaments (elimination)
Reward: 12-Card/4-Card Booster or 1 Random Card for all winning Clan members involved in the Tournament - depending on their individual Ranking in the Tournament.
- Clan vs Clan Leagues (point)
Reward: 12-Card/4-Card Booster or 1 Random Card for all winning Clan members involved in the League - depending on their individual Ranking in the League.
- Clan vs Clan-Weeklies - such as requiring an entire clan to accumulate the most points of a certain type. An incentive to be Active AS a Clan.
Reward: Random card for all winning Clan members that actively contributed to the victory.
- Clan-Dailies - such as requiring an entire clan to reach a certain amount of points. An incentive to be Active AND in a Clan.
Reward: Fixed amount of Crystals, with a potential extra based on how much you contributed to the daily goal.

Other rewards for being in a Clan would eventually be:
- Clan-specific Trophies (such as reaching high rating in CvC-Touranaments) with Titles and Foil-maker/Experience Cards as rewards.

That way the ability to exploit would be minimal, there would still be prestige to achieve by being part of a well ranked Clan.

Different Ranks could be assigned to players within a Clan, based on activity.

Dernière modification par Nurvus (28-06-2011 18:52:49)


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#5 28-06-2011 18:44:34

Glasher
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Inscription : 11-11-2010
Messages : 455

Re : When Feerik Establishes In Game Guilds...

Nurvus a écrit :

Yet, the current exploits would stack and be aggravated with your potential player-guild exploits.

You'd see a torrent of new alt accounts being created for the sole purpose of feeding crystals into the game (and into the main's pockets).
Guild masters would be alts and would redistribute all the incoming crystal into the Main.
---

I didn't make my own "counter-suggestion" clear, I assume.

To be less confusing, I will name the aforementioned player-Guilds as "Clans".

I meant to say that if Feerik includes Clans in the game, the kind of reward available to players through Clan-related activities should be limited to:
- Game-controlled events like automated Clan vs Clan Tournaments (elimination) or Leagues (point) with entry fee and scaling rewards
- Vanity Rewards (Foil-maker, etc)
- Clan-Dailies/Weeklies as an incentive to be Active AND in a Clan
- Clan vs Clan-Weeklies, such as requiring an entire clan to accumulate the most points of a certain type in order to grant all members a random Card

That way the ability to exploit would be minimal, there would still be prestige to achieve by being part of a well ranked Clan.

Different Ranks could be assigned to players within a Clan, based on activity.

These are some good ideas. I will put it in the main post.

Although regarding ranks within the clan would be up to however a guild decides to structure the guild. Something personal for each guild.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#6 28-06-2011 18:46:57

Nurvus
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Messages : 2 526

Re : When Feerik Establishes In Game Guilds...

I edited my post, sorry, didn't notice you replied so fast.
You might want to read the post again, because I seriously disfigured it tongue


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#7 03-07-2011 09:05:21

Glasher
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Re : When Feerik Establishes In Game Guilds...

9-3-1 not bad but I know there are more voices out there.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#8 08-07-2011 03:52:42

Glasher
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Messages : 455

Re : When Feerik Establishes In Game Guilds...

bump

11-3-1

Be the voice that makes a difference!

Dernière modification par Glasher (08-07-2011 03:52:54)


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#9 12-07-2011 05:07:38

Nurvus
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Re : When Feerik Establishes In Game Guilds...

Glasher a écrit :

Although regarding ranks within the clan would be up to however a guild decides to structure the guild. Something personal for each guild.

Not completely.
Administratively, sure, the Clan master could give master rank to someone else, assign officers, etc.

I'd say there'd be 2 types of ranks.

One determines your administrative power.
One determines your valor.

The Clan master could name both types of ranks.
Valor ranks would be achieved by meeting goals. These goals would be automatic.

Things you earn are infinitely more rewarding.

Hypotetically:
Administrative Ranks - Archon (master); Herald (officer); Acolyte
Valor Ranks - Initiate; Devout; Avatar

So Johnny might be an Initiate Archon and Tess might be a Devout Acolyte.

Dernière modification par Nurvus (12-07-2011 05:12:00)


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#10 12-07-2011 09:48:59

Glasher
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Messages : 455

Re : When Feerik Establishes In Game Guilds...

Nurvus a écrit :
Glasher a écrit :

Although regarding ranks within the clan would be up to however a guild decides to structure the guild. Something personal for each guild.

Not completely.
Administratively, sure, the Clan master could give master rank to someone else, assign officers, etc.

I'd say there'd be 2 types of ranks.

One determines your administrative power.
One determines your valor.

The Clan master could name both types of ranks.
Valor ranks would be achieved by meeting goals. These goals would be automatic.

Things you earn are infinitely more rewarding.

Hypotetically:
Administrative Ranks - Archon (master); Herald (officer); Acolyte
Valor Ranks - Initiate; Devout; Avatar

So Johnny might be an Initiate Archon and Tess might be a Devout Acolyte.

I really like your ideas. Hell maybe u shoulda made this thread lol

I saw a few more yes votes hot damn!


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#11 19-07-2011 00:09:31

Glasher
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Messages : 455

Re : When Feerik Establishes In Game Guilds...

16-4-1

Still a lot of people out there left to vote but a nice majority for the implementation of clans.

Shameless bump tongue


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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