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Strpnger and stronger cards keep getting released.
With this Power Creep, plenty of old cards are becoming obsolete.
This makes new players feel helpless and unincouraged to go on; and old players feel robbed of their investment so far.
How to make old cards valuable while releasing stronger cards?
Make them required to achieve the new cards' full potential!
Release incomplete cards that require old cards to reach their maximum upgrade.
Soft Counters
For the argument's sake, let's assume that:
- Discard decks are currently a bit too strong
- It's unfair to force other decks to sacrifice even more of their strategy to include counters.
Feerik could release a "soft counter". Soft counters would be cards that serve as main strategy & help against specific decks.
[card]Obesity[/card] is a Hard Counter.
[card]Sky Inhabitant[/card] is a Soft Counter.
Upgrading Old cards into Soft Counters:
A new Action Resentment is released. At Lv1 gives:
+1 Attack.
+1 Attack if discarded from your Hand or Deck.
At Lv2, if merged with [card]Blast![/card], becomes $"#%! (B) and gives:
+2 Attack.
+1 Attack if discarded from your Hand or Deck.
At Lv2, if merged with [card]Smoked Arrow[/card], becomes Searing Arrow and gives:
3 to 5 magic damage.
2 to 4 magic damage if discarded from your Hand or Deck.
This card helps deal with Discard Decks, without hard countering them.
So instead of releasing Searing Arrow or $"#%!, Feerik would just release Resentment, and players would use up Blast! or Smoked Arrow to upgrade it into the "real" card Feerik wants to release.
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Many old cards can be upgraded intp this manner to deal with different situations.
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More ideas for Soft Counters:
- Does a certain useful effect + place 1 card from your hand into your deck (anti-discard).
- Does a certain useful effect + draw 1 card less (anti-discard)/more(anti-limit)
- Does a certain useful effect + sacrifice a permanent on your character (anti-port/corruption).
Dernière modification par Nurvus (15-07-2011 15:33:26)
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Interesting idea, but I don't agree. It's just the nature of the beast. Times change, games progress, and some cards just collect dust. Sometimes they get synergy later again, and sometimes they are like a mushroom (Buried in the dark and covered in shi...).
New players can afford the cards as they are cheap, and can expand their collection. Older players move on to the new stuff, as we have played with the old. Not every card gets to be amazing, some need to suck, and just be filler. That's not to say any card could be great in the right situation though.
As for it being a "power creep", decks are slowly becoming more balanced, and guilds that used to just be played for fun are now becoming competitive. If you have ever bought cards in real life for a TCG, then I expect you had a box or five of just common everyday, every pack cards. Well this is a TCG , albeit an iTCG, but a TCG non the less.
Oderint Dum Metuant
Hors ligne
The digital format is also why I don't understand why they ban cards. If it is overpowered, why not just drop its number by one? They control the card's info, after all.
So you suggest they constantly nerf their cards? 'Oops, it kills everything..... Lets take a few numbers out of there!'
Probably not the best of ideas. Just like any card game (At least good ones) they don't want to have to ban cards (Like the recent banning in Magic) and they don't want to have to nerf cards.
A main reason for not nerfing constantly is the secondary market. How upset will the player who shelled out a ton of crystals for the new card, and they nerf it, and no one wants to play it any more? Pissed, or at least I'd be.
I don't think they'd chose to nerf cards they think are too powerful. I play a few online card games (***biiiiipppp*** bip, Ederon, a few others) and they've never nerfed as long as I've been playing.
"Some say there's no subtly to destruction. You know what? They're dead." ~ Jaya Ballard, Task Mage
"One footstep among many is silent. One footstep alone is deafening."
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Exactly.
I am not complaining that the game is coming out with new stronger cards.
I'm saying that the only way the game will become balanced is by making more cards that fit the main strategy AND slightly defend against other strategies.
I'm saying that new "better" cards should require old cards to achieve their full potential.
This way old players feel their investment valued.
It's a win-win situation.
Dernière modification par Nurvus (15-07-2011 15:28:50)
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Okay I see better what you are saying, sorry was a tad exhausted upon first read. My only issue as one of "those" players is the collection trophies and then me needing to use more cards on new things, and then not having three of this card anymore (as I am a collector too). Not to say it's a bad idea though.
Oderint Dum Metuant
Hors ligne
I think the idea has potential if implemented well.
I don't want power creep decks to be so OP that a multi-class deck, able to play spells/theurgies + actions, would just play a lot of heavy hit spells for the first few rounds and then get buffed into the equivalent of Abomination by turn 3.
But, I could see a lot of passive discarded cards give a buff like heals a random player for 1 point, or reduces an opposing player's attack by -1/0 for one turn.
Perhaps a few other cards will give stronger buffs, but then those cards might have a caste/deck of their own.
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I posted something on this a while back, when Lord Galmara came out. Basically requesting that they use either new cards that came out or old "scrap cards" that no one ever uses to make them somewhat useful when you get them in packs. If it took 5 Blast!s rather then a fireball(And remarkably hard to find for an "uncommon") and a burn in hell, already expensive and heavily sought after cards that would be a bit more reasonable and keep the market more balanced.
I think someone listened for Fog Hydra so maybe their mending their ways... but we'll see.
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